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7 Commits

Author SHA1 Message Date
Lucia Ceionia
43ba738043 fix favicon 2023-07-04 03:54:09 -05:00
Lucia Ceionia
14ea90ad4c Change Markdown renderer 2023-06-27 22:02:37 -05:00
Lucia Ceionia
008c15374c Updated CSS & moved into repo 2023-06-26 08:41:37 +00:00
Lucia Ceionia
e1aa63552e Fix for Markdown preview 2023-06-24 21:59:10 +00:00
Lucia Ceionia
2ec786a56c Changed Makefile 2023-06-24 21:42:19 +00:00
Lucia Ceionia
e4c033b307 Move spell effects to separate page 2023-06-21 09:09:49 +00:00
Lucia Ceionia
6dcadda6b1 Converted a table to Markdown 2023-06-20 03:10:51 +00:00
13 changed files with 732 additions and 815 deletions

2
.gitignore vendored
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*.html
/html

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%.html: %.md
pandoc $< -f markdown -t html -s -o $@
# Update this for new files
files = perks.html spelllist.html main.html creatures.html\
magical_items.html calc.html effect.html\
test.html test.js\
license.html tes.css UESP-Parchment_Background.jpg
ttrpg: perks.html spelllist.html test.html main.html creatures.html magical_items.html calc.html
all: ttrpg
OUTDIR=html
LIST=$(addprefix html/, $(files))
$(OUTDIR)/%.html: %.md | $(OUTDIR)
kramdown $< > $@
$(OUTDIR)/%: % | $(OUTDIR)
cp $< $@
all: $(LIST)
$(OUTDIR):
mkdir -p $(OUTDIR)
clean:
rm -r $(OUTDIR)

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29
calc.md
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% TES TTRPG
<link href="/css/tes.css" rel="stylesheet">
<link href="/resources/favicon.png" rel="icon">
{::nomarkdown}
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" href="/favicon.ico">
<link href="tes.css" rel="stylesheet">
<title>TES TTRPG</title>
</head>
<body>
{:/nomarkdown}
<header markdown="1">
# TES TTRPG
</header>
[Main](main.html)
@@ -61,3 +72,15 @@
<script src="test.js"></script>
---
[License Info](license.html)
---
{::nomarkdown}
</body>
</html>
{:/nomarkdown}

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% Creatures
{::nomarkdown}
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" href="/favicon.ico">
<link href="tes.css" rel="stylesheet">
<title>Creatures</title>
</head>
<body>
{:/nomarkdown}
<link href="/css/tes.css" rel="stylesheet">
<header markdown="1">
# Creatures
</header>
[Main](main.html)
@@ -645,3 +657,15 @@
> - 1d20/2d20+2/2d20\*2+4 + 12 pts Slashing, 1d20 + 17 to Hit.
> - Paralysis (4M)
> - Paralyze for 2 Turns on Touch, MinR 2
---
[License Info](license.html)
---
{::nomarkdown}
</body>
</html>
{:/nomarkdown}

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effect.md Normal file
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{::nomarkdown}
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" href="/favicon.ico">
<link href="tes.css" rel="stylesheet">
<title>Effects</title>
</head>
<body>
{:/nomarkdown}
<header markdown="1">
# Effects
</header>
[Main](main.html)
[Spell List](spelllist.html)
---
## Sections
**[Magical Effects](#magic-effects)**
- [Alteration](#magic-alteration)
- [Conjuration](#magic-conjuration)
- [Destruction](#magic-destruction)
- [Illusion](#magic-illusion)
- [Mysticism](#magic-mysticism)
- [Restoration](#magic-restoration)
---
<div id="magic-effects"></div>
## Magical Effects
### Effect Types
> **C** 'Cast' effects can be incorporated in normal casted spells.
> **R** 'Ritual' effects can be used in ritual casting.
> **E** 'Enchant' effects can be used in enchantments.
> **A** 'Alchemy' effects can found as effects of alchemical ingredients.
<div id="magic-alteration"></div>
### Alteration
| Effect Name |Cost|Type| Description |
| :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- |
| Control Weather |? | RE | Exponential spell cost? Split effects? |
| Cool/Heat Object |1 |CRE | Cool or heat an object within a space A ft² (a minimum of 1ft² with no area cost) for D turns M*5 degrees Fahrenheit. |
| Fire Shield |3 |CREA| This effect provides M points of reduction to fire damage. Additionally, enemies who successfully hit the caster with a melee attack take M points of fire damage. |
| Frost Shield |3 |CREA| This effect provides M points of reduction to frost damage. Additionally, enemies who successfully hit the caster with a melee attack take M points of frost damage. |
| Jump |3 |CREA| This effect provides M feet of additional jump height. |
| Levitate |3 |CREA| This effect provides M feet of levitation speed. |
| Lock |4 |CRE | This effect locks a container or door for M points. Duration is always 1. |
| Mending |5 |CREA| This effect repairs minor damage in non-magical objects of up to size M cubic feet. Duration is always 1. |
| Open |12|CRE | This effect opens a locked container or door up to M points. Duration is always 1. |
| Plant Control / Ensnare |? |CREA| TODO |
| Put out Fire / Prestidigitation |? |CRE | TODO |
| Shield |2 |CREA| This effect provides additional M points of armor. |
| Slowfall |3 |CREA| This effect reduces damage taken from falling up to M points. |
| Swift Swim |2 |CREA| This effect provides an additional M\*5 feet of swim speed. |
| Water Breathing |6 |CREA| This effect allows water breathing. Magnitude is always 1. |
| Water Walking |6 |CREA| This effect allows water walking. Magnitude is always 1. |
| Wind Wall |2 |CREA| Create a wall of wind ahead of you, blocking up to M\*5 ft of movement for any creature who attempts to move through it. |
<div id="magic-conjuration"></div>
### Conjuration
| Effect Name |Cost|Type| Description |
| :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- |
| Banish Creature |5 |CREA| This effect causes summoned creatures up to level M to be forced back whence they came, dispelling the summoned creature. |
| Bound X |10 |CRE | This effect equips the target with summoned item X, and fortifies the governing skill of the item for 2 points. The bound item disappears if the target dies or falls unconscious. Magnitude is always 1. |
| Command Creature |3 |CREA| This effect causes a target up to level M to become hostile to anything the caster is hostile towards and prevents them from taking hostile actions against the caster for D turns. All creatures are affected, humanoids are not affected. |
| Create Planar Gate / Plane Travel |? | RE | TODO |
| Raise Dead/Necromancy |20 * X Soul|CRE | This effect raises a dead creature with soul level up to X for D turns. The creature is revived with half of its normal health, and otherwise its normal stats. The creature will fight for the caster unless attacked by the caster and can obey simple commands. |
| Summon X |30 * X Soul|CRE | This effect summons X who will fight for the target unless X is attacked by the target. Only one of a creature may be summoned at once. The summoned creature disappears if the target dies or falls unconscious. Magnitude is always 1. |
| Turn Undead |3 |CREA| This effect causes an undead target up to level M to flee. Targets other than undead are not affected. |
<div id="magic-destruction"></div>
### Destruction
| Effect Name |Cost|Type| Description |
| :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- |
| Damage Attribute |48|CREA| This effect damages a target's current attribute value for M points. A restore attribute effect is required to restore this damage. |
| Damage Fatigue |24|CREA| This effect damages a target's current fatigue value for M points. |
| Damage Health |12|CREA| This effect deals M points of non-elemental damage to the target. |
| Damage Magicka |24|CREA| This effect deals M points of magicka damage to the target. |
| Damage Skill |48|CREA| This effect damages a target's current skill for M points. A restore skill effect is required to restore this damage. |
| Drain Attribute |6 |CREA| This effect reduces the target's attribute value by M points for D turns. The target regains lost points when the effect ends. |
| Drain Fatigue |6 |CREA| This effect reduces the target's current fatigue by M points for D turns. The target regains lost points when the effect ends. |
| Drain Health |6 |CREA| This effect reduces the target's current health by M points for D turns. The target regains lost points when the effect ends. |
| Drain Magicka |6 |CREA| This effect reduces the target's current magicka by M points for D turns. The target regains lost points when the effect ends. |
| Drain Skill |6 |CREA| This effect reduces the target's current skill by M points for D turns. The target regains lost points when the effect ends. |
| Fire Damage |6 |CREA| This effect deals M points of fire damage to the target. |
| Frost Damage |6 |CREA| This effect deals M points of frost damage to the target. |
| Poison |6 | A| This effect deals M points of poison damage to the target. |
| Shock Damage |6 |CREA| This effect deals M points of shock damage to the target. |
| Turn Fire to Choking Smoke |? |CREA| TODO Generalize? Make small amount of element deadly? |
| Weakness to Fire |12|CREA| This effect reduces the target's resistance to fire by M\*5% points. With negative resistance, additional damage is dealt, 100% Weakness providing double damage. |
| Weakness to Frost |12|CREA| This effect reduces the target's resistance to frost by M\*5% points. With negative resistance, additional damage is dealt, 100% Weakness providing double damage. |
| Weakness to Magicka |12|CREA| This effect reduces the target's resistance to negative effects by M\*5% points. With negative resistance, additional magnitude is experienced, 100% Weakness providing doubled effects. This effect does not affect the damage taken from elemental spells, the duration of any effect, nor make a difference to effects with a locked magnitude of 1, such as Paralyze. |
| Weakness to Poison |12|CREA| This effect reduces the target's resistance to poison by M\*5% points. With negative resistance, additional damage is dealt, 100% Weakness providing double damage. |
| Weakness to Shock |12|CREA| This effect reduces the target's resistance to shock by M\*5% points. With negative resistance, additional damage is dealt, 100% Weakness providing double damage. |
<div id="magic-illusion"></div>
### Illusion
| Effect Name |Cost|Type| Description |
| :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- |
| Blind |3 |CREA| This effect reduces any attack checks made by the target by M points and reduces perception for the target by M points for D turns. |
| Calm |3 |CREA| This effect causes a target up to level M to stop moving and prevents them from taking hostile actions against the caster for D turns. All creatures and humanoids are affected. |
| Chameleon |3 |CREA| This effect adds M points to the DC of any check made to perceive the target for D turns. |
| Charm |6 |CREA| This effect causes a target up to level M to become hostile to anything the caster is hostile towards and prevents them from taking hostile actions against the caster for D turns. All humanoids are affected, creatures are not affected, including undead and daedra. |
| Change / Obscure Magic Aura |? |CREA| TODO |
| Command |? |CREA| TODO |
| Create Fog |? |CRE | TODO |
| Demoralize |3 |CREA| This effect causes a target up to level M to flee for D turns. All creatures and humanoids besides undead are affected. |
| Frenzy |3 |CREA| This effect causes a target up to level M to become hostile to all other creatures and humanoids for D turns. All humanoids are affected, but creatures, including undead and daedra, are not affected. |
| Invisibility |60 |CREA| This effect causes any checks made to perceive the target to fail for D turns. The effect ends after the target takes any action. |
| Light |0.3|CREA| This effect fills the affected area A with a daylight light level for D turns. Magnitude is always 1. |
| Night-Eye |0.3|CREA| This effect allows the target to see in low light conditions as if they are daylight for D turns. Magnitude is always 1. |
| Paralyze |120|CREA| This effect prevents the target from taking any actions or moving for D turns. Magnitude is always 1. |
| Rally |1 |CREA| This effect prevents a target up to level M from fleeing for D turns. All humanoids are affected, but creatures, including undead and daedra, are not affected. |
| Sanctuary |3 |CREA| This effect increases the target's evasion by M points for D turns. |
| Silence |6 |CREA| This effect reduces any casting checks made by the target by M points for D turns. |
| Mask Object from Scrying |? |CREA| TODO |
| Fool Scrying |? |CREA| TODO |
| Illusory Double |? |CREA| TODO |
| Block Scrying in Area |? |CREA| TODO |
| Hide/Reveal Text |? |CREA| TODO Enchantment? |
| Disguise / Change Appearance |? |CREA| TODO |
| Send Message to Dream |? |CREA| TODO |
| Message at Distance |? |CREA| TODO |
| Sleep |? |CREA| TODO |
| Illusory Terrain |? |CREA| TODO |
| Darkness |? |CREA| TODO |
| Charm Person |? |CREA| TODO |
| Prevent Recall or Intervention |? |CRE | TODO |
<div id="magic-mysticism"></div>
### Mysticism
| Effect Name |Cost|Type| Description |
| :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- |
| Absorb Attribute |9 |CREA| This effect reduces the current attribute of the target by M points and increases the caster's attribute by the same amount for D turns. When the effect ends, the target regains the lost points and the caster loses gained points. |
| Absorb Fatigue |9 |CREA| This effect reduces the current fatigue of the target by M points and increases the caster's current fatigue by the same amount, up to the caster's max value. This transfer is repeated for every Round it is active. |
| Absorb Health |15 |CREA| This effect reduces the current health of the target by M points and increases the caster's current health by the same amount, up to the caster's max value. This transfer is repeated for every Round it is active. |
| Absorb Skill |9 |CREA| This effect reduces the current skill of the target by M points and increases the caster's skill by the same amount for D turns. When the effect ends, the target regains the lost points and the caster loses gained points. |
| Almsivi Intervention |150| RE | This effect teleports the target to the nearest Tribunal temple instantly. Duration and Magnitude are always 1. |
| Detect Life |1 |CREA| This effect allows the target to see any living beings out to M feet, through obstacles and ignoring any stealth, for D turns. |
| Detect Magic |1 |CREA| This effect allows the target to see any magic items out to M feet, through obstacles, for D turns. This effect includes undead creatures, summoned creatures, and Dwemer constructs. |
| Dispel |6 |CREA| This effect removes the effects of any magic currently affecting the target up to M points. Poison, Disease, and Paralysis are unaffected. |
| Divine Intervention |150| RE | This effect teleports the target to the nearest Imperial shrine instantly. Duration and Magnitude are always 1. |
| Mark |240| E | This effect sets the target's Mark point to their current location. Duration and Magnitude are always 1. |
| Recall |240| RE | This effect teleports the target to the caster's Mark point instantly. Duration and Magnitude are always 1. |
| Reflect |10 |CREA| This effect reduces the DC of Reflect checks by the target by M points for D turns. The base Reflect DC is 21, on a successful check, an effect targeting the reflector is applied back to the caster. |
| Soultrap |12 |CRE | This effect causes the target to become soul trapped by the caster on death, provided the caster has a soul gem large enough to fit the target's soul, for D turns. Magnitude is always 1. |
| Spell Absorption |10 |CREA| This effect reduces the DC of Absorb checks by the target by M points for D turns. The base Absorb DC is 21, on a successful check, the absorber does not experience the effect and gains current magicka points equal to those used to cast the effect, up to the absorber's max magicka. |
| Telekinesis |1 |CREA| This effect allows the target to interact with objects out to M feet for D turns. |
| Detect Doors / Traps / Etc |? |CREA| TODO |
| Detect Thoughts |? |CREA| TODO |
| Detect Scrying |? |CREA| TODO |
| Truesight |? |CREA| TODO |
| Detect Lies |? |CREA| TODO |
| Scrying (Long Distance) |? |CREA| TODO |
| See/hear at short distance |? |CREA| TODO |
| Locate Object |? |CREA| TODO |
| Identify |? |CREA| TODO |
| Control Water? = Telekinesis |? |CREA| TODO |
| Object speaks once Triggered |? |CREA| TODO Enchantment? |
| Comprehend Languages |? |CREA| TODO |
| Speak with Animals / Plants |? |CREA| TODO Req. Pact? |
| Teleport Magic |? |CREA| TODO |
<div id="magic-restoration"></div>
### Restoration
| Effect Name |Cost|Type| Description |
| :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- |
| Stabilize |? |CREA| TODO |
| Resurrect |? | R | TODO |
| Speak with Dead |? | R | TODO Conjuration? |
| Grow Plant |? |CREA| TODO |
| Purify / Make Delicious Food/Drink |? |CREA| TODO |
| Preserve Junk (food, body) |? |CREA| TODO |
| Cure Disease |180|CREA| This effect removes any disease affecting the target. Duration and Magnitude are always 1. |
| Cure Paralysis |60 |CREA| This effect removes any Paralysis affecting the target. Duration and Magnitude are always 1. |
| Cure Poison |60 |CREA| This effect removes any Poison affecting the target. Duration and Magnitude are always 1. |
| Fortify Attribute |4 | EA| This effect increases the targets attribute by M points for D turns. The attribute is restored when the effect ends. |
| Fortify Attack |1 |CREA| This effect increases any attack check the target makes by M points for D turns. |
| Fortify Fatigue |2 |CREA| This effect increases the target's current fatigue by M points for D turns. After the effect ends, the target's current fatigue is restored to its former value, minus any lost while the effect was active. |
| Fortify Health |1 |CREA| This effect increases the target's current health by M points for D turns. After the effect ends, the target's current health is restored to its former value, minus any lost while the effect was active, to a minimum of 1. |
| Fortify Magicka |4 | EA| This effect increases the targets current magicka by M points for D turns. After the effect ends, the targets current magicka is restored to its former value, minus any lost while the effect was active. |
| Fortify Skill |4 | EA| This effect increases the targets skill by M points for D turns. The skill is restored when the effect ends. |
| Resist Disease |2 |CREA| This effect reduces the DC of Resist Disease checks by the target by M points for D turns. The base Resist Disease DC is 21, on a failed check the resister contracts the disease. |
| Resist Fire |2 |CREA| This effect increases the target's resistance to fire by M\*5% points. With positive resistance, damage is reduced, 100% Resistance providing immunity to the damage. |
| Resist Frost |2 |CREA| This effect increases the target's resistance to frost by M\*5% points. With positive resistance, damage is reduced, 100% Resistance providing immunity to the damage. |
| Resist Magicka |2 |CREA| This effect increases the target's resistance to negative effects by M\*5% points. With positive resistance, effect magnitude is reduced, 100% Resistance providing immunity to the effect. |
| Resist Paralysis |2 |CREA| This effect reduces the DC of Resist Paralysis checks by the target by M points for D turns. The base Resist Paralysis DC is 21, on a failed check the Paralysis effect is applied. |
| Resist Poison |2 |CREA| This effect increases the target's resistance to poison by M\*5% points. With positive resistance, damage is reduced, 100% Resistance providing immunity to the damage. |
| Resist Shock |2 |CREA| This effect increases the target's resistance to shock by M\*5% points. With positive resistance, damage is reduced, 100% Resistance providing immunity to the damage. |
| Restore Attribute |12 |CREA| This effect removes M points of damage currently affecting the target's attribute. |
| Restore Fatigue |12 |CREA| This effect increases the target's current fatigue by M points, up to max fatigue. |
| Restore Health |6 |CREA| This effect increases the target's current health by M points, up to max health. |
| Restore Magicka |12 | EA| This effect increases the targets current magicka by M points, up to max magicka. |
| Restore Skill |12 |CREA| This effect removes M points of damage currently affecting the target's skill. |
---
[License Info](license.html)
---
{::nomarkdown}
</body>
</html>
{:/nomarkdown}

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license.md Normal file
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{::nomarkdown}
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" href="/favicon.ico">
<link href="tes.css" rel="stylesheet">
<title>TES TTRPG</title>
</head>
<body>
{:/nomarkdown}
<header markdown="1">
# TES TTRPG
</header>
---
### Media
The background image, UESP-Parchment_Background, is from UESP from user RobinHood70, licensed under the [Creative Commons Attribution-ShareAlike 3.0 Unported License](https://creativecommons.org/licenses/by-sa/3.0/). You can find the UESP wiki page for the image [here](https://en.uesp.net/wiki/File:UESP-Parchment_Background.jpg).
---
{::nomarkdown}
</body>
</html>
{:/nomarkdown}

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% Magical Items
{::nomarkdown}
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" href="/favicon.ico">
<link href="tes.css" rel="stylesheet">
<title>TES TTRPG</title>
</head>
<body>
{:/nomarkdown}
<link href="/css/tes.css" rel="stylesheet">
<header markdown="1">
# TES TTRPG
</header>
[Main](main.html)
@@ -91,3 +103,15 @@
| Stumble Charm | Common Amulet | Damage Agility on Touch
| Thunderfall | Extravagent Sapphire Amulet | Shock Damage on Touch
| Woe Charm | Common Amulet | Damage Willpower on Touch
---
[License Info](license.html)
---
{::nomarkdown}
</body>
</html>
{:/nomarkdown}

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perks.md
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<link href="/css/tes.css" rel="stylesheet">
{::nomarkdown}
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" href="/favicon.ico">
<link href="tes.css" rel="stylesheet">
<title>Perks</title>
</head>
<body>
{:/nomarkdown}
<header markdown="1">
# Perks
</header>
[Main](main.html)
@@ -9,14 +23,17 @@
### ― Alteration ―
> #### Alteration Journeyman
>
> ##### Req. 5 Alteration
> Pick one spell from the Alteration school as your signature spell. Your normal modifiers when casting this spell are doubled.
> #### Alteration Expert
>
> ##### Req. 10 Alteration
> Pick one effect within the Alteration school. For this effect, the base cost is halved in spells.
> #### Alteration Mastery
>
> ##### Req. 15 Alteration
> You gain a Constant Effect Shield, Fire Shield, Frost Shield, or Lightning Shield ability on Self, decreasing your max Magicka by 3x the spell cost.
@@ -25,14 +42,17 @@
### ― Conjuration ―
> #### Conjuration Journeyman
>
> ##### Req. 5 Conjuration
> Pick one spell from the Conjuration school as your signature spell. Your normal modifiers when casting this spell are doubled.
> #### Conjuration Expert
>
> ##### Req. 10 Conjuration
> Pick one effect within the Conjuration school. For this effect, the base cost is halved in spells.
> #### Conjuration Mastery
>
> ##### Req. 15 Conjuration
> Provides Constant Effect Summon or Bound ability on Self for max Magicka decrease of 1.5x Summon Cost.
@@ -41,14 +61,17 @@
### ― Destruction ―
> #### Destruction Journeyman
>
> ##### Req. 5 Destruction
> Pick one spell from the Destruction school as your signature spell. Your normal modifiers when casting this spell are doubled.
> #### Destruction Expert
>
> ##### Req. 10 Destruction
> Pick one effect within the Destruction school. For this effect, the base cost is halved in spells.
> #### Destruction Mastery
>
> ##### Req. 15 Destruction
> Your signature spells in the Destruction school have half the Magicka cost.
@@ -57,14 +80,17 @@
### ― Illusion ―
> #### Illusion Journeyman
>
> ##### Req. 5 Illusion
> Pick one spell from the Illusion school as your signature spell. Your normal modifiers when casting this spell are doubled.
> #### Illusion Expert
>
> ##### Req. 10 Illusion
> Pick one effect within the Illusion school. For this effect, the base cost is halved in spells.
> #### Illusion Mastery
>
> ##### Req. 15 Illusion
> You gain a Constant Effect Chameleon or Sanctuary ability on Self, decreasing your max Magicka by 3x the spell cost.
@@ -73,14 +99,17 @@
### ― Mysticism ―
> #### Mysticism Journeyman
>
> ##### Req. 5 Mysticism
> Pick one spell from the Mysticism school as your signature spell. Your normal modifiers when casting this spell are doubled.
> #### Mysticism Expert
>
> ##### Req. 10 Mysticism
> Pick one effect within the Mysticism school. For this effect, the base cost is halved in spells.
> #### Mysticism Mastery
>
> ##### Req. 15 Mysticism
> You gain a Constant Effect Reflect or Spell Absorbation ability on Self, decreasing your max Magicka by 3x the spell cost.
@@ -89,14 +118,17 @@
### ― Restoration ―
> #### Restoration Journeyman
>
> ##### Req. 5 Restoration
> Pick one spell from the Restoration school as your signature spell. Your normal modifiers when casting this spell are doubled.
> #### Restoration Expert
>
> ##### Req. 10 Restoration
> Pick one effect within the Restoration school. For this effect, the base cost is halved in spells.
> #### Restoration Mastery
>
> ##### Req. 15 Restoration
> You gain a Constant Effect Resist or Restore Health ability on Self, decreasing your max Magicka by 3x the spell cost.
@@ -105,14 +137,17 @@
### ― Enchanting ―
> #### Practiced Enchanter
>
> ##### Req. 5 Enchant
> You can expend Magicka to assist in the enchanting process, the DC is reduced by 2 for every 1 Magicka point used.
> #### Enchanting Expert
>
> ##### Req. 10 Enchant
> Enchanted items you use have more charge, their Magicka pools are increased by 50% while you use them.
> #### Constant Effect Enchanting
>
> ##### Req. 15 Enchant
> Allows the creation of Constant Effect enchantments, for which effect cost is doubled and a Greater or higher soul gem is required.
@@ -121,14 +156,17 @@
### ― Alchemy ―
> #### Alchemy Journeyman
>
> ##### Req. 5 Alchemy
> You find twice as many ingredients when harvesting.
> #### Alchemy Expert
>
> ##### Req. 10 Alchemy
> Negative effects for potions and positive effects for poisons are halved.
> #### Alchemy Master
>
> ##### Req. 15 Alchemy
> You can create single ingredient potions. These potions have half the magnitude of a normal potion. The effect for these potions is the primary effect, marked in the ingredient data.
@@ -137,14 +175,17 @@
### ― Short Blade ―
> #### Short Blade Journeyman
>
> ##### Req. Short Blade 5
> You may make a bonus attack with Short Blades on each turn. Increases to 2 bonus attacks at Short Blade 15.
> #### Short Blade Expert
>
> ##### Req. Short Blade 10
> Attacks with Short Blades ignore half the opponent's armor.
> #### Short Blade Mastery
>
> ##### Req. Short Blade 15
> Attacks with Short Blades use one less Fatigue, to a minimum of 0. You may make 2 bonus attacks with Short Blades, rather than one.
@@ -153,15 +194,18 @@
### ― Long Blade ―
> #### Long Blade Journeyman
>
> ##### Req. Long Blade 5
> Attacks with Long Blade can achieve a critical hit with a 19 or 20.
> #### Long Blade Expert
>
> ##### Req. Long Blade 10
> Your attack affects extra targets within 5ft equal to the extra fatigue used in the attack.
> #### Long Blade Mastery (Riposte)
>
> ##### Req. Long Blade 15
> When an enemy melee attacks you, you can attack in return. The enemy attack does not need to hit.
@@ -170,14 +214,17 @@
### ― Spear ―
> #### Spear Journeyman (ZOC 1)
>
> ##### Req. Spear 5
> When wielding a spear, you get an attack reaction on any opponent you can see entering attack range from the front.
> #### Spear Expert (ZOC 2)
>
> ##### Req. Spear 10
> If you make a successful attack reaction on an opponent entering attack range, they cannot get closer to you.
> #### Spear Mastery
>
> ##### Req. Spear 15
> Attacks with Spear crush through blocks, the opponent's block DC is increased by points equal to your attack roll.
@@ -186,14 +233,17 @@
### ― Blunt Weapon ―
> #### Blunt Weapon Journeyman
>
> ##### Req. Blunt Weapon 5
> The max fatigue cap of blunt weapon attacks is increased by one.
> #### Blunt Weapon Expert
>
> ##### Req. Blunt Weapon 10
> The base fatigue cost of blunt weapon attacks is reduced by one, to a minimum of 0.
> #### Blunt Weapon Mastery
>
> ##### Req. Blunt Weapon 15
> Attacks with blunt weapons knock down and disarm the opponent on a critical hit.
@@ -202,14 +252,17 @@
### ― Axe ―
> #### Axe Journeyman
>
> ##### Req. Axe 5
> Attacks with axes crush through blocks, the opponent's block DC is increased by points equal to your attack roll.
> #### Axe Expert
>
> ##### Req. Axe 10
> Critical hits with axes allow you to disarm the opponent.
> #### Axe Mastery
>
> ##### Req. Axe 15
> For each point of fatigue you expend on an attack with an axe, the roll necessary for a critical hit is reduced by one.
@@ -218,14 +271,17 @@
### ― Marksman ―
> #### Marksman Journeyman
>
> ##### Req. Marksman 5
> You do not need to take a turn after shooting to ready your next shot.
> #### Marksman Expert
>
> ##### Req. Marksman 10
> Attacks with bows ignore half the opponent's armor.
> #### Marksman Mastery
>
> ##### Req. Marksman 15
> When you make an attack with a bow, you can make an additional bow attack.
@@ -234,14 +290,17 @@
### ― Throwing ―
> #### Throwing Journeyman
>
> ##### Req. Throwing 5
> When attacking with throwing weapons, your attack skill is multiplied by 1.5x.
> #### Throwing Expert
>
> ##### Req. Throwing 10
> Attacks with throwing weapon ignore half the opponent's armor.
> #### Throwing Mastery
>
> ##### Req. Throwing 15
> When you make an attack with a throwing weapon, you can make an additional throwing attack.
@@ -250,6 +309,7 @@
### ― Hand-to-hand ―
> #### Hand-to-hand Journeyman
>
> ##### Req. Hand-to-hand 5
> The base damage of hand-to-hand attacks increases as your *Base* skill increases, based on the following table, rather than 1.
>
@@ -263,10 +323,12 @@
> | 20 | 1d20+10 |
> #### Hand-to-hand Expert
>
> ##### Req. Hand-to-hand 10
> If you do damage to an opponent with a hand-to-hand attack, they cannot attack you with a weapon on their next turn.
> #### Hand-to-hand Mastery
>
> ##### Req. Hand-to-hand 15
> Hand-to-hand attacks achieve a critical hit with an 18 or higher, and can disarm an opponent on a critical hit.
@@ -275,14 +337,17 @@
### ― Unarmored ―
> #### Unarmored Journeyman
>
> ##### Req. Unarmored 5
> Instead of adding Unarmored / 2 pts to AC when not wearing armor, add your full Unarmored value.
> #### Unarmored Expert
>
> ##### Req. Unarmored 10
> Your Unarmored skill contributes twice as much to your evasion.
> #### Unarmored Mastery
>
> ##### Req. Unarmored 15
> When hit by any attack, you can make a DC 30 Unarmored check to negate the hit entirely.
@@ -291,14 +356,17 @@
### ― Light Armor ―
> #### Light Armor Journeyman
>
> ##### Req. Light Armor 5
> Light Armor provides no Speed penalty.
> #### Light Armor Expert
>
> ##### Req. Light Armor 10
> Fatigue regenerates 50% faster in all Light Armor.
> #### Light Armor Mastery
>
> ##### Req. Light Armor 15
> When wearing all Light Armor, you gain 50% Resistance to Fire, Frost, and Shock.
@@ -307,14 +375,17 @@
### ― Heavy Armor ―
> #### Heavy Armor Journeyman
>
> ##### Req. Heavy Armor 5
> When wearing all Heavy Armor, for 2 Fatigue you can run into an opponent in movement range, Staggering them.
> #### Heavy Armor Expert
>
> ##### Req. Heavy Armor 10
> Wearing Heavy Armor no longer reduces your Fatigue.
> #### Heavy Armor Mastery
>
> ##### Req. Heavy Armor 15
> Damage can be reduced to 1/10th by armor, rather than 1/5th.
@@ -323,15 +394,18 @@
### ― Block ―
> #### Block Journeyman
>
> ##### Req. Block 5
> Along with the regular DC 19 Block check, if your check also beats `RollToBeat = 20 - (Block / 2)`
> the entire attack damage is negated. (10% chance at Block 5, 50% chance at Block 20)
> #### Block Expert
>
> ##### Req. Block 10
> Along with other Block checks, if your check beats a 15, the opponent is staggered, losing one attack on their next turn. (25% chance)
> #### Block Mastery
>
> ##### Req. Block 15
> Along with other Block checks, if your check beats a 19, the opponent is disarmed (5% chance)
@@ -340,14 +414,17 @@
### ― Athletics ―
> #### Athletics Journeyman
>
> ##### Req. Athletics 5
> Your max movements per turn is increased by one.
> #### Athletics Expert
>
> ##### Req. Athletics 10
> Your Athletics skill is doubled when added to your movement speed.
> #### Athletics Mastery
>
> ##### Req. Athletics 15
> One additional movement per turn costs no fatigue.
@@ -356,14 +433,17 @@
### ― Acrobatics ―
> #### Acrobatics Journeyman
>
> ##### Req. Acrobatics 5
> During combat, you may make an Acrobatics check against an opponent's Speed in melee range to leave their zone of control without provoking an attack.
> #### Acrobatics Expert
>
> ##### Req. Acrobatics 10
> Your jump height in feet is equal to your Acrobatics skill, rather than Acrobatics / 2.
> #### Acrobatics Mastery
>
> ##### Req. Acrobatics 15
> You no longer take damage from falling.
@@ -372,14 +452,17 @@
### ― Sneak ―
> #### Sneak Journeyman
>
> ##### Req. Sneak 5
> Damage from a sneak attack is x4 instead of 2x.
> #### Sneak Expert
>
> ##### Req. Sneak 10
> Your movement is no longer halved in stealth.
> #### Sneak Mastery
>
> ##### Req. Sneak 15
> After a movement action, you may make a DC 35 Sneak check to enter stealth, even when not obscured.
@@ -388,14 +471,17 @@
### ― Deception ―
> #### Deception Journeyman
>
> ##### Req. Deception 5
> You can take a few minutes to disguise yourself, requiring a DC 20 + Deception + (Personality / 4) to be recognized.
> #### Deception Expert
>
> ##### Req. Deception 10
> Your action declarations are hidden from other combatants. You still must declare your actions, but opponents cannot use that information against you, as if you were hidden.
> #### Deception Mastery
>
> ##### Req. Deception 15
> You can mimic the speech of any person you've heard speaking in a language you know.
@@ -404,14 +490,17 @@
### ― Speechcraft ―
> #### Speechcraft Journeyman
>
> ##### Req. Speechcraft 5
> Up to Speechcraft / 4 times per day, you can encourage an ally, allowing them to add your Speechcraft / 4 to a skill check of their choice.
> #### Speechcraft Expert
>
> ##### Req. Speechcraft 10
> When determining is some is lying to you, your Speechcraft skill is doubled.
> #### Speechcraft Mastery
>
> ##### Req. Speechcraft 15
> Any roll lower than a 10 on a Speechcraft check is considered a 10.
@@ -420,14 +509,17 @@
### ― Security ―
> #### Security Journeyman
>
> ##### Req. Security 5
> Your lockpicking is silent.
> #### Security Expert
>
> ##### Req. Security 10
> Your lockpicking never leaves a trace.
> #### Security Mastery
>
> ##### Req. Security 15
> You get a copy of a lock's key after picking it.
@@ -436,14 +528,17 @@
### ― Survival ―
> #### Survival Journeyman
>
> ##### Req. Survival 5
> You can always forage enough food for yourself, excluding extreme circumstances.
> #### Survival Expert
>
> ##### Req. Survival 10
> Non-magical animals do not attack you unless provoked.
> #### Survival Mastery
>
> ##### Req. Survival 15
> You gain 50% Resistance to Fire, Frost, Shock, Poison, and Disease.
@@ -452,6 +547,18 @@
### ― Non-Skill ―
> #### Spellmaking
>
> ##### Req. 15 Intelligence
> Allows Spellmaking.
---
[License Info](license.html)
---
{::nomarkdown}
</body>
</html>
{:/nomarkdown}

View File

@@ -1,4 +1,18 @@
<link href="/css/tes.css" rel="stylesheet">
{::nomarkdown}
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" href="/favicon.ico">
<link href="tes.css" rel="stylesheet">
<title>Spell List</title>
</head>
<body>
{:/nomarkdown}
<header markdown="1">
# Spell List
</header>
[Main](main.html)
@@ -790,3 +804,15 @@
> ## Restore Skill
> **This effect removes M points of damage currently affecting the target's skill.**
---
[License Info](license.html)
---
{::nomarkdown}
</body>
</html>
{:/nomarkdown}

44
tes.css Normal file
View File

@@ -0,0 +1,44 @@
html {
background: #FAEBD7 url(UESP-Parchment_Background.jpg) 0 0 repeat
}
body {
background-color: rgb(251, 239, 213);
margin:2em auto;
max-width:1350px;
padding:1em;
line-height:1.4;
border:1px solid #aaa;
}
pre {
border: 1px solid #ddd;
background-color: #EFE1BC;
padding: 1em;
white-space: pre-wrap;
}
dt {
font-weight: bold;
}
table, th, td {
background: rgb(253, 245, 230);
border: 1px solid black;
border-collapse: collapse;
border-color: rgb(170, 170, 170);
}
th, td {
padding-left: 1ch;
padding-right: 1ch;
text-align: center;
}
th {
background: rgb(245, 222, 179);
}
blockquote {
border-left: 5px solid rgb(245, 222, 179);
margin: 1.5em 10px;
padding-left: 10px;
}

28
test.md
View File

@@ -1,6 +1,18 @@
% Alchemy
{::nomarkdown}
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" href="/favicon.ico">
<link href="tes.css" rel="stylesheet">
<title>Alchemy</title>
</head>
<body>
{:/nomarkdown}
<link href="/css/tes.css" rel="stylesheet">
<header markdown="1">
# Alchemy
</header>
[Main](main.html)
@@ -140,3 +152,15 @@
> |-----------------|------------------|---------------|-----------------|
> | Restore Magicka | Spell Absorption | Damage Health | Fortify Magicka |
---
[License Info](license.html)
---
{::nomarkdown}
</body>
</html>
{:/nomarkdown}