day 2 part 2
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5
02/input_test2
Normal file
5
02/input_test2
Normal file
@ -0,0 +1,5 @@
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Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
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Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue
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Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red
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Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red
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Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green
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45
02/main.s
45
02/main.s
@ -35,9 +35,11 @@ mov esi, read_buff
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call dec_parse
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test eax, eax
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jz .get_id
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push eax ; id
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; we don't need to save the id
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; get another number lol
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xor ebx, ebx ; counts for the game ??RRGGBB
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xor ebx, ebx ; B
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xor edi, edi ; G
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xor ebp, ebp ; R
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.get_num:
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call dec_parse
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test eax, eax
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@ -50,15 +52,16 @@ je .r_chk
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cmp al, 'g'
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je .g_chk
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.b_chk:
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or ebx, ecx ; no shift
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cmp ecx, ebx
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cmovg ebx, ecx
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jmp .next
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.g_chk:
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shl ecx, 8
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or ebx, ecx
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cmp ecx, edi
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cmovg edi, ecx
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jmp .next
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.r_chk:
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shl ecx, 16
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or ebx, ecx
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cmp ecx, ebp
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cmovg ebp, ecx
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.next:
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xor edx, edx ; game over flag
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; find one of , ; \n
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@ -66,36 +69,18 @@ lodsb
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cmp al, ','
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je .get_num ; next number
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cmp al, ';'
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je .check_poss
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je .get_num ; we don't care about rounds
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cmp al, 10 ; \n
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je .new_game
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cmp esi, dword [file_lim] ; end of file
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jge .new_game
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jmp .next ; other char
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.new_game:
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mov edx, 1 ; game over flag
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.check_poss:
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mov eax, limits
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.check_start:
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cmp bl, al
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jle .next_check
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mov dword [esp], 0 ; fail check, game is null
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jmp .round_done ; no need to check the other limits
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.next_check:
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shr ebx, 8
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shr eax, 8
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test ebx, ebx
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jnz .check_start
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.round_done:
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; check for game end
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test edx, edx
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jnz .game_done
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; reset counts
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xor ebx, ebx
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jmp .get_num ; new round
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mov eax, ebx ; B
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mul edi ; G
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mul ebp ; R
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.game_done:
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; add id to final value (impossible game is 0)
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pop eax
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; add power to final value
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add dword [final_value], eax
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; checked earlier but... meh
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cmp esi, dword [file_lim] ; end of file
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177
02/main_part1.s
Normal file
177
02/main_part1.s
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@ -0,0 +1,177 @@
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%define BUFF_LIM 32768
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%define red_lim 12
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%define green_lim 13
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%define blue_lim 14
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%define limits ((red_lim << 16) | (green_lim << 8) | blue_lim)
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; call # val val2
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; int $0x80 eax eax edx -
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;
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; arg1 arg2 arg3 arg4 arg5 arg6 arg7
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; ebx ecx edx esi edi ebp -
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global _start
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[bits 32]
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[section .text]
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_start:
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push 0 ; eof
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mov eax, 5 ; open
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mov ebx, filename
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xor ecx, ecx ; read only
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int 0x80
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mov ebx, eax
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mov eax, 3 ; read
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mov ecx, read_buff
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mov edx, BUFF_LIM
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int 0x80
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test eax,eax
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js exit
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add eax, read_buff
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mov [file_lim], eax
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mov esi, read_buff
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; just try until number lol
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.get_id:
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call dec_parse
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test eax, eax
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jz .get_id
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push eax ; id
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; get another number lol
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xor ebx, ebx ; counts for the game ??RRGGBB
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.get_num:
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call dec_parse
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test eax, eax
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jz .get_num
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mov ecx, eax
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; r g b
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lodsb
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cmp al, 'r'
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je .r_chk
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cmp al, 'g'
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je .g_chk
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.b_chk:
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or ebx, ecx ; no shift
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jmp .next
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.g_chk:
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shl ecx, 8
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or ebx, ecx
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jmp .next
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.r_chk:
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shl ecx, 16
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or ebx, ecx
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.next:
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xor edx, edx ; game over flag
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; find one of , ; \n
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lodsb
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cmp al, ','
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je .get_num ; next number
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cmp al, ';'
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je .check_poss
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cmp al, 10 ; \n
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je .new_game
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cmp esi, dword [file_lim] ; end of file
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jge .new_game
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jmp .next ; other char
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.new_game:
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mov edx, 1 ; game over flag
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.check_poss:
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mov eax, limits
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.check_start:
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cmp bl, al
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jle .next_check
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mov dword [esp], 0 ; fail check, game is null
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jmp .round_done ; no need to check the other limits
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.next_check:
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shr ebx, 8
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shr eax, 8
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test ebx, ebx
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jnz .check_start
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.round_done:
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; check for game end
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test edx, edx
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jnz .game_done
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; reset counts
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xor ebx, ebx
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jmp .get_num ; new round
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.game_done:
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; add id to final value (impossible game is 0)
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pop eax
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add dword [final_value], eax
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; checked earlier but... meh
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cmp esi, dword [file_lim] ; end of file
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jl .get_id ; new game
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; we can print final value now
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mov eax, [final_value]
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call print_dec
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jmp exit
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exit:
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mov eax, 1
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int 0x80 ; exit
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; string in esi
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; modifies EAX ESI
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dec_parse:
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push ebx
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push ecx
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push edx
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push edi
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xor eax, eax
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xor ecx, ecx
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xor edi, edi
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mov ebx, 10
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.loop:
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lodsb
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sub al, '0'
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js .dec_done
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cmp al, 9
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jg .dec_done
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xchg edi,eax
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mul ebx
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add edi,eax
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jmp .loop
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.dec_done:
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mov eax,edi
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pop edi
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pop edx
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pop ecx
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pop ebx
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ret
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; i hate this
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print_dec:
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sub esp, 12
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lea ecx, [esp+11]
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test eax, eax
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jz .zero
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mov esi, 0
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mov ebx, 10
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.div_shit:
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xor edx, edx
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div ebx
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dec ecx
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inc esi
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add dl, '0'
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mov byte [ecx], dl
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test eax, eax
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jnz .div_shit
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mov edx, esi
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jmp .write
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.zero:
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mov byte [esp+10], 0
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lea ecx, [esp+10]
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mov edx, 1 ; count
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.write:
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mov eax, 4 ; write
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mov ebx, 1 ; stdout
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int 0x80
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add esp, 12
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ret
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[section .data]
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file_lim: dd 0
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final_value: dd 0
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filename: db "input",0
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[section .bss]
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read_buff: resb BUFF_LIM
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