SwiftNES/Sources/main.swift

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// The Swift Programming Language
// https://docs.swift.org/swift-book
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import SDL
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import Foundation
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guard SDL_Init(SDL_INIT_VIDEO) == 0 else {
fatalError("SDL could not initialize! SDL_Error: \(String(cString: SDL_GetError()))")
}
let window = SDL_CreateWindow(
"SwiftNES",
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Int32(SDL_WINDOWPOS_CENTERED_MASK), Int32(SDL_WINDOWPOS_CENTERED_MASK),
Int32(256.0 * 3.0), Int32(240.0 * 3.0),
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SDL_WINDOW_SHOWN.rawValue)
let canvas = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC.rawValue)
SDL_RenderSetScale(canvas, 3.0, 3.0)
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var texture = SDL_CreateTexture(canvas, SDL_PIXELFORMAT_RGB24.rawValue, Int32(SDL_TEXTUREACCESS_TARGET.rawValue), 256, 240)
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var event = SDL_Event()
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guard let bytes = NSData(contentsOfFile: "smb1.nes") else { fatalError("Rom not found") }
var gameCode = [UInt8](repeating: 0, count: bytes.length)
bytes.getBytes(&gameCode, length: bytes.length)
let rom = try Rom(gameCode)
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let joypad1 = Joypad()
let keyMap = [
SDLK_DOWN : JoypadButton.DOWN,
SDLK_UP : JoypadButton.UP,
SDLK_LEFT : JoypadButton.LEFT,
SDLK_RIGHT : JoypadButton.RIGHT,
SDLK_SPACE : JoypadButton.SELECT,
SDLK_RETURN : JoypadButton.START,
SDLK_a : JoypadButton.BUTTON_A,
SDLK_s : JoypadButton.BUTTON_B
]
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var timer = Date.now.addingTimeInterval(0.01666)
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var frame = Frame()
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let bus = Bus(rom: rom, joypad1: joypad1) { ppu in
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Render.render(ppu, frame: frame)
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// wait here until 16.66 ms have passed
// i would use clock_nanosleep but that isn't available cross platform
if timer.timeIntervalSinceNow > 0 {
usleep(UInt32(timer.timeIntervalSinceNow * 1000000))
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}
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timer.addTimeInterval(0.01666)
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SDL_UpdateTexture(texture, nil, frame.data, 256 * 3)
SDL_RenderCopy(canvas, texture, nil, nil)
SDL_RenderPresent(canvas)
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while SDL_PollEvent(&event) > 0 {
if event.type == SDL_QUIT.rawValue {
SDL_DestroyWindow(window)
SDL_Quit()
exit(0)
}
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if event.type == SDL_KEYDOWN.rawValue {
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let keyCode = SDL_KeyCode(UInt32(event.key.keysym.sym))
switch keyCode {
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case SDLK_ESCAPE:
SDL_DestroyWindow(window)
SDL_Quit()
exit(0)
default:
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guard let key = keyMap[keyCode] else { continue }
joypad1.setButton(key, pressed: true)
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}
}
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if event.type == SDL_KEYUP.rawValue {
guard let key = keyMap[SDL_KeyCode(UInt32(event.key.keysym.sym))] else { continue }
joypad1.setButton(key, pressed: false)
}
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}
}
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let cpu = CPU(bus: bus)
cpu.reset()
cpu.run()