day 13
This commit is contained in:
67
13/build.zig
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67
13/build.zig
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@@ -0,0 +1,67 @@
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const std = @import("std");
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// Although this function looks imperative, note that its job is to
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// declaratively construct a build graph that will be executed by an external
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// runner.
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pub fn build(b: *std.Build) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
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.name = "13",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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// This declares intent for the executable to be installed into the
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// standard location when the user invokes the "install" step (the default
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// step when running `zig build`).
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b.installArtifact(exe);
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// This *creates* a Run step in the build graph, to be executed when another
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// step is evaluated that depends on it. The next line below will establish
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// such a dependency.
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const run_cmd = b.addRunArtifact(exe);
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// By making the run step depend on the install step, it will be run from the
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// installation directory rather than directly from within the cache directory.
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// This is not necessary, however, if the application depends on other installed
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// files, this ensures they will be present and in the expected location.
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run_cmd.step.dependOn(b.getInstallStep());
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// This allows the user to pass arguments to the application in the build
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// command itself, like this: `zig build run -- arg1 arg2 etc`
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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// This creates a build step. It will be visible in the `zig build --help` menu,
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// and can be selected like this: `zig build run`
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// This will evaluate the `run` step rather than the default, which is "install".
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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const exe_unit_tests = b.addTest(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
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run_exe_unit_tests.has_side_effects = true;
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// Similar to creating the run step earlier, this exposes a `test` step to
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// the `zig build --help` menu, providing a way for the user to request
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// running the unit tests.
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&run_exe_unit_tests.step);
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}
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72
13/build.zig.zon
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72
13/build.zig.zon
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@@ -0,0 +1,72 @@
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.{
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// This is the default name used by packages depending on this one. For
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// example, when a user runs `zig fetch --save <url>`, this field is used
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// as the key in the `dependencies` table. Although the user can choose a
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// different name, most users will stick with this provided value.
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//
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// It is redundant to include "zig" in this name because it is already
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// within the Zig package namespace.
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.name = "13",
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// This is a [Semantic Version](https://semver.org/).
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// In a future version of Zig it will be used for package deduplication.
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.version = "0.0.0",
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// This field is optional.
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// This is currently advisory only; Zig does not yet do anything
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// with this value.
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//.minimum_zig_version = "0.11.0",
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// This field is optional.
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// Each dependency must either provide a `url` and `hash`, or a `path`.
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// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
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// Once all dependencies are fetched, `zig build` no longer requires
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// internet connectivity.
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.dependencies = .{
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// See `zig fetch --save <url>` for a command-line interface for adding dependencies.
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//.example = .{
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// // When updating this field to a new URL, be sure to delete the corresponding
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// // `hash`, otherwise you are communicating that you expect to find the old hash at
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// // the new URL.
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// .url = "https://example.com/foo.tar.gz",
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//
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// // This is computed from the file contents of the directory of files that is
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// // obtained after fetching `url` and applying the inclusion rules given by
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// // `paths`.
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// //
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// // This field is the source of truth; packages do not come from a `url`; they
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// // come from a `hash`. `url` is just one of many possible mirrors for how to
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// // obtain a package matching this `hash`.
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// //
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// // Uses the [multihash](https://multiformats.io/multihash/) format.
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// .hash = "...",
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//
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// // When this is provided, the package is found in a directory relative to the
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// // build root. In this case the package's hash is irrelevant and therefore not
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// // computed. This field and `url` are mutually exclusive.
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// .path = "foo",
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// // When this is set to `true`, a package is declared to be lazily
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// // fetched. This makes the dependency only get fetched if it is
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// // actually used.
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// .lazy = false,
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//},
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},
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// Specifies the set of files and directories that are included in this package.
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// Only files and directories listed here are included in the `hash` that
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// is computed for this package. Only files listed here will remain on disk
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// when using the zig package manager. As a rule of thumb, one should list
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// files required for compilation plus any license(s).
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// Paths are relative to the build root. Use the empty string (`""`) to refer to
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// the build root itself.
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// A directory listed here means that all files within, recursively, are included.
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.paths = .{
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"build.zig",
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"build.zig.zon",
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"src",
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// For example...
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//"LICENSE",
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//"README.md",
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},
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}
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161
13/src/main.zig
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161
13/src/main.zig
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@@ -0,0 +1,161 @@
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// i hate math
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const std = @import("std");
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var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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const alloc = arena.allocator();
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const test_data = @embedFile("test");
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const input_data = @embedFile("input");
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pub fn main() !void {
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const stdout = std.io.getStdOut().writer();
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const value1 = try run1(input_data);
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try stdout.print("{d}\n", .{value1});
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const value2 = try run2(input_data);
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try stdout.print("{d}\n", .{value2});
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}
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test "test input part 1" {
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std.debug.print("\n", .{});
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const value = try run1(test_data);
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std.debug.print("{d}\n", .{value});
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try std.testing.expectEqual(480, value);
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}
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test "test input part 2" {
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std.debug.print("\n",.{});
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const value = try run2(test_data);
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std.debug.print("{d}\n", .{value});
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try std.testing.expectEqual(0, value);
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}
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fn parseIntFromReader(reader: anytype) anyerror!u64 {
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const f = try reader.readByte();
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if (f < '0' or f > '9') return error.BadCharacter;
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var v: u64 = f - '0';
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while (true) {
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const c = try reader.readByte();
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if (c < '0' or c > '9') {
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break;
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} else {
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v = (v * 10) + (c - '0');
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}
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}
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return v;
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}
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// had some ideas but.
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// i hate math.
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// cheated. thx plasma ily :3
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fn solve(a:f64,b:f64,c:f64,d:f64,e:f64,f:f64) [2]f64 {
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const y = ((a*f)-(c*d))/(a*e-b*d);
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const x = (c-b*y)/a;
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return .{x,y};
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}
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fn run2(input: []const u8) !u64 {
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const STATES = enum { A, B, G };
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var state = STATES.A;
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var lines = std.mem.splitScalar(u8, input, '\n');
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var total: u64 = 0;
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var ax: u64 = undefined;
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var ay: u64 = undefined;
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var bx: u64 = undefined;
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var by: u64 = undefined;
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while (lines.next()) |line| {
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if (line.len == 0) continue;
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var i: usize = 0;
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while (line[i] < '0' or line[i] > '9') : (i += 1) {}
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const x_s: usize = i;
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while (line[i] >= '0' and line[i] <= '9') : (i += 1) {}
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const x_e: usize = i;
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while (line[i] < '0' or line[i] > '9') : (i += 1) {}
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const y_s: usize = i;
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while (i < line.len and line[i] >= '0' and line[i] <= '9') : (i += 1) {}
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const y_e: usize = i;
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var x = try std.fmt.parseInt(u64, line[x_s..x_e], 10);
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var y = try std.fmt.parseInt(u64, line[y_s..y_e], 10);
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switch (state) {
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STATES.A => { ax = x; ay = y; state = STATES.B; },
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STATES.B => { bx = x; by = y; state = STATES.G; },
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STATES.G => {
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x += 10000000000000;
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y += 10000000000000;
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const a: f64 = @floatFromInt(ax);
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const d: f64 = @floatFromInt(ay);
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const b: f64 = @floatFromInt(bx);
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const e: f64 = @floatFromInt(by);
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const c: f64 = @floatFromInt(x);
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const f: f64 = @floatFromInt(y);
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const r = solve(a,b,c,d,e,f);
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const xi: u64 = @intFromFloat(r[0]);
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const yi: u64 = @intFromFloat(r[1]);
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const xm: f64 = @floatFromInt(xi);
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const ym: f64 = @floatFromInt(yi);
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if (xm-r[0] == 0 and ym-r[1] == 0) {
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total += xi*3 + yi;
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}
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state = STATES.A;
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}
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}
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}
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total += 0;
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return total;
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}
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fn run1(input: []const u8) !u64 {
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const STATES = enum { A, B, G };
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var state = STATES.A;
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var lines = std.mem.splitScalar(u8, input, '\n');
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var total: u64 = 0;
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var ax: u64 = undefined;
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var ay: u64 = undefined;
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var bx: u64 = undefined;
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var by: u64 = undefined;
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while (lines.next()) |line| {
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if (line.len == 0) continue;
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var i: usize = 0;
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while (line[i] < '0' or line[i] > '9') : (i += 1) {}
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const x_s: usize = i;
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while (line[i] >= '0' and line[i] <= '9') : (i += 1) {}
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const x_e: usize = i;
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while (line[i] < '0' or line[i] > '9') : (i += 1) {}
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const y_s: usize = i;
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while (i < line.len and line[i] >= '0' and line[i] <= '9') : (i += 1) {}
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const y_e: usize = i;
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const x = try std.fmt.parseInt(u64, line[x_s..x_e], 10);
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const y = try std.fmt.parseInt(u64, line[y_s..y_e], 10);
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switch (state) {
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STATES.A => { ax = x; ay = y; state = STATES.B; },
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STATES.B => { bx = x; by = y; state = STATES.G; },
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STATES.G => {
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// find smallest solution
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var bp: u64 = 1;
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var ap: u64 = 0;
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find: {
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while ((ax*ap + bx*bp) != x or (ay*ap + by*bp) != y) {
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bp += 1;
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if (bp == 100) {
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if (ap == 100) break :find;
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bp = 0;
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ap += 1;
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}
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}
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total += bp + ap*3;
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}
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state = STATES.A;
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}
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}
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}
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return total;
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}
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