556 lines
18 KiB
GDScript
556 lines
18 KiB
GDScript
extends Node
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const LUCYS_MENU_SCENE = preload("res://mods/Lucy.LucysTools/lucys_menu.tscn")
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var lucys_menu = null
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onready var root = get_tree().root
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var INCERCEPT_MSG: bool = false
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var INCERCEPT_SEND_MSG: bool = false
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var do_punchback: bool = false
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var allow_bbcode: bool = false
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var custom_server_name: String = "" setget set_server_name
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var server_join_message: String = "[color=#5BCEFA]TRAN[/color][color=#F5A9B8]S RIG[/color][color=#ffffff]HTS![/color]" setget set_join_message
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var custom_color_enabled: bool = false
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var custom_color: Color = Color("009cd0") setget set_custom_color
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var custom_name_enabled: bool = false
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var real_custom_name: String = ""
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var custom_name: String = "" setget set_custom_name
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var allow_intrusive_bbcode: bool = false setget set_allow_intrusive_bbcode
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var srv_bbcode: bool = false setget set_srv_bbcode
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var log_messages: bool = false setget set_log_messages
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var DEBUG: bool = false
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var lucys_menu_visible: bool = true
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var custom_text_color: Color = Color("00ff00")
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var custom_text_color_enabled: bool = false
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var bug_bbcode: bool = false
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func set_custom_name(val):
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custom_name = val
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var bb = bbcode_process(val, 256)
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real_custom_name = bb.fin
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func set_log_messages(val):
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log_messages = val
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Network.LUCY_LOG_MESSAGES = val
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func set_allow_intrusive_bbcode(bbcode):
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allow_intrusive_bbcode = bbcode
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bbcode_changes()
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func set_srv_bbcode(bbcode):
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srv_bbcode = bbcode
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if Network.GAME_MASTER: send_lucy_sync()
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bbcode_changes()
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func set_server_name(name):
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custom_server_name = name
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Network.LUCY_SRV_NAME = name
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func set_join_message(msg):
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server_join_message = msg
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func set_custom_color(val):
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custom_color = Color(val) if Color(val) != Color("d5aa73") else Color("739ed5")
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custom_color.a = 1
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var allowed_tags: Array = ["b", "i", "u", "s", "color"]
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var escape_invalid: bool = true
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var strip_disallowed: bool = true
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var check_alpha: bool = true setget set_check_alpha
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var bbcode_matcher = null
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var junk_checkers: Dictionary = {}
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var alpha_lim := 0.5
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var alpha_getter: RegEx = null
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func do_alpha_check(junk) -> String:
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if not alpha_getter:
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alpha_getter = RegEx.new()
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alpha_getter.compile("\\s*=\\s*(\\S*)")
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var color: Color = Color(alpha_getter.search(junk).get_string(1))
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if color.a < alpha_lim:
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color.a = alpha_lim
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return "=#" + color.to_html()
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return ""
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func set_check_alpha(val):
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check_alpha = val
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if val: junk_checkers["color"] = funcref(self, "do_alpha_check")
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else: junk_checkers.erase("color")
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var INNER_MAX_LEN: int = 0
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# ouch oof this sucks
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func bbcode_process(text, max_len) -> Dictionary:
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var end: int
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var all: String
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var before: String
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var whole_tag: String
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var tag_open: String
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var junk: String
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var tag_close: String
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var tag: String
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var is_close: bool
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var inner_full: String
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var inner_stripped: String
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var prev_full: String
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var prev_stripped: String
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var checked: String
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var last_tag
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if DEBUG:
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var thing = {"max_len":max_len,"allowed_tags":allowed_tags,"strip_disallowed":strip_disallowed,"escape_invalid":escape_invalid}
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print("[BBCODE NEW] processing '", text, "' params ", thing)
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bbcode_matcher = RegEx.new()
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bbcode_matcher.compile("(.*?)(\\[(\\w+)([^\\[\\]]*?)\\]|\\[/(\\w+)\\])")
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var linear_matches: Array = bbcode_matcher.search_all(text)
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if linear_matches.empty():
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var processed = {"fin": text.replace('[','[lb]'), "stripped": text}
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if DEBUG: print("[BBCODE NEW] processed ", processed)
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return processed
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var tag_stack := []
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var full_text_stack := [""]
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var stripped_text_stack := [""]
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var last_end: int = 0
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# all this popping and pushing sucks. whatever
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for m in linear_matches:
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if DEBUG: print("[MATCH] ", m.strings)
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if DEBUG: print("[STACKS] ", {
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"tag stack": tag_stack,
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"full text": full_text_stack,
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"stripped text": stripped_text_stack
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})
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end = m.get_end()
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if end != -1: last_end = end
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all = m.get_string(0)
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before = m.get_string(1)
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whole_tag = m.get_string(2)
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tag_open = m.get_string(3)
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junk = m.get_string(4)
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tag_close = m.get_string(5)
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tag = tag_open
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is_close = false
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if tag_open == "":
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tag = tag_close
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is_close = true
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if is_close:
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# get the tag on the stack
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last_tag = tag_stack.pop_back()
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# get the full text on the stack
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inner_full = full_text_stack.pop_back()
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# get the stripped text on the stack
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inner_stripped = stripped_text_stack.pop_back()
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if last_tag == null:
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if DEBUG: print("[UNOPENED CLOSE]")
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# no tags on stack
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# add stripped tag to all text
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# and go back on stack
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full_text_stack.push_back(inner_full+before.replace('[','[lb]')+"[lb]/"+tag+"]")
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stripped_text_stack.push_back(inner_stripped+before.replace('[','[lb]')+"[lb]/"+tag+"]")
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continue
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elif last_tag[0] == tag:
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if DEBUG: print("[CLOSED TAG]")
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# we have closure.
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# check junk
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if junk_checkers.has(tag):
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checked = junk_checkers[tag].call_func(last_tag[1])
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junk = last_tag[1] if checked == "" else checked
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if DEBUG: print("[BB NEW JUNK] ", junk)
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else:
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junk = last_tag[1]
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# add tag in full text
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# but not in stripped
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prev_full = full_text_stack.pop_back()
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prev_stripped = stripped_text_stack.pop_back()
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if tag in allowed_tags:
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full_text_stack.push_back(prev_full + "["+tag+junk+"]" + inner_full + before.replace('[','[lb]') + "[/"+tag+"]")
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stripped_text_stack.push_back(prev_stripped + inner_stripped + before.replace('[','[lb]'))
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else:
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full_text_stack.push_back(prev_full + inner_full + before.replace('[','[lb]'))
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stripped_text_stack.push_back(prev_stripped + inner_stripped + before.replace('[','[lb]'))
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continue
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else:
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if DEBUG: print("[WRONG CLOSE]")
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# open followed by different close
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# escape and add the text to previous on stack
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prev_full = full_text_stack.pop_back()
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prev_stripped = stripped_text_stack.pop_back()
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full_text_stack.push_back(prev_full + "[lb]"+last_tag[0]+last_tag[1]+"]" + inner_full + before.replace('[','[lb]') + "[lb]/"+tag+"]")
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stripped_text_stack.push_back(prev_stripped + "[lb]"+last_tag[0]+last_tag[1]+"]" + inner_stripped + before.replace('[','[lb]') + "[lb]/"+tag+"]")
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continue
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else:
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# special case
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if tag == "lb" or tag == "rb":
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if DEBUG: print("[LB/RB]")
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# add directly to current inner
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inner_full = full_text_stack.pop_back()
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inner_stripped = stripped_text_stack.pop_back()
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full_text_stack.push_back(inner_full + before.replace('[','[lb]') + whole_tag)
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stripped_text_stack.push_back(inner_stripped + before.replace('[','[lb]') + whole_tag)
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continue
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if DEBUG: print("[OPEN TAG]")
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# add to stack
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tag_stack.push_back([tag, junk])
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# add before text escaped to prev
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inner_full = full_text_stack.pop_back()
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inner_stripped = stripped_text_stack.pop_back()
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full_text_stack.push_back(inner_full + before.replace('[','[lb]'))
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stripped_text_stack.push_back(inner_stripped + before.replace('[','[lb]'))
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# new inner text
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full_text_stack.push_back("")
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stripped_text_stack.push_back("")
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continue
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if DEBUG: print("[FINAL STACKS] ", {
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"tag stack": tag_stack,
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"full text": full_text_stack,
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"stripped text": stripped_text_stack
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})
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# unroll opens at end
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# TODO probably should write this in as escaped
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# but im getting tired
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while not tag_stack.empty():
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tag_stack.pop_back()
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full_text_stack.pop_back()
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stripped_text_stack.pop_back()
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if DEBUG: print("[LAST END] ", last_end)
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var processed = {"fin": full_text_stack.pop_back(), "stripped": stripped_text_stack.pop_back()}
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# end stuff isnt caught by the regex
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if last_end != 0:
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var end_str = text.substr(last_end).replace('[','[lb]')
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if DEBUG: print("[END STR] ", end_str)
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processed.fin += end_str
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processed.stripped += end_str
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if DEBUG: print("[BBCODE NEW] processed ", processed)
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return processed
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var ingame = false
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func get_user_color() -> Color:
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var base_color = Color(Globals.cosmetic_data[PlayerData.cosmetics_equipped["primary_color"]]["file"].main_color) * Color(0.95, 0.9, 0.9)
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var color = custom_color if custom_color_enabled else base_color
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return color
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func safe_message(user_id, color, boring_msg, local, lucy_user, lucy_msg, require_name):
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var msg: String = boring_msg
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if lucy_msg != "": msg = lucy_msg
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var net_name: String = Network._get_username_from_id(user_id).replace('[','').replace(']','')
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var name: String = net_name if lucy_user == "" else lucy_user
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if OptionsMenu.chat_filter:
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msg = SwearFilter._filter_string(msg)
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msg = msg.replace("%u", "[color=#" + str(color) + "]" + name + "[/color]")
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if DEBUG: print("[MSG B4 PROC] ", msg)
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# process message
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var bb_msg = bbcode_process(msg, 512)
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if require_name and not net_name in bb_msg.stripped:
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msg = net_name + ": " + msg
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bb_msg = bbcode_process(msg, 512)
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if log_messages:
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var thing = {"user_id":user_id, "steam name":Network._get_username_from_id(user_id),
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"username":name, "color":color,
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"final": bb_msg.fin, "message": boring_msg,
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"bb_user":lucy_user,"bb_msg":lucy_msg}
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print("[MESSAGE] ", thing)
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Network._update_chat(bb_msg.fin, local)
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# this is stinky
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func process_message(lit_text, final, prefix, suffix, endcap, spoken_text, local, colon, playerhud):
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if log_messages:
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var thing = {
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"lit_text": lit_text, "final": final, "prefix": prefix, "suffix": suffix,
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"endcap": endcap,
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"custom_color_enabled": custom_color_enabled,
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"custom_name_enabled": custom_name_enabled, "allow_bbcode": allow_bbcode,
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"allowed_tags": allowed_tags
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}
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print("process_message ", thing)
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if (Network.GAME_MASTER or Network.PLAYING_OFFLINE) and lit_text.begins_with("%"):
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var bb_dat = bbcode_process(lit_text.trim_prefix('%'), 512)
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if bug_bbcode:
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print("Using color field...")
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var evil_color = "00ff0000]"\
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+ "[color=#ffeed5]"\
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+ bb_dat.fin\
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+ "[/color]"
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if bb_dat.fin != "":
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lucy_send_message("", "%u", false, evil_color)
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return [true]
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lucy_send_message(lit_text.trim_prefix('%'), bb_dat.stripped, false)
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# we sent the message ourself
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return [true]
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var msg = final
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var boring_msg = final
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var speak = spoken_text
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if bug_bbcode:
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print("Using color field...")
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var p = bbcode_process(lit_text, 512)
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var name = real_custom_name if custom_name_enabled else Network.STEAM_USERNAME
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var name_color = get_user_color().to_html()
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var text_color = "ffffeed5" if not custom_text_color_enabled else custom_text_color.to_html()
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var evil_color = "00ff0000]"\
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+ "[color=#" + text_color + "]"\
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+ prefix\
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+ "[color=#" + name_color + "]"\
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+ name\
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+ "[/color]"\
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+ endcap + p.fin + suffix\
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+ "[/color]"
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boring_msg = "%u"
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var bb_msg = ""
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var bb_user = ""
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speak = p.stripped
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if p.fin != "":
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lucy_send_message(bb_msg, boring_msg, local, evil_color)
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if speak != "" and colon: playerhud.emit_signal("_message_sent", speak)
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return [true]
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elif allow_bbcode:
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var p = bbcode_process(lit_text, 512)
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var txt_col_start = "" if not custom_text_color_enabled else\
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"[color=#"+custom_text_color.to_html()+"]"
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var txt_col_end = "" if not custom_text_color_enabled else\
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"[/color]"
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msg = prefix + "%u" + txt_col_start + endcap + p.fin + suffix + txt_col_end
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boring_msg = prefix + "%u" + endcap + p.stripped + suffix
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speak = p.stripped
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if msg != "": lucy_send_message(msg, boring_msg, local)
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if speak != "" and colon: playerhud.emit_signal("_message_sent", speak)
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# we did it ourselves
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return [true]
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# return the custom color
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return [false, get_user_color().to_html()]
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var LUCYSTOOLS_USERS = []
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func lucy_send_message(message, boring_msg, local = false, evil_color = ""):
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if not Network._message_cap(Network.STEAM_ID):
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Network._update_chat("Sending too many messages too quickly!", false)
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Network._update_chat("Sending too many messages too quickly!", true)
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return
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var msg_pos = Network.MESSAGE_ORIGIN.round()
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var lucy_user = real_custom_name if custom_name_enabled and not bug_bbcode else ""
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var color = get_user_color().to_html() if not bug_bbcode else evil_color
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safe_message(Network.STEAM_ID, color, boring_msg, local, lucy_user, message, false)
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Network._send_P2P_Packet(
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{"type": "message", "message": boring_msg, "color": color, "local": local,
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"position": Network.MESSAGE_ORIGIN, "zone": Network.MESSAGE_ZONE,
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"zone_owner": PlayerData.player_saved_zone_owner,
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"bb_user": lucy_user, "bb_msg": message},
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"peers", 2, Network.CHANNELS.GAME_STATE)
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func process_read(DATA, PACKET_SENDER, from_host) -> bool:
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match DATA["type"]:
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"lucy_packet":
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print("[LUCY PACKET]")
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if not PACKET_SENDER in LUCYSTOOLS_USERS: LUCYSTOOLS_USERS.append(PACKET_SENDER)
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if Network.GAME_MASTER or not from_host: return true
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if not Network._validate_packet_information(DATA, ["srv_bbcode"], [TYPE_BOOL]): return true
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self.srv_bbcode = DATA["srv_bbcode"]
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return true
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"message":
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var has_bb = true
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if not Network._validate_packet_information(DATA,
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["message", "color", "local", "position", "zone", "zone_owner", "bb_user", "bb_msg"],
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[TYPE_STRING, TYPE_STRING, TYPE_BOOL, TYPE_VECTOR3, TYPE_STRING, TYPE_INT, TYPE_STRING, TYPE_STRING]):
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has_bb = false
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if not Network._validate_packet_information(DATA,
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["message", "color", "local", "position", "zone", "zone_owner"],
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[TYPE_STRING, TYPE_STRING, TYPE_BOOL, TYPE_VECTOR3, TYPE_STRING, TYPE_INT]):
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# invalid packet
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if log_messages:
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print("[MALFORMED MESSAGE] sender: ", Network._get_username_from_id(PACKET_SENDER), "(", PACKET_SENDER + ") " + DATA)
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return true
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if has_bb:
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if not PACKET_SENDER in LUCYSTOOLS_USERS:
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LUCYSTOOLS_USERS.append(PACKET_SENDER)
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if PlayerData.players_muted.has(PACKET_SENDER) or PlayerData.players_hidden.has(PACKET_SENDER):
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return false
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if not Network._message_cap(PACKET_SENDER): return false
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var user_id: int = PACKET_SENDER
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var user_color: String = DATA["color"]
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var user_message: String = DATA["message"]
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# if host, don't care about visibility
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check_alpha = not from_host
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var bb_user: String = ""
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var bb_msg: String = ""
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if has_bb:
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bb_user = DATA["bb_user"]
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bb_msg = DATA["bb_msg"]
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if not DATA["local"]:
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safe_message(user_id, user_color, user_message, false, bb_user, bb_msg, not from_host)
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else :
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var dist = DATA["position"].distance_to(Network.MESSAGE_ORIGIN)
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if DATA["zone"] == Network.MESSAGE_ZONE and DATA["zone_owner"] == PlayerData.player_saved_zone_owner:
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if dist < 25.0: safe_message(user_id, user_color, user_message, true, bb_user, bb_msg, not from_host)
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# don't process it again!
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return true
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# lucy punchback :3
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"player_punch":
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if not DATA.has("nya"): punched(PACKET_SENDER, DATA["punch_type"])
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# still get punched!
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return false
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# fall through to default code
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return false
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func bbcode_changes():
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if allow_intrusive_bbcode and srv_bbcode:
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allowed_tags = [
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"b", "i", "u", "s", "color",
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"wave", "rainbow", "shake", "tornado", "font"]
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else:
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allowed_tags = [
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"b", "i", "u", "s", "color"]
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|
if lucys_menu != null: lucys_menu.update()
|
|
|
|
func _ready():
|
|
print("[LUCY] Loaded LucysTools 0.6.0")
|
|
load_settings()
|
|
root.connect("child_entered_tree", self, "_on_enter")
|
|
Network.connect("_new_player_join", self, "new_player")
|
|
Steam.connect("lobby_created", self, "inject_lobby_data")
|
|
|
|
func inject_lobby_data(connect, lobby_id):
|
|
if connect != 1: return
|
|
|
|
if custom_server_name != "":
|
|
Steam.setLobbyData(lobby_id, "bbcode_lobby_name", custom_server_name)
|
|
|
|
func send_lucy_sync(to = "peers"):
|
|
if not Network.GAME_MASTER: return
|
|
Network._send_P2P_Packet({"type": "lucy_packet", "srv_bbcode": srv_bbcode}, to, Network.CHANNELS.GAME_STATE)
|
|
|
|
func get_player() -> Actor:
|
|
for p in get_tree().get_nodes_in_group("player"):
|
|
if p.controlled and p.owner_id == Network.STEAM_ID:
|
|
return p
|
|
return null
|
|
|
|
func punched(puncher_id, type):
|
|
print("[LUCY] punch from ", Network._get_username_from_id(puncher_id))
|
|
if not do_punchback: return
|
|
if puncher_id == 0 or puncher_id == Network.STEAM_ID: return
|
|
print("[LUCY] punching back...")
|
|
Network._send_P2P_Packet({"type": "player_punch", "from_pos": get_player().global_transform.origin, "punch_type": type, "nya": "nya"}, str(puncher_id), 2, Network.CHANNELS.ACTOR_ACTION)
|
|
|
|
func new_player(id):
|
|
print("[LUCY] new player!")
|
|
if server_join_message.empty() or not Network.GAME_MASTER: return
|
|
print("[LUCY] sending join message")
|
|
var bb_msg = bbcode_process(server_join_message, 512)
|
|
if not bug_bbcode:
|
|
lucy_send_message(bb_msg.fin, bb_msg.stripped, false)
|
|
else:
|
|
var evil_color = "00ff0000]"\
|
|
+ "[color=#ffeed5]"\
|
|
+ bb_msg.fin\
|
|
+ "[/color]"
|
|
|
|
if bb_msg.fin != "":
|
|
lucy_send_message("", "%u", false, evil_color)
|
|
send_lucy_sync(str(id))
|
|
|
|
func _on_enter(node: Node):
|
|
if node.name == "main_menu":
|
|
lucys_menu = LUCYS_MENU_SCENE.instance()
|
|
lucys_menu.MANAGER = self
|
|
node.add_child(lucys_menu)
|
|
ingame = false
|
|
lucys_menu.setup()
|
|
if node.name == "playerhud":
|
|
lucys_menu = LUCYS_MENU_SCENE.instance()
|
|
lucys_menu.MANAGER = self
|
|
node.add_child(lucys_menu)
|
|
ingame = true
|
|
self.allow_intrusive_bbcode = allow_intrusive_bbcode
|
|
lucys_menu.setup()
|
|
|
|
const save_keys = [
|
|
"do_punchback", "allow_bbcode",
|
|
"custom_server_name", "server_join_message",
|
|
"custom_color_enabled", "custom_color",
|
|
"log_messages", "custom_name",
|
|
"allow_intrusive_bbcode", "DEBUG",
|
|
"bug_bbcode", "custom_text_color",
|
|
"custom_text_color_enabled"
|
|
]
|
|
|
|
func load_settings():
|
|
print("[LUCY] Loading settings")
|
|
var file = File.new()
|
|
if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.READ) == OK:
|
|
var parse = JSON.parse(file.get_as_text())
|
|
file.close()
|
|
var result = parse.result
|
|
# trigger setters
|
|
for key in result.keys():
|
|
if key in save_keys: self[key] = result[key]
|
|
|
|
func save_settings():
|
|
print("[LUCY] Saving settings")
|
|
|
|
var settings = {}
|
|
for key in save_keys:
|
|
if key in ["custom_color", "custom_text_color"]:
|
|
settings[key] = self[key].to_html()
|
|
else:
|
|
settings[key] = self[key]
|
|
|
|
var file = File.new()
|
|
if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.WRITE) == OK:
|
|
file.store_string(JSON.print(settings))
|
|
file.close()
|
|
|
|
func _exit_tree():
|
|
save_settings()
|