LucysTools/Godot/mods/Lucy.LucysTools/lucys_menu.gd
2024-11-08 03:54:34 -06:00

155 lines
6.1 KiB
GDScript

extends Control
var MANAGER
func setup():
get_node("%lucy_bbcode").pressed = MANAGER.allow_bbcode
get_node("%lucy_punchback").pressed = MANAGER.do_punchback
get_node("%lucy_servername").text = MANAGER.custom_server_name
get_node("%lucy_servername_preview").bbcode_text = MANAGER.custom_server_name
get_node("%lucy_servermsg").text = MANAGER.server_join_message
var srv_m_bb = MANAGER.bbcode_process(MANAGER.server_join_message, 512)
get_node("%lucy_servermsg_preview").bbcode_text = srv_m_bb.fin
get_node("%lucy_servermsg_preview2").bbcode_text = srv_m_bb.stripped
get_node("%lucy_intbbcode").pressed = MANAGER.allow_intrusive_bbcode
get_node("%lucy_chatcolor_bool").pressed = MANAGER.custom_color_enabled
get_node("%lucy_chatcolor").color = Color(MANAGER.custom_color)
get_node("%lucy_chatcolor_bool2").pressed = MANAGER.custom_text_color_enabled
get_node("%lucy_chatcolor2").color = Color(MANAGER.custom_text_color)
get_node("%lucy_name").text = MANAGER.custom_name
get_node("%lucy_bug_bb").pressed = MANAGER.bug_bbcode
get_node("%lucy_srv_bbcode").pressed = MANAGER.srv_bbcode
update()
func update():
_on_lucy_name_text_changed(MANAGER.custom_name)
func _on_lucy_name_text_changed(new_text):
var result = MANAGER.bbcode_process(new_text, 512)
var lol_steam_username = Network.STEAM_USERNAME.replace("[", "").replace("]", "")
var good = result.stripped == lol_steam_username
get_node("%lucy_name_preview").bbcode_text = result.fin
get_node("%lucy_namegood").bbcode_text = "[color=green]Good[/color]" if good else "[color=red]Bad[/color]"
MANAGER.custom_name_enabled = good
MANAGER.custom_name = new_text
func _ready():
print("[LUCY] Menu Ready")
MANAGER = $"/root/LucyLucysTools"
visible = MANAGER.lucys_menu_visible
var can_spawn = (Network.GAME_MASTER or Network.PLAYING_OFFLINE) and MANAGER.ingame
get_node("%lucy_raincloud").disabled = not can_spawn
get_node("%lucy_meteor").disabled = not can_spawn
get_node("%lucy_freezerain").disabled = not can_spawn
get_node("%lucy_clearrain").disabled = not can_spawn
get_node("%lucy_clearmeteor").disabled = not can_spawn
get_node("%lucy_srv_bbcode").disabled = not (Network.GAME_MASTER or Network.PLAYING_OFFLINE)
func _input(event):
if event is InputEventKey and event.scancode == KEY_F5 && event.pressed:
visible = !visible
print("[LUCY] Menu visble: ", visible)
MANAGER.lucys_menu_visible = visible
if event is InputEventKey and event.scancode == KEY_F6 && event.pressed:
var name = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "name")
var lname = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "lobby_name")
var nm = Steam.getNumLobbyMembers(Network.STEAM_LOBBY_ID)
var code = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "code")
var type = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "type")
var bbname = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "bbcode_lobby_name")
var lobby_dat = {"name": name, "lobby_name":lname, "bbcode_lobby_name":bbname, "nm": nm, "code": code, "type": type}
print("[LUCY] LOBBY ", lobby_dat)
func _on_lucy_bbcode_toggled(button_pressed):
MANAGER.allow_bbcode = button_pressed
func _on_lucy_punchback_toggled(button_pressed):
MANAGER.do_punchback = button_pressed
func _on_lucy_servername_text_changed(new_text):
get_node("%lucy_servername_preview").bbcode_text = new_text
MANAGER.custom_server_name = new_text
func _on_lucy_servermsg_text_changed(new_text):
var result = MANAGER.bbcode_process(new_text, 512)
get_node("%lucy_servermsg_preview").bbcode_text = result.fin
get_node("%lucy_servermsg_preview2").bbcode_text = result.stripped
MANAGER.server_join_message = new_text
func _on_lucy_chatcolor_bool_toggled(button_pressed):
MANAGER.custom_color_enabled = button_pressed
func _on_lucy_chatcolor_color_changed(color):
MANAGER.custom_color = color
func _on_lucy_chatcolor_bool2_toggled(button_pressed):
MANAGER.custom_text_color_enabled = button_pressed
func _on_lucy_chatcolor2_color_changed(color):
MANAGER.custom_text_color = color
func _on_lucy_intbbcode_toggled(button_pressed):
MANAGER.allow_intrusive_bbcode = button_pressed
func _on_lucy_bug_bb_toggled(button_pressed):
MANAGER.bug_bbcode = button_pressed
func _on_lucy_srv_bbcode_toggled(button_pressed):
if (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
MANAGER.srv_bbcode = button_pressed
func _on_lucy_raincloud_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
print("[LUCY] Spawning raincloud")
var player = MANAGER.get_player()
var pos = Vector3(player.global_transform.origin.x, 42, player.global_transform.origin.z)
var zone = player.current_zone
Network._sync_create_actor("raincloud", pos, zone, - 1, Network.STEAM_ID)
func _on_lucy_meteor_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
if get_tree().get_nodes_in_group("meteor").size() > 10: return
print("[LUCY] Spawning meteor")
var player_pos = MANAGER.get_player().global_transform.origin
var dist = INF
var point = null
for n in get_tree().get_nodes_in_group("fish_spawn"):
var node_dist = n.global_transform.origin.distance_to(player_pos)
if node_dist < dist:
dist = node_dist
point = n
var zone = "main_zone"
var pos = point.global_transform.origin
Network._sync_create_actor("fish_spawn_alien", pos, zone, - 1, Network.STEAM_ID)
func _on_lucy_freezerain_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
print("[LUCY] Freezing rain")
for cloud in get_tree().get_nodes_in_group("raincloud"):
if cloud.controlled == true:
cloud.speed = 0
cloud.decay = false
func _on_lucy_clearrain_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
print("[LUCY] Clearing rain")
for cloud in get_tree().get_nodes_in_group("raincloud"):
cloud._deinstantiate(true)
func _on_lucy_clearchat_pressed():
Network._wipe_chat()
Network.emit_signal("_chat_update")
func _on_lucy_clearmeteor_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
print("[LUCY] Clearing meteor")
for meteor in get_tree().get_nodes_in_group("meteor"):
meteor._deinstantiate(true)