diff --git a/effect.md b/effect.md index d973bb5..4939c55 100644 --- a/effect.md +++ b/effect.md @@ -21,6 +21,7 @@ ---
+ ## Magical Effects ### Effect Types @@ -34,6 +35,7 @@ > **A** 'Alchemy' effects can found as effects of alchemical ingredients. + ### Alteration | Effect Name |Cost|Type| Description | | :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- | @@ -56,6 +58,7 @@ | Wind Wall |2 |CREA| Create a wall of wind ahead of you, blocking up to M\*5 ft of movement for any creature who attempts to move through it. | + ### Conjuration | Effect Name |Cost|Type| Description | | :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- | @@ -68,6 +71,7 @@ | Turn Undead |3 |CREA| This effect causes an undead target up to level M to flee. Targets other than undead are not affected. | + ### Destruction | Effect Name |Cost|Type| Description | | :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- | @@ -93,6 +97,7 @@ | Weakness to Shock |12|CREA| This effect reduces the target's resistance to shock by M\*5% points. With negative resistance, additional damage is dealt, 100% Weakness providing double damage. | + ### Illusion | Effect Name |Cost|Type| Description | | :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- | @@ -127,6 +132,7 @@ | Prevent Recall or Intervention |? |CRE | TODO | + ### Mysticism | Effect Name |Cost|Type| Description | | :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- | @@ -161,6 +167,7 @@ | Teleport Magic |? |CREA| TODO | + ### Restoration | Effect Name |Cost|Type| Description | | :---------: |:--:|:---| :----------------------------------------------------------------------------------------------------- | diff --git a/main.md b/main.md index d7fa59b..eb56b88 100644 --- a/main.md +++ b/main.md @@ -73,6 +73,7 @@ --- + ## Creating a Character > A basic character consists of a Race, Class, and Birthsign. [Race](#races) provides your base Attribute scores, some starting [Skill bonuses](#skill-bonus), and one or more [Racial Abilities](#race-abilities). @@ -82,6 +83,7 @@ > Your Birthsign gives another bonus to your character, and range from simple boosts to choices that will change how you play a character massively. + ### Class > The first part of your class is your **Specialization**. This is chosen from *Combat*, *Magic*, and *Stealth*. For all Skills within your Specialization, your starting value is increased by one. @@ -99,6 +101,7 @@ > (Todo: Affect experience?) + ### Birthsign > Your Birthsign can have a range of effects on your character, from trivial to severe. @@ -194,9 +197,11 @@ --- + ## Stats + ### Health > Your Base Health value is your Endurance value times 4. When you gain a level, you gain Endurance on 2 Base Health. @@ -204,6 +209,7 @@ > Your Health regenerates at a rate of Endurance pts per Hour. + ### Magicka > Your Maximum Magicka is determined by your Intelligence, plus any Birthsign or Racial effects. @@ -211,6 +217,7 @@ > Your Magicka regenerates at a rate of Willpower on 4 pts per Hour. + ### Fatigue > Your Maximum Fatigue is based in many stats. Is is Strength on 4, Willpower on 4, Agility on 4, Endurance on 4, all added. @@ -220,9 +227,11 @@ --- + ## Skills & Attributes + ### Attributes > **Strength** @@ -247,6 +256,7 @@ > Affects success rate of Speechcraft and Deception + ### Skills > **Heavy Armor** governs the use of Heavy Armors @@ -304,6 +314,7 @@ > **Restoration** Adepts of the College of Restoration heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. Restoration spells can also augment strength, endurance, intelligence, agility, and other bodily attributes (TODO: rewrite not from UESP) + ### Skill Table