extends Node const LUCYS_MENU_SCENE = preload("res://mods/Lucy.LucysTools/lucys_menu.tscn") var lucys_menu = null onready var root = get_tree().root var INCERCEPT_MSG: bool = false var INCERCEPT_SEND_MSG: bool = false var do_punchback: bool = false var allow_bbcode: bool = false var custom_server_name: String = "" setget set_server_name var server_join_message: String = "[color=#5BCEFA]TRAN[/color][color=#F5A9B8]S RIG[/color][color=#ffffff]HTS![/color]" setget set_join_message var custom_color_enabled: bool = false var custom_color: Color = Color("009cd0") setget set_custom_color var custom_name_enabled: bool = false var real_custom_name: String = "" var custom_name: String = "" setget set_custom_name var allow_intrusive_bbcode: bool = false setget set_allow_intrusive_bbcode var srv_bbcode: bool = false setget set_srv_bbcode var log_messages: bool = false setget set_log_messages var DEBUG: bool = false var lucys_menu_visible: bool = true var custom_text_color: Color = Color("00ff00") var custom_text_color_enabled: bool = false var bug_bbcode: bool = false func set_custom_name(val): custom_name = val var bb = bbcode_process(val, 256) real_custom_name = bb.fin func set_log_messages(val): log_messages = val Network.LUCY_LOG_MESSAGES = val func set_allow_intrusive_bbcode(bbcode): allow_intrusive_bbcode = bbcode bbcode_changes() func set_srv_bbcode(bbcode): srv_bbcode = bbcode if Network.GAME_MASTER: send_lucy_sync() bbcode_changes() func set_server_name(name): custom_server_name = name Network.LUCY_SRV_NAME = name func set_join_message(msg): server_join_message = msg func set_custom_color(val): custom_color = Color(val) if Color(val) != Color("d5aa73") else Color("739ed5") custom_color.a = 1 var allowed_tags: Array = ["b", "i", "u", "s", "color"] var escape_invalid: bool = true var strip_disallowed: bool = true var check_alpha: bool = true setget set_check_alpha var bbcode_matcher = null var junk_checkers: Dictionary = {} var alpha_lim := 0.5 var alpha_getter: RegEx = null func do_alpha_check(junk) -> String: if not alpha_getter: alpha_getter = RegEx.new() alpha_getter.compile("\\s*=\\s*(\\S*)") var color: Color = Color(alpha_getter.search(junk).get_string(1)) if color.a < alpha_lim: color.a = alpha_lim return "=#" + color.to_html() return "" func set_check_alpha(val): check_alpha = val if val: junk_checkers["color"] = funcref(self, "do_alpha_check") else: junk_checkers.erase("color") var INNER_MAX_LEN: int = 0 # ouch oof this sucks func bbcode_process(text, max_len) -> Dictionary: var end: int var all: String var before: String var whole_tag: String var tag_open: String var junk: String var tag_close: String var tag: String var is_close: bool var inner_full: String var inner_stripped: String var prev_full: String var prev_stripped: String var checked: String var last_tag if DEBUG: var thing = {"max_len":max_len,"allowed_tags":allowed_tags,"strip_disallowed":strip_disallowed,"escape_invalid":escape_invalid} print("[BBCODE NEW] processing '", text, "' params ", thing) bbcode_matcher = RegEx.new() bbcode_matcher.compile("(.*?)(\\[(\\w+)([^\\[\\]]*?)\\]|\\[/(\\w+)\\])") var linear_matches: Array = bbcode_matcher.search_all(text) if linear_matches.empty(): var processed = {"fin": text.replace('[','[lb]'), "stripped": text} if DEBUG: print("[BBCODE NEW] processed ", processed) return processed var tag_stack := [] var full_text_stack := [""] var stripped_text_stack := [""] var last_end: int = 0 # all this popping and pushing sucks. whatever for m in linear_matches: if DEBUG: print("[MATCH] ", m.strings) if DEBUG: print("[STACKS] ", { "tag stack": tag_stack, "full text": full_text_stack, "stripped text": stripped_text_stack }) end = m.get_end() if end != -1: last_end = end all = m.get_string(0) before = m.get_string(1) whole_tag = m.get_string(2) tag_open = m.get_string(3) junk = m.get_string(4) tag_close = m.get_string(5) tag = tag_open is_close = false if tag_open == "": tag = tag_close is_close = true if is_close: # get the tag on the stack last_tag = tag_stack.pop_back() # get the full text on the stack inner_full = full_text_stack.pop_back() # get the stripped text on the stack inner_stripped = stripped_text_stack.pop_back() if last_tag == null: if DEBUG: print("[UNOPENED CLOSE]") # no tags on stack # add stripped tag to all text # and go back on stack full_text_stack.push_back(inner_full+before.replace('[','[lb]')+"[lb]/"+tag+"]") stripped_text_stack.push_back(inner_stripped+before.replace('[','[lb]')+"[lb]/"+tag+"]") continue elif last_tag[0] == tag: if DEBUG: print("[CLOSED TAG]") # we have closure. # check junk if junk_checkers.has(tag): checked = junk_checkers[tag].call_func(last_tag[1]) junk = last_tag[1] if checked == "" else checked if DEBUG: print("[BB NEW JUNK] ", junk) else: junk = last_tag[1] # add tag in full text # but not in stripped prev_full = full_text_stack.pop_back() prev_stripped = stripped_text_stack.pop_back() if tag in allowed_tags: full_text_stack.push_back(prev_full + "["+tag+junk+"]" + inner_full + before.replace('[','[lb]') + "[/"+tag+"]") stripped_text_stack.push_back(prev_stripped + inner_stripped + before.replace('[','[lb]')) else: full_text_stack.push_back(prev_full + inner_full + before.replace('[','[lb]')) stripped_text_stack.push_back(prev_stripped + inner_stripped + before.replace('[','[lb]')) continue else: if DEBUG: print("[WRONG CLOSE]") # open followed by different close # escape and add the text to previous on stack prev_full = full_text_stack.pop_back() prev_stripped = stripped_text_stack.pop_back() full_text_stack.push_back(prev_full + "[lb]"+last_tag[0]+last_tag[1]+"]" + inner_full + before.replace('[','[lb]') + "[lb]/"+tag+"]") stripped_text_stack.push_back(prev_stripped + "[lb]"+last_tag[0]+last_tag[1]+"]" + inner_stripped + before.replace('[','[lb]') + "[lb]/"+tag+"]") continue else: # special case if tag == "lb" or tag == "rb": if DEBUG: print("[LB/RB]") # add directly to current inner inner_full = full_text_stack.pop_back() inner_stripped = stripped_text_stack.pop_back() full_text_stack.push_back(inner_full + before.replace('[','[lb]') + whole_tag) stripped_text_stack.push_back(inner_stripped + before.replace('[','[lb]') + whole_tag) continue if DEBUG: print("[OPEN TAG]") # add to stack tag_stack.push_back([tag, junk]) # add before text escaped to prev inner_full = full_text_stack.pop_back() inner_stripped = stripped_text_stack.pop_back() full_text_stack.push_back(inner_full + before.replace('[','[lb]')) stripped_text_stack.push_back(inner_stripped + before.replace('[','[lb]')) # new inner text full_text_stack.push_back("") stripped_text_stack.push_back("") continue if DEBUG: print("[FINAL STACKS] ", { "tag stack": tag_stack, "full text": full_text_stack, "stripped text": stripped_text_stack }) # unroll opens at end # TODO probably should write this in as escaped # but im getting tired while not tag_stack.empty(): tag_stack.pop_back() full_text_stack.pop_back() stripped_text_stack.pop_back() if DEBUG: print("[LAST END] ", last_end) var processed = {"fin": full_text_stack.pop_back(), "stripped": stripped_text_stack.pop_back()} # end stuff isnt caught by the regex if last_end != 0: var end_str = text.substr(last_end).replace('[','[lb]') if DEBUG: print("[END STR] ", end_str) processed.fin += end_str processed.stripped += end_str if DEBUG: print("[BBCODE NEW] processed ", processed) return processed var ingame = false func get_user_color() -> Color: var base_color = Color(Globals.cosmetic_data[PlayerData.cosmetics_equipped["primary_color"]]["file"].main_color) * Color(0.95, 0.9, 0.9) var color = custom_color if custom_color_enabled else base_color return color func safe_message(user_id, color, boring_msg, local, lucy_user, lucy_msg, require_name): var msg: String = boring_msg if lucy_msg != "": msg = lucy_msg var net_name: String = Network._get_username_from_id(user_id).replace('[','').replace(']','') var name: String = net_name if lucy_user == "" else lucy_user if OptionsMenu.chat_filter: msg = SwearFilter._filter_string(msg) msg = msg.replace("%u", "[color=#" + str(color) + "]" + name + "[/color]") if DEBUG: print("[MSG B4 PROC] ", msg) # process message var bb_msg = bbcode_process(msg, 512) if require_name and not net_name in bb_msg.stripped: msg = net_name + ": " + msg bb_msg = bbcode_process(msg, 512) if log_messages: var thing = {"user_id":user_id, "steam name":Network._get_username_from_id(user_id), "username":name, "color":color, "final": bb_msg.fin, "message": boring_msg, "bb_user":lucy_user,"bb_msg":lucy_msg} print("[MESSAGE] ", thing) Network._update_chat(bb_msg.fin, local) # this is stinky func process_message(lit_text, final, prefix, suffix, endcap, spoken_text, local, colon, playerhud): if log_messages: var thing = { "lit_text": lit_text, "final": final, "prefix": prefix, "suffix": suffix, "endcap": endcap, "custom_color_enabled": custom_color_enabled, "custom_name_enabled": custom_name_enabled, "allow_bbcode": allow_bbcode, "allowed_tags": allowed_tags } print("process_message ", thing) if (Network.GAME_MASTER or Network.PLAYING_OFFLINE) and lit_text.begins_with("%"): var bb_dat = bbcode_process(lit_text.trim_prefix('%'), 512) if bug_bbcode: print("Using color field...") var evil_color = "00ff0000]"\ + "[color=#ffeed5]"\ + bb_dat.fin\ + "[/color]" if bb_dat.fin != "": lucy_send_message("", "%u", false, evil_color) return [true] lucy_send_message(lit_text.trim_prefix('%'), bb_dat.stripped, false) # we sent the message ourself return [true] var msg = final var boring_msg = final var speak = spoken_text if bug_bbcode: print("Using color field...") var p = bbcode_process(lit_text, 512) var name = real_custom_name if custom_name_enabled else Network.STEAM_USERNAME var name_color = get_user_color().to_html() var text_color = "ffffeed5" if not custom_text_color_enabled else custom_text_color.to_html() var evil_color = "00ff0000]"\ + "[color=#" + text_color + "]"\ + prefix\ + "[color=#" + name_color + "]"\ + name\ + "[/color]"\ + endcap + p.fin + suffix\ + "[/color]" boring_msg = "%u" var bb_msg = "" var bb_user = "" speak = p.stripped if p.fin != "": lucy_send_message(bb_msg, boring_msg, local, evil_color) if speak != "" and colon: playerhud.emit_signal("_message_sent", speak) return [true] elif allow_bbcode: var p = bbcode_process(lit_text, 512) var txt_col_start = "" if not custom_text_color_enabled else\ "[color=#"+custom_text_color.to_html()+"]" var txt_col_end = "" if not custom_text_color_enabled else\ "[/color]" msg = prefix + "%u" + txt_col_start + endcap + p.fin + suffix + txt_col_end boring_msg = prefix + "%u" + endcap + p.stripped + suffix speak = p.stripped if msg != "": lucy_send_message(msg, boring_msg, local) if speak != "" and colon: playerhud.emit_signal("_message_sent", speak) # we did it ourselves return [true] # return the custom color return [false, get_user_color().to_html()] var LUCYSTOOLS_USERS = [] func lucy_send_message(message, boring_msg, local = false, evil_color = ""): if not Network._message_cap(Network.STEAM_ID): Network._update_chat("Sending too many messages too quickly!", false) Network._update_chat("Sending too many messages too quickly!", true) return var msg_pos = Network.MESSAGE_ORIGIN.round() var lucy_user = real_custom_name if custom_name_enabled and not bug_bbcode else "" var color = get_user_color().to_html() if not bug_bbcode else evil_color safe_message(Network.STEAM_ID, color, boring_msg, local, lucy_user, message, false) Network._send_P2P_Packet( {"type": "message", "message": boring_msg, "color": color, "local": local, "position": Network.MESSAGE_ORIGIN, "zone": Network.MESSAGE_ZONE, "zone_owner": PlayerData.player_saved_zone_owner, "bb_user": lucy_user, "bb_msg": message}, "peers", 2, Network.CHANNELS.GAME_STATE) func process_read(DATA, PACKET_SENDER, from_host) -> bool: match DATA["type"]: "lucy_packet": print("[LUCY PACKET]") if not PACKET_SENDER in LUCYSTOOLS_USERS: LUCYSTOOLS_USERS.append(PACKET_SENDER) if Network.GAME_MASTER or not from_host: return true if not Network._validate_packet_information(DATA, ["srv_bbcode"], [TYPE_BOOL]): return true self.srv_bbcode = DATA["srv_bbcode"] return true "message": var has_bb = true if not Network._validate_packet_information(DATA, ["message", "color", "local", "position", "zone", "zone_owner", "bb_user", "bb_msg"], [TYPE_STRING, TYPE_STRING, TYPE_BOOL, TYPE_VECTOR3, TYPE_STRING, TYPE_INT, TYPE_STRING, TYPE_STRING]): has_bb = false if not Network._validate_packet_information(DATA, ["message", "color", "local", "position", "zone", "zone_owner"], [TYPE_STRING, TYPE_STRING, TYPE_BOOL, TYPE_VECTOR3, TYPE_STRING, TYPE_INT]): # invalid packet if log_messages: print("[MALFORMED MESSAGE] sender: ", Network._get_username_from_id(PACKET_SENDER), "(", PACKET_SENDER + ") " + DATA) return true if has_bb: if not PACKET_SENDER in LUCYSTOOLS_USERS: LUCYSTOOLS_USERS.append(PACKET_SENDER) if PlayerData.players_muted.has(PACKET_SENDER) or PlayerData.players_hidden.has(PACKET_SENDER): return false if not Network._message_cap(PACKET_SENDER): return false var user_id: int = PACKET_SENDER var user_color: String = DATA["color"] var user_message: String = DATA["message"] # if host, don't care about visibility check_alpha = not from_host var bb_user: String = "" var bb_msg: String = "" if has_bb: bb_user = DATA["bb_user"] bb_msg = DATA["bb_msg"] if not DATA["local"]: safe_message(user_id, user_color, user_message, false, bb_user, bb_msg, not from_host) else : var dist = DATA["position"].distance_to(Network.MESSAGE_ORIGIN) if DATA["zone"] == Network.MESSAGE_ZONE and DATA["zone_owner"] == PlayerData.player_saved_zone_owner: if dist < 25.0: safe_message(user_id, user_color, user_message, true, bb_user, bb_msg, not from_host) # don't process it again! return true # lucy punchback :3 "player_punch": if not DATA.has("nya"): punched(PACKET_SENDER, DATA["punch_type"]) # still get punched! return false # fall through to default code return false func bbcode_changes(): if allow_intrusive_bbcode and srv_bbcode: allowed_tags = [ "b", "i", "u", "s", "color", "wave", "rainbow", "shake", "tornado", "font"] else: allowed_tags = [ "b", "i", "u", "s", "color"] if lucys_menu != null: lucys_menu.update() func _ready(): print("[LUCY] Loaded LucysTools 0.6.0") load_settings() root.connect("child_entered_tree", self, "_on_enter") Network.connect("_new_player_join", self, "new_player") Steam.connect("lobby_created", self, "inject_lobby_data") func inject_lobby_data(connect, lobby_id): if connect != 1: return if custom_server_name != "": Steam.setLobbyData(lobby_id, "bbcode_lobby_name", custom_server_name) func send_lucy_sync(to = "peers"): if not Network.GAME_MASTER: return Network._send_P2P_Packet({"type": "lucy_packet", "srv_bbcode": srv_bbcode}, to, Network.CHANNELS.GAME_STATE) func get_player() -> Actor: for p in get_tree().get_nodes_in_group("player"): if p.controlled and p.owner_id == Network.STEAM_ID: return p return null func punched(puncher_id, type): print("[LUCY] punch from ", Network._get_username_from_id(puncher_id)) if not do_punchback: return if puncher_id == 0 or puncher_id == Network.STEAM_ID: return print("[LUCY] punching back...") Network._send_P2P_Packet({"type": "player_punch", "from_pos": get_player().global_transform.origin, "punch_type": type, "nya": "nya"}, str(puncher_id), 2, Network.CHANNELS.ACTOR_ACTION) func new_player(id): print("[LUCY] new player!") if server_join_message.empty() or not Network.GAME_MASTER: return print("[LUCY] sending join message") var bb_msg = bbcode_process(server_join_message, 512) if not bug_bbcode: lucy_send_message(bb_msg.fin, bb_msg.stripped, false) else: var evil_color = "00ff0000]"\ + "[color=#ffeed5]"\ + bb_msg.fin\ + "[/color]" if bb_msg.fin != "": lucy_send_message("", "%u", false, evil_color) send_lucy_sync(str(id)) func _on_enter(node: Node): if node.name == "main_menu": lucys_menu = LUCYS_MENU_SCENE.instance() lucys_menu.MANAGER = self node.add_child(lucys_menu) ingame = false lucys_menu.setup() if node.name == "playerhud": lucys_menu = LUCYS_MENU_SCENE.instance() lucys_menu.MANAGER = self node.add_child(lucys_menu) ingame = true self.allow_intrusive_bbcode = allow_intrusive_bbcode lucys_menu.setup() const save_keys = [ "do_punchback", "allow_bbcode", "custom_server_name", "server_join_message", "custom_color_enabled", "custom_color", "log_messages", "custom_name", "allow_intrusive_bbcode", "DEBUG", "bug_bbcode", "custom_text_color", "custom_text_color_enabled" ] func load_settings(): print("[LUCY] Loading settings") var file = File.new() if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.READ) == OK: var parse = JSON.parse(file.get_as_text()) file.close() var result = parse.result # trigger setters for key in result.keys(): if key in save_keys: self[key] = result[key] func save_settings(): print("[LUCY] Saving settings") var settings = {} for key in save_keys: if key in ["custom_color", "custom_text_color"]: settings[key] = self[key].to_html() else: settings[key] = self[key] var file = File.new() if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.WRITE) == OK: file.store_string(JSON.print(settings)) file.close() func _exit_tree(): save_settings()