extends Node const LUCYS_MENU_SCENE = preload("res://mods/Lucy.LucysTools/lucys_menu.tscn") var lucys_menu = null onready var root = get_tree().root var do_punchback = false var allow_bbcode = false var custom_server_name = "" setget set_server_name var server_join_message = "[color=#5BCEFA]TRAN[/color][color=#F5A9B8]S RIG[/color][color=#ffffff]HTS![/color]" setget set_join_message var frame_packets = 50 setget set_frame_packets var bulk_packets = 200 setget set_bulk_packets var bulk_interval = 1 setget set_bulk_interval var full_interval = 5 setget set_full_interval var custom_color_enabled = false var custom_color = Color("009cd0") setget set_custom_color var custom_name_enabled = false var custom_name = "" var allow_intrusive_bbcode = false setget set_allow_intrusive_bbcode var srv_allow_bbcode = false setget set_srv_bbcode var log_messages = false setget set_log_messages var allowed_tags = ["b", "i", "u", "s", "color"] var escape_invalid = true var bbcode_matcher = null # i know this sucks # but i have things to do func bbcode_recurse(text, data): var m = bbcode_matcher.search(text) if m == null: var escaped = text.replace('[lb]','[').replace('[','[lb]') if escape_invalid else text data.fin += escaped data.stripped += escaped else: #print("Found ", m.strings, " in '", text, "'") bbcode_recurse(m.get_string(1), data) var tag = m.get_string(2) var junk = m.get_string(3) var allowed = tag in allowed_tags if allowed: data.fin += "[" + tag + junk + "]" else: data.fin += "[lb]" + tag + junk + "]" data.stripped += "[lb]" + tag + junk + "]" #print("TAG ", m.get_string(2), " JUNK ", m.get_string(3)) data.tags.append([tag, junk]) bbcode_recurse(m.get_string(4), data) if allowed: data.fin += "[/" + tag + "]" else: data.fin += "[lb]/" + tag + "]" data.stripped += "[lb]/" + tag + "]" bbcode_recurse(m.get_string(5), data) func bbcode_process(text): bbcode_matcher = RegEx.new() bbcode_matcher.compile("^(.*?)\\[(\\w+?)([^\\]]*)\\](.+?)\\[/\\2\\](.*?)$") #print("processing '", text, "'") var data = {"fin": "", "tags": [], "stripped": ""} bbcode_recurse(text, data) return data # Patched Network vars # var LUCY_PACKETS_READ = 0 # var LUCY_BULK_FULL_TIMER = 0 # var LUCY_FRAME_PACKETS = 32 # var LUCY_BULK_PACKETS = 128 # var LUCY_BULK_INTERVAL = 0.8 # var LUCY_BULK_FULL_INTERVAL = 6.4 # var LUCY_SRV_NAME # var LUCY_PUNCHED_ME # var LUCY_INSTANCE_SENDER # var LUCY_LOG_MESSAGES var ingame = false func process_message(lit_text, final_text, prefix, suffix, endcap, username, final_color, spoken_text): var thing = { "lit_text": lit_text, "final_text": final_text, "prefix": prefix, "suffix": suffix, "endcap": endcap, "username": username, "final_color": final_color, "srv_allow_bbcode": srv_allow_bbcode, "custom_color_enabled": custom_color_enabled, "custom_name_enabled": custom_name_enabled, "allow_bbcode": allow_bbcode, "allowed_tags": allowed_tags } #print("FUCK ", thing) if srv_allow_bbcode and lit_text.begins_with("%"): return [lit_text.trim_prefix('%'), spoken_text] var name = custom_name if custom_name_enabled else username var color = custom_color if custom_color_enabled else final_color var msg = final_text var speak = spoken_text if allow_bbcode: var p = bbcode_process(lit_text) if not p.tags.empty(): msg = p.fin speak = p.stripped return [ prefix + "[color=#" + str(color.to_html()) + "]" + name + endcap + msg + suffix, speak ] func bbcode_changes(): if srv_allow_bbcode and allow_intrusive_bbcode: allowed_tags = [ "b", "i", "u", "s", "color", "wave", "rainbow", "shake", "tornado", "font"] else: allowed_tags = [ "b", "i", "u", "s", "color"] if lucys_menu != null: lucys_menu.update() func set_log_messages(val): log_messages = val Network.LUCY_LOG_MESSAGES = val func set_allow_intrusive_bbcode(bbcode): allow_intrusive_bbcode = bbcode if Network.GAME_MASTER or not ingame: self.srv_allow_bbcode = bbcode else: bbcode_changes() func set_srv_bbcode(bbcode): if Network.GAME_MASTER and not Network.PLAYING_OFFLINE: send_server_sync_actor() srv_allow_bbcode = bbcode bbcode_changes() func set_server_name(name): custom_server_name = name Network.LUCY_SRV_NAME = name func set_join_message(msg): server_join_message = msg func set_frame_packets(val): frame_packets = val Network.LUCY_FRAME_PACKETS = val func set_bulk_packets(val): bulk_packets = val Network.LUCY_BULK_PACKETS = val func set_bulk_interval(val): bulk_interval = val Network.LUCY_BULK_INTERVAL = val Network.BULK_PACKET_READ_TIMER = 0 func set_full_interval(val): full_interval = val Network.LUCY_BULK_FULL_INTERVAL = val Network.LUCY_BULK_FULL_TIMER = 0 func set_custom_color(val): custom_color = Color(val) if Color(val) != Color("d5aa73") else Color("739ed5") custom_color.a = 1 func _ready(): print("[LUCY] Loaded LucysTools") load_settings() root.connect("child_entered_tree", self, "_on_enter") Network.connect("_new_player_join", self, "new_player") PlayerData.connect("_punched", self, "punched") Network.connect("_instance_actor", self, "_instance_actor") func send_server_sync_actor(to = "peers"): if not Network.GAME_MASTER: return var dict = {"actor_type": "lucy_fake_actor", "at": Vector3.ZERO, "zone": "", "actor_id": 0, "creator_id": Network.STEAM_ID, "data": { "allow_bbcode": allow_bbcode }} Network._send_P2P_Packet({"type": "instance_actor", "params": dict}, to, 2) func _instance_actor(dict): if dict["actor_type"] != "lucy_fake_actor": return var sender = Network.LUCY_INSTANCE_SENDER Network.LUCY_INSTANCE_SENDER = 0 if sender != Network.KNOWN_GAME_MASTER or Network.GAME_MASTER: return var data = dict["data"] self.srv_allow_bbcode = data["allow_bbcode"] func get_player() -> Actor: for p in get_tree().get_nodes_in_group("player"): if p.controlled and p.owner_id == Network.STEAM_ID: return p return null func punched(from, type): print("[LUCY] punched!") if not do_punchback: return if Network.LUCY_PUNCHED_ME == 0 or Network.LUCY_PUNCHED_ME == Network.STEAM_ID: return var punched_me = null for p in get_tree().get_nodes_in_group("player"): if p.owner_id == Network.LUCY_PUNCHED_ME: punched_me = p if punched_me == null: return if punched_me.controlled: return print("[LUCY] punching back...") Network.LUCY_PUNCHED_ME = 0 Network._send_P2P_Packet({"type": "player_punch", "from": get_player().global_transform.origin, "player": Network.STEAM_ID, "punch_type": type, "nya": "nya"}, str(punched_me.owner_id), 2) func new_player(id): print("[LUCY] new player!") if server_join_message.empty() or not Network.GAME_MASTER: return print("[LUCY] sending join message") Network._send_message(server_join_message) send_server_sync_actor(str(id)) func _on_enter(node: Node): if node.name == "main_menu": lucys_menu = LUCYS_MENU_SCENE.instance() lucys_menu.MANAGER = self node.add_child(lucys_menu) ingame = false lucys_menu.setup() if node.name == "playerhud": lucys_menu = LUCYS_MENU_SCENE.instance() lucys_menu.MANAGER = self node.add_child(lucys_menu) ingame = true # retrigger setter self.srv_allow_bbcode = false self.allow_intrusive_bbcode = allow_intrusive_bbcode lucys_menu.setup() const save_keys = [ "do_punchback", "allow_bbcode", "custom_server_name", "server_join_message", "frame_packets", "bulk_packets", "bulk_interval", "full_interval", "custom_color_enabled", "custom_color", "log_messages", "custom_name", "allow_intrusive_bbcode" ] func load_settings(): print("[LUCY] Loading settings") var file = File.new() if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.READ) == OK: var parse = JSON.parse(file.get_as_text()) file.close() var result = parse.result # trigger setters for key in result.keys(): if key in save_keys: self[key] = result[key] func save_settings(): print("[LUCY] Saving settings") custom_color = Color(custom_color).to_html() var settings = {} for key in save_keys: settings[key] = self[key] var file = File.new() if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.WRITE) == OK: file.store_string(JSON.print(settings)) file.close() func _exit_tree(): save_settings()