This commit is contained in:
2024-12-13 01:59:27 -06:00
parent fe0a773138
commit 22e2987cfc
3 changed files with 300 additions and 0 deletions

67
13/build.zig Normal file
View File

@@ -0,0 +1,67 @@
const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "13",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_unit_tests = b.addTest(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
run_exe_unit_tests.has_side_effects = true;
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}

72
13/build.zig.zon Normal file
View File

@@ -0,0 +1,72 @@
.{
// This is the default name used by packages depending on this one. For
// example, when a user runs `zig fetch --save <url>`, this field is used
// as the key in the `dependencies` table. Although the user can choose a
// different name, most users will stick with this provided value.
//
// It is redundant to include "zig" in this name because it is already
// within the Zig package namespace.
.name = "13",
// This is a [Semantic Version](https://semver.org/).
// In a future version of Zig it will be used for package deduplication.
.version = "0.0.0",
// This field is optional.
// This is currently advisory only; Zig does not yet do anything
// with this value.
//.minimum_zig_version = "0.11.0",
// This field is optional.
// Each dependency must either provide a `url` and `hash`, or a `path`.
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
// Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity.
.dependencies = .{
// See `zig fetch --save <url>` for a command-line interface for adding dependencies.
//.example = .{
// // When updating this field to a new URL, be sure to delete the corresponding
// // `hash`, otherwise you are communicating that you expect to find the old hash at
// // the new URL.
// .url = "https://example.com/foo.tar.gz",
//
// // This is computed from the file contents of the directory of files that is
// // obtained after fetching `url` and applying the inclusion rules given by
// // `paths`.
// //
// // This field is the source of truth; packages do not come from a `url`; they
// // come from a `hash`. `url` is just one of many possible mirrors for how to
// // obtain a package matching this `hash`.
// //
// // Uses the [multihash](https://multiformats.io/multihash/) format.
// .hash = "...",
//
// // When this is provided, the package is found in a directory relative to the
// // build root. In this case the package's hash is irrelevant and therefore not
// // computed. This field and `url` are mutually exclusive.
// .path = "foo",
// // When this is set to `true`, a package is declared to be lazily
// // fetched. This makes the dependency only get fetched if it is
// // actually used.
// .lazy = false,
//},
},
// Specifies the set of files and directories that are included in this package.
// Only files and directories listed here are included in the `hash` that
// is computed for this package. Only files listed here will remain on disk
// when using the zig package manager. As a rule of thumb, one should list
// files required for compilation plus any license(s).
// Paths are relative to the build root. Use the empty string (`""`) to refer to
// the build root itself.
// A directory listed here means that all files within, recursively, are included.
.paths = .{
"build.zig",
"build.zig.zon",
"src",
// For example...
//"LICENSE",
//"README.md",
},
}

161
13/src/main.zig Normal file
View File

@@ -0,0 +1,161 @@
// i hate math
const std = @import("std");
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
const alloc = arena.allocator();
const test_data = @embedFile("test");
const input_data = @embedFile("input");
pub fn main() !void {
const stdout = std.io.getStdOut().writer();
const value1 = try run1(input_data);
try stdout.print("{d}\n", .{value1});
const value2 = try run2(input_data);
try stdout.print("{d}\n", .{value2});
}
test "test input part 1" {
std.debug.print("\n", .{});
const value = try run1(test_data);
std.debug.print("{d}\n", .{value});
try std.testing.expectEqual(480, value);
}
test "test input part 2" {
std.debug.print("\n",.{});
const value = try run2(test_data);
std.debug.print("{d}\n", .{value});
try std.testing.expectEqual(0, value);
}
fn parseIntFromReader(reader: anytype) anyerror!u64 {
const f = try reader.readByte();
if (f < '0' or f > '9') return error.BadCharacter;
var v: u64 = f - '0';
while (true) {
const c = try reader.readByte();
if (c < '0' or c > '9') {
break;
} else {
v = (v * 10) + (c - '0');
}
}
return v;
}
// had some ideas but.
// i hate math.
// cheated. thx plasma ily :3
fn solve(a:f64,b:f64,c:f64,d:f64,e:f64,f:f64) [2]f64 {
const y = ((a*f)-(c*d))/(a*e-b*d);
const x = (c-b*y)/a;
return .{x,y};
}
fn run2(input: []const u8) !u64 {
const STATES = enum { A, B, G };
var state = STATES.A;
var lines = std.mem.splitScalar(u8, input, '\n');
var total: u64 = 0;
var ax: u64 = undefined;
var ay: u64 = undefined;
var bx: u64 = undefined;
var by: u64 = undefined;
while (lines.next()) |line| {
if (line.len == 0) continue;
var i: usize = 0;
while (line[i] < '0' or line[i] > '9') : (i += 1) {}
const x_s: usize = i;
while (line[i] >= '0' and line[i] <= '9') : (i += 1) {}
const x_e: usize = i;
while (line[i] < '0' or line[i] > '9') : (i += 1) {}
const y_s: usize = i;
while (i < line.len and line[i] >= '0' and line[i] <= '9') : (i += 1) {}
const y_e: usize = i;
var x = try std.fmt.parseInt(u64, line[x_s..x_e], 10);
var y = try std.fmt.parseInt(u64, line[y_s..y_e], 10);
switch (state) {
STATES.A => { ax = x; ay = y; state = STATES.B; },
STATES.B => { bx = x; by = y; state = STATES.G; },
STATES.G => {
x += 10000000000000;
y += 10000000000000;
const a: f64 = @floatFromInt(ax);
const d: f64 = @floatFromInt(ay);
const b: f64 = @floatFromInt(bx);
const e: f64 = @floatFromInt(by);
const c: f64 = @floatFromInt(x);
const f: f64 = @floatFromInt(y);
const r = solve(a,b,c,d,e,f);
const xi: u64 = @intFromFloat(r[0]);
const yi: u64 = @intFromFloat(r[1]);
const xm: f64 = @floatFromInt(xi);
const ym: f64 = @floatFromInt(yi);
if (xm-r[0] == 0 and ym-r[1] == 0) {
total += xi*3 + yi;
}
state = STATES.A;
}
}
}
total += 0;
return total;
}
fn run1(input: []const u8) !u64 {
const STATES = enum { A, B, G };
var state = STATES.A;
var lines = std.mem.splitScalar(u8, input, '\n');
var total: u64 = 0;
var ax: u64 = undefined;
var ay: u64 = undefined;
var bx: u64 = undefined;
var by: u64 = undefined;
while (lines.next()) |line| {
if (line.len == 0) continue;
var i: usize = 0;
while (line[i] < '0' or line[i] > '9') : (i += 1) {}
const x_s: usize = i;
while (line[i] >= '0' and line[i] <= '9') : (i += 1) {}
const x_e: usize = i;
while (line[i] < '0' or line[i] > '9') : (i += 1) {}
const y_s: usize = i;
while (i < line.len and line[i] >= '0' and line[i] <= '9') : (i += 1) {}
const y_e: usize = i;
const x = try std.fmt.parseInt(u64, line[x_s..x_e], 10);
const y = try std.fmt.parseInt(u64, line[y_s..y_e], 10);
switch (state) {
STATES.A => { ax = x; ay = y; state = STATES.B; },
STATES.B => { bx = x; by = y; state = STATES.G; },
STATES.G => {
// find smallest solution
var bp: u64 = 1;
var ap: u64 = 0;
find: {
while ((ax*ap + bx*bp) != x or (ay*ap + by*bp) != y) {
bp += 1;
if (bp == 100) {
if (ap == 100) break :find;
bp = 0;
ap += 1;
}
}
total += bp + ap*3;
}
state = STATES.A;
}
}
}
return total;
}