3ds stuff
This commit is contained in:
5
day01/.gitignore
vendored
5
day01/.gitignore
vendored
@@ -6,3 +6,8 @@ DerivedData/
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.swiftpm/configuration/registries.json
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.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata
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.netrc
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build/
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*.3dsx
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*.elf
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*.smdh
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246
day01/Makefile
Normal file
246
day01/Makefile
Normal file
@@ -0,0 +1,246 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# GRAPHICS is a list of directories containing graphics files
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# GFXBUILD is the directory where converted graphics files will be placed
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# If set to $(BUILD), it will statically link in the converted
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# files as if they were data files.
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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GRAPHICS := gfx
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GFXBUILD := $(BUILD)
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#ROMFS := romfs
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#GFXBUILD := $(ROMFS)/gfx
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APP_TITLE := Hello Swift
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APP_DESCRIPTION := Built with Embedded Swift, devkitARM & libctru
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APP_AUTHOR := Dmitry Serov
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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# There used to be -mword-allocations here but swiftc doesn't like it
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# I removed it and it works but may break something later...
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CFLAGS := -g -Wall -O2 \
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-ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -D__3DS__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB)
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#---------------------------------------------------------------------------------
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# swift-specific bits
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#---------------------------------------------------------------------------------
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SWIFTC := ~/.local/share/swiftly/bin/swiftc
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SWIFTFLAGS := -wmo -parse-as-library -enable-experimental-feature Embedded \
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-target armv6-none-none-eabi -import-objc-header ../$(INCLUDES)/BridgingHeader.h \
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-I $(DEVKITPRO)/devkitARM/include -I $(DEVKITPRO)/devkitARM/arm-none-eabi/include
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%.o: %.swift
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@echo $(notdir $<)
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$(ADD_COMPILE_COMMAND) add $(SWIFTC) $(SWIFTFLAGS) "$(addprefix -Xcc , $(C_FLAGS)) -c $< -o $@" $<
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$(SILENTCMD)$(SWIFTC) $(SWIFTFLAGS) $(addprefix -Xcc , $(CFLAGS)) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SWIFTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.swift)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifeq ($(GFXBUILD),$(BUILD))
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#---------------------------------------------------------------------------------
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export T3XFILES := $(GFXFILES:.t3s=.t3x)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
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export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) $(SWIFTFILES:.swift=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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$(addsuffix .o,$(T3XFILES))
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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$(addsuffix .h,$(subst .,_,$(BINFILES))) \
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$(GFXFILES:.t3s=.h)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: all clean
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#---------------------------------------------------------------------------------
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all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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$(BUILD):
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@mkdir -p $@
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ifneq ($(GFXBUILD),$(BUILD))
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$(GFXBUILD):
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@mkdir -p $@
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endif
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ifneq ($(DEPSDIR),$(BUILD))
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$(DEPSDIR):
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@mkdir -p $@
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endif
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)
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#---------------------------------------------------------------------------------
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$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
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$(OFILES_SOURCES) : $(HFILES)
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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.PRECIOUS : %.t3x %.shbin
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#---------------------------------------------------------------------------------
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%.t3x.o %_t3x.h : %.t3x
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#---------------------------------------------------------------------------------
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$(SILENTMSG) $(notdir $<)
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$(bin2o)
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#---------------------------------------------------------------------------------
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%.shbin.o %_shbin.h : %.shbin
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#---------------------------------------------------------------------------------
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$(SILENTMSG) $(notdir $<)
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$(bin2o)
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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@@ -1,15 +0,0 @@
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// swift-tools-version: 6.2
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// The swift-tools-version declares the minimum version of Swift required to build this package.
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import PackageDescription
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let package = Package(
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name: "day01",
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targets: [
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// Targets are the basic building blocks of a package, defining a module or a test suite.
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// Targets can depend on other targets in this package and products from dependencies.
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.executableTarget(
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name: "day01"
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),
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]
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)
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@@ -1,90 +0,0 @@
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// The Swift Programming Language
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// https://docs.swift.org/swift-book
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@main
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struct day01 {
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static func parseInput(_ input: [StaticString]) -> [(Direction, Int)] {
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input.map({ line in
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let turns = line.withUTF8Buffer { tmp in
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atoi(str: [UInt8](tmp.dropFirst()))
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}
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return (Direction(line.utf8Start[0]), turns)
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})
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}
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static func part1(_ input: [(Direction, Int)]) {
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var cur = 50
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var count = 0
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for (dir, num) in input {
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cur = switch dir {
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case .Left: (cur - num) % 100
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case .Right: (cur + num) % 100
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}
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if (cur < 0) { cur += 100 }
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if (cur == 0) { count += 1 }
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}
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print("Part 1: \(count)")
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}
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static func part2(_ input: [(Direction, Int)]) {
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var cur = 50
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var count = 0
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for (dir, num) in input {
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let start = cur
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let fullCycles = num - (num % 100)
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count += fullCycles / 100
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cur = switch dir {
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case .Left: (cur - num) % 100
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case .Right: (cur + num) % 100
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}
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if (cur < 0) { cur += 100 }
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|
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switch dir {
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case .Left:
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if (start - (num % 100)) < 0 && start != 0 {
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count += 1
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}
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case .Right:
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if (start + (num % 100)) >= 100 && start != 0 && cur != 0 {
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count += 1
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}
|
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}
|
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if (cur == 0) { count += 1 }
|
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}
|
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print("Part 2: \(count)")
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}
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static func main() {
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let parsed = parseInput(realInput)
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part1(parsed)
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part2(parsed)
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}
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|
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static func atoi(str: [UInt8]) -> Int {
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||||
var result = 0
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||||
|
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for char in str {
|
||||
if char >= 0x30 && char <= 0x39 {
|
||||
result = result * 10 + (Int(char) - 0x30)
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
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return result
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}
|
||||
}
|
||||
|
||||
enum Direction {
|
||||
case Left
|
||||
case Right
|
||||
|
||||
init(_ char: UInt8) {
|
||||
self = switch char {
|
||||
case 0x4c: Direction.Left
|
||||
case 0x52: Direction.Right
|
||||
default: fatalError()
|
||||
}
|
||||
}
|
||||
}
|
||||
7
day01/include/BridgingHeader.h
Normal file
7
day01/include/BridgingHeader.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
static inline void gspWaitForVBlankWrapper(void) {
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
@@ -1,3 +1,119 @@
|
||||
@main
|
||||
struct Day01 {
|
||||
static func main() {
|
||||
gfxInitDefault()
|
||||
|
||||
consoleInit(GFX_TOP, nil)
|
||||
|
||||
let parsed = parseInput(realInput)
|
||||
//print("\(parsed[0].0.rawValue) \(parsed[0].1)")
|
||||
part1(parsed)
|
||||
part2(parsed)
|
||||
|
||||
// Main loop
|
||||
while aptMainLoop() {
|
||||
// Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput()
|
||||
|
||||
// hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
let kDown = hidKeysDown()
|
||||
|
||||
if kDown & KEY_START != 0 {
|
||||
break // break in order to return to hbmenu
|
||||
}
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers()
|
||||
gfxSwapBuffers()
|
||||
|
||||
// Wait for VBlank
|
||||
gspWaitForVBlankWrapper()
|
||||
}
|
||||
|
||||
gfxExit()
|
||||
}
|
||||
|
||||
static func parseInput(_ input: [StaticString]) -> [(Direction, Int)] {
|
||||
input.map({ line in
|
||||
let turns = line.withUTF8Buffer { tmp in
|
||||
atoi(str: [UInt8](tmp.dropFirst()))
|
||||
}
|
||||
return (Direction(line.utf8Start[0]), turns)
|
||||
})
|
||||
}
|
||||
|
||||
static func part1(_ input: [(Direction, Int)]) {
|
||||
var cur = 50
|
||||
var count = 0
|
||||
for (dir, num) in input {
|
||||
cur = switch dir {
|
||||
case .Left: (cur - num) % 100
|
||||
case .Right: (cur + num) % 100
|
||||
}
|
||||
if (cur < 0) { cur += 100 }
|
||||
if (cur == 0) { count += 1 }
|
||||
}
|
||||
print("Part 1: \(count)")
|
||||
}
|
||||
|
||||
static func part2(_ input: [(Direction, Int)]) {
|
||||
var cur = 50
|
||||
var count = 0
|
||||
for (dir, num) in input {
|
||||
let start = cur
|
||||
let fullCycles = num - (num % 100)
|
||||
count += fullCycles / 100
|
||||
|
||||
cur = switch dir {
|
||||
case .Left: (cur - num) % 100
|
||||
case .Right: (cur + num) % 100
|
||||
}
|
||||
if (cur < 0) { cur += 100 }
|
||||
|
||||
switch dir {
|
||||
case .Left:
|
||||
if (start - (num % 100)) < 0 && start != 0 {
|
||||
count += 1
|
||||
}
|
||||
case .Right:
|
||||
if (start + (num % 100)) >= 100 && start != 0 && cur != 0 {
|
||||
count += 1
|
||||
}
|
||||
}
|
||||
if (cur == 0) { count += 1 }
|
||||
}
|
||||
print("Part 2: \(count)")
|
||||
}
|
||||
|
||||
static func atoi(str: [UInt8]) -> Int {
|
||||
var result = 0
|
||||
|
||||
for char in str {
|
||||
if char >= 0x30 && char <= 0x39 {
|
||||
result = result * 10 + (Int(char) - 0x30)
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
enum Direction: Int {
|
||||
case Left = 0
|
||||
case Right = 1
|
||||
|
||||
init(_ char: UInt8) {
|
||||
self = switch char {
|
||||
case 0x4c: Direction.Left
|
||||
case 0x52: Direction.Right
|
||||
default: fatalError()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public let testInput: [StaticString] = [
|
||||
"L68",
|
||||
"L30",
|
||||
18
day01/source/shims.c
Normal file
18
day01/source/shims.c
Normal file
@@ -0,0 +1,18 @@
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <errno.h>
|
||||
|
||||
int posix_memalign(void **res, size_t align, size_t len) {
|
||||
if (align < sizeof(void *)) return 22;
|
||||
void *mem = memalign(align, len);
|
||||
if (!mem) return errno;
|
||||
*res = mem;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int getentropy(void *buffer, size_t length) {
|
||||
for (int i = 0; i < length; i++) {
|
||||
((int*)buffer)[i] = rand();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user