SwiftNES/Sources/main.swift

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2024-05-10 22:06:45 -05:00
// The Swift Programming Language
// https://docs.swift.org/swift-book
2024-05-11 22:30:17 -05:00
import SDL
guard SDL_Init(SDL_INIT_VIDEO) == 0 else {
fatalError("SDL could not initialize! SDL_Error: \(String(cString: SDL_GetError()))")
}
let window = SDL_CreateWindow(
"Snake Game",
Int32(SDL_WINDOWPOS_CENTERED_MASK), Int32(SDL_WINDOWPOS_CENTERED_MASK),
Int32(32.0 * 10.0), Int32(32.0 * 10.0),
SDL_WINDOW_SHOWN.rawValue)
let canvas = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC.rawValue)
SDL_RenderSetScale(canvas, 10.0, 10.0)
let gameCode: [UInt8] = [
0x20, 0x06, 0x06, 0x20, 0x38, 0x06, 0x20, 0x0d, 0x06, 0x20, 0x2a, 0x06, 0x60, 0xa9, 0x02, 0x85,
0x02, 0xa9, 0x04, 0x85, 0x03, 0xa9, 0x11, 0x85, 0x10, 0xa9, 0x10, 0x85, 0x12, 0xa9, 0x0f, 0x85,
0x14, 0xa9, 0x04, 0x85, 0x11, 0x85, 0x13, 0x85, 0x15, 0x60, 0xa5, 0xfe, 0x85, 0x00, 0xa5, 0xfe,
0x29, 0x03, 0x18, 0x69, 0x02, 0x85, 0x01, 0x60, 0x20, 0x4d, 0x06, 0x20, 0x8d, 0x06, 0x20, 0xc3,
0x06, 0x20, 0x19, 0x07, 0x20, 0x20, 0x07, 0x20, 0x2d, 0x07, 0x4c, 0x38, 0x06, 0xa5, 0xff, 0xc9,
0x77, 0xf0, 0x0d, 0xc9, 0x64, 0xf0, 0x14, 0xc9, 0x73, 0xf0, 0x1b, 0xc9, 0x61, 0xf0, 0x22, 0x60,
0xa9, 0x04, 0x24, 0x02, 0xd0, 0x26, 0xa9, 0x01, 0x85, 0x02, 0x60, 0xa9, 0x08, 0x24, 0x02, 0xd0,
0x1b, 0xa9, 0x02, 0x85, 0x02, 0x60, 0xa9, 0x01, 0x24, 0x02, 0xd0, 0x10, 0xa9, 0x04, 0x85, 0x02,
0x60, 0xa9, 0x02, 0x24, 0x02, 0xd0, 0x05, 0xa9, 0x08, 0x85, 0x02, 0x60, 0x60, 0x20, 0x94, 0x06,
0x20, 0xa8, 0x06, 0x60, 0xa5, 0x00, 0xc5, 0x10, 0xd0, 0x0d, 0xa5, 0x01, 0xc5, 0x11, 0xd0, 0x07,
0xe6, 0x03, 0xe6, 0x03, 0x20, 0x2a, 0x06, 0x60, 0xa2, 0x02, 0xb5, 0x10, 0xc5, 0x10, 0xd0, 0x06,
0xb5, 0x11, 0xc5, 0x11, 0xf0, 0x09, 0xe8, 0xe8, 0xe4, 0x03, 0xf0, 0x06, 0x4c, 0xaa, 0x06, 0x4c,
0x35, 0x07, 0x60, 0xa6, 0x03, 0xca, 0x8a, 0xb5, 0x10, 0x95, 0x12, 0xca, 0x10, 0xf9, 0xa5, 0x02,
0x4a, 0xb0, 0x09, 0x4a, 0xb0, 0x19, 0x4a, 0xb0, 0x1f, 0x4a, 0xb0, 0x2f, 0xa5, 0x10, 0x38, 0xe9,
0x20, 0x85, 0x10, 0x90, 0x01, 0x60, 0xc6, 0x11, 0xa9, 0x01, 0xc5, 0x11, 0xf0, 0x28, 0x60, 0xe6,
0x10, 0xa9, 0x1f, 0x24, 0x10, 0xf0, 0x1f, 0x60, 0xa5, 0x10, 0x18, 0x69, 0x20, 0x85, 0x10, 0xb0,
0x01, 0x60, 0xe6, 0x11, 0xa9, 0x06, 0xc5, 0x11, 0xf0, 0x0c, 0x60, 0xc6, 0x10, 0xa5, 0x10, 0x29,
0x1f, 0xc9, 0x1f, 0xf0, 0x01, 0x60, 0x4c, 0x35, 0x07, 0xa0, 0x00, 0xa5, 0xfe, 0x91, 0x00, 0x60,
0xa6, 0x03, 0xa9, 0x00, 0x81, 0x10, 0xa2, 0x00, 0xa9, 0x01, 0x81, 0x10, 0x60, 0xa2, 0x00, 0xea,
0xea, 0xca, 0xd0, 0xfb, 0x60
]
print(gameCode[32])
var cpu = CPU()
cpu.load(gameCode)
cpu.reset()
cpu.run {
// TODO:
// read user input and write it to mem[0xFF]
// update mem[0xFE] with new Random Number
// read mem mapped screen state
// render screen state
}