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No commits in common. "master" and "0.1" have entirely different histories.
master ... 0.1

11 changed files with 998 additions and 975 deletions

1
.gitignore vendored
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@ -5,4 +5,3 @@ Godot/export_presets.cfg
Godot/icon.png
Godot/icon.png.import
build/LucysTools.pck
build

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@ -1,57 +0,0 @@
0.1
----
initial release
0.2
----
- BBCode controlled by server host
- Spawning requires host
- Clear chat button
0.2.1
----
- fix spawning oops
0.3
----
- log settings
- custom color
- server name & join message previews
0.4
----
- bbcode filtering added
- bbcode enabled globally
- intrusive bbcode separated
- custom name bbcode
0.5
----
- update to webfishing 1.09
- bbcode stuff only to lucystools users
- intrusive bbcode now client toggle
- lots of stuff removed due to 1.09 having it already!
- panel stays closed if closed, open if open
0.5.1
----
- Lure 4.1.0 compatibility
- log fixes
- spawn fixes
0.6.0
----
- custom text color (bbcode qol)
- experimental color bug bbcode
- better (actually somewhat working) bbcode filtering
0.6.1
----
- menu doesn't auto-open if it was closed
0.7.0
----
- update to webfishing 1.10
- bbcode stuff only to lucystools users, color bug was patched
- LucysLib 0.1.0 dependency
- custom lobby code

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@ -1,146 +1,62 @@
extends Control
var MANAGER
var MANAGER = null
const LucysLib_t = preload("res://mods/LucysLib/main.gd")
const BBCode_t = preload("res://mods/LucysLib/bbcode.gd")
func setup():
if MANAGER.DEBUG: print("[LUCYSTOOLS MENU] Setup...")
get_node("%lucy_punchback").pressed = MANAGER.do_punchback
get_node("%lucy_servername").text = MANAGER.custom_server_name
get_node("%lucy_servername_preview").bbcode_text = MANAGER.custom_server_name
get_node("%lucy_servermsg").text = MANAGER.server_join_message
var srv_m_bb: BBCode_t.BBCodeTag = MANAGER.LucysLib.BBCode.parse_bbcode_text(MANAGER.server_join_message)
get_node("%lucy_servermsg_preview").bbcode_text = srv_m_bb.get_full(MANAGER.allowed_bb)
get_node("%lucy_servermsg_preview2").bbcode_text = srv_m_bb.get_stripped()
get_node("%lucy_chatcolor_bool").pressed = MANAGER.custom_color_enabled
get_node("%lucy_chatcolor").color = Color(MANAGER.custom_color)
get_node("%lucy_chatcolor_bool2").pressed = MANAGER.custom_text_color_enabled
get_node("%lucy_chatcolor2").color = Color(MANAGER.custom_text_color)
get_node("%lucy_lobbycode").text = MANAGER.custom_lobbycode
get_node("%lucy_name").text = MANAGER.custom_name
var tag_container = get_node("%bbcode_tags")
var new_btn
for v in BBCode_t.TAG_TYPE.values():
if v == BBCode_t.TAG_TYPE.ROOT or v == BBCode_t.TAG_TYPE.NULL: continue
new_btn = CheckBox.new()
new_btn.text = BBCode_t.TAG_TYPE.keys()[v]
new_btn.connect("pressed",self,"_tags_changed")
tag_container.add_child(new_btn)
update()
func update():
if MANAGER.DEBUG: print("[LUCYSTOOLS MENU] Update...")
var tag_type
for tag_btn in get_node("%bbcode_tags").get_children():
tag_type = BBCode_t.TAG_TYPE[tag_btn.text]
tag_btn.pressed = tag_type in MANAGER.allowed_bb
if MANAGER.DEBUG: print("[LUCYSTOOLS M UPDATE] " + tag_btn.text + " " + str(tag_type) + " " + str(tag_btn.pressed))
_on_lucy_name_text_changed(MANAGER.custom_name)
func _tags_changed():
if MANAGER.DEBUG: print("[LUCYSTOOLS MENU] Tags changed...")
var tag_type
var allowed = []
for tag_btn in get_node("%bbcode_tags").get_children():
tag_type = BBCode_t.TAG_TYPE[tag_btn.text]
if tag_btn.pressed: allowed.append(tag_type)
if MANAGER.DEBUG: print("[LUCYSTOOLS M _TAGS_CHANGED]" + tag_btn.text + " " + str(tag_type) + " " + str(tag_btn.pressed))
MANAGER.allowed_bb = allowed
func _on_lucy_name_text_changed(new_text):
if MANAGER.DEBUG: print("[LUCYSTOOLS MENU] Name text changed...")
var result: BBCode_t.BBCodeTag = MANAGER.LucysLib.BBCode.parse_bbcode_text(new_text)
var net_name = Network.STEAM_USERNAME.replace("[", "").replace("]", "")
var good = result.get_stripped() == net_name
get_node("%lucy_name_preview").bbcode_text = result.get_full(MANAGER.allowed_bb)
get_node("%lucy_namegood").bbcode_text = "[color=green]Good[/color]" if good else "[color=red]Bad[/color]"
MANAGER.custom_name_enabled = good
MANAGER.custom_name = new_text if good else ""
func setup(manager):
MANAGER = manager
get_node("%lucy_bbcode").pressed = manager.allow_bbcode
get_node("%lucy_punchback").pressed = manager.do_punchback
get_node("%lucy_servername").text = manager.custom_server_name
get_node("%lucy_servermsg").text = manager.server_join_message
get_node("%lucy_fpackets").value = manager.frame_packets
get_node("%lucy_bpackets").value = manager.bulk_packets
get_node("%lucy_binterval").value = manager.bulk_interval
get_node("%lucy_finterval").value = manager.full_interval
func _ready():
print("[LUCYSTOOLS] Menu Ready")
MANAGER = $"/root/LucyLucysTools"
visible = MANAGER.lucys_menu_visible
var can_spawn = (Network.GAME_MASTER or Network.PLAYING_OFFLINE) and MANAGER.ingame
get_node("%lucy_raincloud").disabled = not can_spawn
get_node("%lucy_meteor").disabled = not can_spawn
get_node("%lucy_void").disabled = not can_spawn
get_node("%lucy_freezerain").disabled = not can_spawn
get_node("%lucy_clearrain").disabled = not can_spawn
get_node("%lucy_clearmeteor").disabled = not can_spawn
get_node("%lucy_lobbyrefresh").disabled = not can_spawn
print("[LUCY] Menu Ready")
func _input(event):
if event is InputEventKey and event.scancode == KEY_F5 && event.pressed:
visible = !visible
print("[LUCYSTOOLS] Menu visble: ", visible)
MANAGER.lucys_menu_visible = visible
print("[LUCY] Menu visble: ", visible)
if event is InputEventKey and event.scancode == KEY_F6 && event.pressed:
var name = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "name")
var lname = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "lobby_name")
var nm = Steam.getNumLobbyMembers(Network.STEAM_LOBBY_ID)
var code = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "code")
var type = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "type")
var bbname = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "bbcode_lobby_name")
var lobby_dat = {"name": name, "lobby_name":lname, "bbcode_lobby_name":bbname, "nm": nm, "code": code, "type": type}
print("[LUCYSTOOLS] LOBBY ", lobby_dat)
var lobby_dat = {"name": name, "nm": nm, "code": code, "type": type}
print("[LUCY] LOBBY ", lobby_dat)
func _on_lucy_bbcode_toggled(button_pressed):
MANAGER.allow_bbcode = button_pressed
func _on_lucy_punchback_toggled(button_pressed):
MANAGER.do_punchback = button_pressed
func _on_lucy_servername_text_changed(new_text):
get_node("%lucy_servername_preview").bbcode_text = new_text
MANAGER.custom_server_name = new_text
func _on_lucy_servermsg_text_changed(new_text):
var srv_m_bb: BBCode_t.BBCodeTag = MANAGER.LucysLib.BBCode.parse_bbcode_text(new_text)
get_node("%lucy_servermsg_preview").bbcode_text = srv_m_bb.get_full(MANAGER.allowed_bb)
get_node("%lucy_servermsg_preview2").bbcode_text = srv_m_bb.get_stripped()
MANAGER.server_join_message = new_text
func _on_lucy_chatcolor_bool_toggled(button_pressed):
MANAGER.custom_color_enabled = button_pressed
func _on_lucy_chatcolor_color_changed(color):
MANAGER.custom_color = color
func _on_lucy_chatcolor_bool2_toggled(button_pressed):
MANAGER.custom_text_color_enabled = button_pressed
func _on_lucy_chatcolor2_color_changed(color):
MANAGER.custom_text_color = color
func _on_lucy_intbbcode_toggled(button_pressed):
MANAGER.allow_intrusive_bbcode = button_pressed
func _on_lucy_bug_bb_toggled(button_pressed):
MANAGER.bug_bbcode = button_pressed
func _on_lucy_srv_bbcode_toggled(button_pressed):
if (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
MANAGER.srv_bbcode = button_pressed
func _on_lucy_lobbycode_text_changed(new_text):
MANAGER.custom_lobbycode = new_text
func _on_lucy_fpackets_value_changed(value):
MANAGER.frame_packets = value
func _on_lucy_bpackets_value_changed(value):
MANAGER.bulk_packets = value
func _on_lucy_binterval_value_changed(value):
MANAGER.bulk_interval = value
func _on_lucy_finterval_value_changed(value):
MANAGER.full_interval = value
func _on_lucy_raincloud_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
print("[LUCYSTOOLS] Spawning raincloud")
if not MANAGER.ingame: return
print("[LUCY] Spawning raincloud")
var player = MANAGER.get_player()
var pos = Vector3(player.global_transform.origin.x, 42, player.global_transform.origin.z)
var zone = player.current_zone
Network._sync_create_actor("raincloud", pos, zone, - 1, Network.STEAM_ID)
func _on_lucy_meteor_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
if get_tree().get_nodes_in_group("meteor").size() > 10: return
print("[LUCYSTOOLS] Spawning meteor")
if not MANAGER.ingame: return
print("[LUCY] Spawning meteor")
var player_pos = MANAGER.get_player().global_transform.origin
var dist = INF
var point = null
@ -154,45 +70,17 @@ func _on_lucy_meteor_pressed():
Network._sync_create_actor("fish_spawn_alien", pos, zone, - 1, Network.STEAM_ID)
func _on_lucy_freezerain_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
print("[LUCYSTOOLS] Freezing rain")
if not MANAGER.ingame or not Network.GAME_MASTER: return
print("[LUCY] Freezing rain")
for cloud in get_tree().get_nodes_in_group("raincloud"):
if cloud.controlled == true:
cloud.speed = 0
cloud.decay = false
func _on_lucy_clearrain_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
print("[LUCYSTOOLS] Clearing rain")
if not MANAGER.ingame or not Network.GAME_MASTER: return
print("[LUCY] Clearing rain")
for cloud in get_tree().get_nodes_in_group("raincloud"):
cloud._deinstantiate(true)
func _on_lucy_clearchat_pressed():
Network._wipe_chat()
Network.emit_signal("_chat_update")
func _on_lucy_clearmeteor_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
print("[LUCYSTOOLS] Clearing meteor")
for meteor in get_tree().get_nodes_in_group("meteor"):
meteor._deinstantiate(true)
func _on_lucy_void_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
if get_tree().get_nodes_in_group("void_portal").size() > 10: return
print("[LUCYSTOOLS] Spawning void")
var player_pos = MANAGER.get_player().global_transform.origin
var dist = INF
var point = null
for n in get_tree().get_nodes_in_group("hidden_spot"):
var node_dist = n.global_transform.origin.distance_to(player_pos)
if node_dist < dist:
dist = node_dist
point = n
var zone = "main_zone"
var pos = point.global_transform.origin
Network._sync_create_actor("void_portal", pos, zone, - 1, Network.STEAM_ID)
func _on_lucy_lobbyrefresh_pressed():
if not MANAGER.ingame or (not Network.GAME_MASTER and not Network.PLAYING_OFFLINE): return
MANAGER.inject_lobby_data(1,Network.STEAM_LOBBY_ID)

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@ -4,376 +4,236 @@
[node name="lucys_menu" type="Control"]
margin_right = 800.0
margin_bottom = 400.0
margin_bottom = 329.0
script = ExtResource( 1 )
[node name="PanelContainer" type="PanelContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = 150.0
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
margin_left = 7.0
margin_top = 7.0
margin_right = 793.0
margin_bottom = 543.0
margin_bottom = 322.0
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer"]
margin_right = 786.0
margin_bottom = 14.0
text = "Lucy's Options 0.7.0 - F5 to Toggle Menu"
text = "Lucy's Options - F5 to Toggle Menu"
[node name="HSeparator" type="HSeparator" parent="PanelContainer/VBoxContainer"]
margin_top = 18.0
margin_right = 786.0
margin_bottom = 22.0
[node name="Label4" type="Label" parent="PanelContainer/VBoxContainer"]
[node name="HFlowContainer" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 26.0
margin_right = 786.0
margin_bottom = 40.0
text = "BBCode is only visible to LucysTools-compatible users. Allowed BBCode tags:"
margin_bottom = 66.0
rect_pivot_offset = Vector2( -141, -49 )
[node name="bbcode_tags" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer"]
margin_top = 13.0
margin_right = 286.0
margin_bottom = 27.0
text = "Allow BBCode in Chat (start message with %)"
[node name="lucy_bbcode" type="CheckButton" parent="PanelContainer/VBoxContainer/HFlowContainer"]
unique_name_in_owner = true
margin_top = 44.0
margin_left = 290.0
margin_right = 366.0
margin_bottom = 40.0
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer"]
margin_left = 370.0
margin_top = 13.0
margin_right = 505.0
margin_bottom = 27.0
text = "Punch back on Punch"
[node name="lucy_punchback" type="CheckButton" parent="PanelContainer/VBoxContainer/HFlowContainer"]
unique_name_in_owner = true
margin_left = 509.0
margin_right = 585.0
margin_bottom = 40.0
[node name="HFlowContainer4" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 70.0
margin_right = 786.0
margin_bottom = 44.0
margin_bottom = 94.0
rect_pivot_offset = Vector2( -141, -49 )
[node name="HSeparator2" type="HSeparator" parent="PanelContainer/VBoxContainer"]
margin_top = 48.0
margin_right = 786.0
margin_bottom = 52.0
[node name="HFlowContainer" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 56.0
margin_right = 786.0
margin_bottom = 80.0
rect_pivot_offset = Vector2( -141, -49 )
[node name="Label5" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer"]
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer4"]
margin_top = 5.0
margin_right = 135.0
margin_bottom = 19.0
text = "Punch back on Punch"
[node name="lucy_punchback" type="CheckBox" parent="PanelContainer/VBoxContainer/HFlowContainer"]
unique_name_in_owner = true
margin_left = 139.0
margin_right = 163.0
margin_bottom = 24.0
[node name="HSeparator3" type="HSeparator" parent="PanelContainer/VBoxContainer"]
margin_top = 84.0
margin_right = 786.0
margin_bottom = 88.0
[node name="HFlowContainer3" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 92.0
margin_right = 786.0
margin_bottom = 116.0
rect_pivot_offset = Vector2( -141, -49 )
[node name="Label5" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer3"]
margin_top = 5.0
margin_right = 127.0
margin_bottom = 19.0
text = "Custom Lobby Code"
[node name="lucy_lobbycode" type="LineEdit" parent="PanelContainer/VBoxContainer/HFlowContainer3"]
unique_name_in_owner = true
margin_left = 131.0
margin_right = 786.0
margin_bottom = 24.0
size_flags_horizontal = 3
max_length = 6
expand_to_text_length = true
placeholder_text = "Code (1-6 characters)"
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer"]
margin_top = 120.0
margin_right = 786.0
margin_bottom = 134.0
text = "Custom Server Name - Shown without BBCode for normal users"
[node name="HFlowContainer4" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 138.0
margin_right = 786.0
margin_bottom = 162.0
rect_pivot_offset = Vector2( -141, -49 )
text = "Custom Server Name"
[node name="lucy_servername" type="LineEdit" parent="PanelContainer/VBoxContainer/HFlowContainer4"]
unique_name_in_owner = true
margin_right = 786.0
margin_left = 139.0
margin_right = 197.0
margin_bottom = 24.0
size_flags_horizontal = 3
expand_to_text_length = true
placeholder_text = "Name"
[node name="HFlowContainer6" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 166.0
margin_right = 786.0
margin_bottom = 180.0
rect_pivot_offset = Vector2( -141, -49 )
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer6"]
margin_right = 144.0
margin_bottom = 14.0
text = "Server Name Preview: "
[node name="lucy_servername_preview" type="RichTextLabel" parent="PanelContainer/VBoxContainer/HFlowContainer6"]
unique_name_in_owner = true
margin_left = 148.0
margin_right = 786.0
margin_bottom = 14.0
size_flags_horizontal = 3
bbcode_enabled = true
bbcode_text = "'s Lobby"
text = "'s Lobby"
scroll_active = false
[node name="HSeparator4" type="HSeparator" parent="PanelContainer/VBoxContainer"]
margin_top = 184.0
margin_right = 786.0
margin_bottom = 188.0
[node name="Label3" type="Label" parent="PanelContainer/VBoxContainer"]
margin_top = 192.0
margin_right = 786.0
margin_bottom = 206.0
text = "Server Join Message - Will be shown without BBCode for people without LucysTools"
[node name="HFlowContainer5" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 210.0
margin_top = 98.0
margin_right = 786.0
margin_bottom = 234.0
margin_bottom = 122.0
rect_pivot_offset = Vector2( -141, -49 )
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer5"]
margin_top = 5.0
margin_right = 127.0
margin_bottom = 19.0
text = "Server Join Message"
[node name="lucy_servermsg" type="LineEdit" parent="PanelContainer/VBoxContainer/HFlowContainer5"]
unique_name_in_owner = true
margin_right = 786.0
margin_left = 131.0
margin_right = 189.0
margin_bottom = 24.0
size_flags_horizontal = 3
expand_to_text_length = true
placeholder_text = "Message"
[node name="HFlowContainer7" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 238.0
margin_right = 786.0
margin_bottom = 252.0
rect_pivot_offset = Vector2( -141, -49 )
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer7"]
margin_right = 109.0
margin_bottom = 14.0
text = "Normal Preview: "
[node name="lucy_servermsg_preview" type="RichTextLabel" parent="PanelContainer/VBoxContainer/HFlowContainer7"]
unique_name_in_owner = true
margin_left = 113.0
margin_right = 786.0
margin_bottom = 14.0
size_flags_horizontal = 3
bbcode_enabled = true
scroll_active = false
[node name="HFlowContainer10" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 256.0
margin_right = 786.0
margin_bottom = 270.0
rect_pivot_offset = Vector2( -141, -49 )
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer10"]
margin_right = 97.0
margin_bottom = 14.0
text = "Lame Preview: "
[node name="lucy_servermsg_preview2" type="RichTextLabel" parent="PanelContainer/VBoxContainer/HFlowContainer10"]
unique_name_in_owner = true
margin_left = 101.0
margin_right = 786.0
margin_bottom = 14.0
size_flags_horizontal = 3
bbcode_enabled = true
scroll_active = false
[node name="HSeparator5" type="HSeparator" parent="PanelContainer/VBoxContainer"]
margin_top = 274.0
margin_right = 786.0
margin_bottom = 278.0
[node name="HFlowContainer8" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 282.0
margin_right = 786.0
margin_bottom = 306.0
rect_pivot_offset = Vector2( -141, -49 )
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer8"]
margin_top = 5.0
margin_right = 157.0
margin_bottom = 19.0
text = "Chat Name Color (global)"
[node name="lucy_chatcolor_bool" type="CheckBox" parent="PanelContainer/VBoxContainer/HFlowContainer8"]
unique_name_in_owner = true
margin_left = 161.0
margin_right = 231.0
margin_bottom = 24.0
text = "Enable"
[node name="lucy_chatcolor" type="ColorPickerButton" parent="PanelContainer/VBoxContainer/HFlowContainer8"]
unique_name_in_owner = true
margin_left = 235.0
margin_right = 277.0
margin_bottom = 24.0
rect_min_size = Vector2( 42, 0 )
edit_alpha = false
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer8"]
margin_left = 281.0
margin_top = 5.0
margin_right = 475.0
margin_bottom = 19.0
text = " Chat Text Color (LucysTools)"
[node name="lucy_chatcolor_bool2" type="CheckBox" parent="PanelContainer/VBoxContainer/HFlowContainer8"]
unique_name_in_owner = true
margin_left = 479.0
margin_right = 549.0
margin_bottom = 24.0
text = "Enable"
[node name="lucy_chatcolor2" type="ColorPickerButton" parent="PanelContainer/VBoxContainer/HFlowContainer8"]
unique_name_in_owner = true
margin_left = 553.0
margin_right = 595.0
margin_bottom = 24.0
rect_min_size = Vector2( 42, 0 )
edit_alpha = false
[node name="HFlowContainer9" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 310.0
margin_right = 786.0
margin_bottom = 324.0
rect_pivot_offset = Vector2( -141, -49 )
hint_tooltip = "Must match Steam username"
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HFlowContainer9"]
margin_right = 348.0
margin_bottom = 14.0
text = "Custom Name - Must match Steam Name (LucysTools)"
[node name="lucy_namegood" type="RichTextLabel" parent="PanelContainer/VBoxContainer/HFlowContainer9"]
unique_name_in_owner = true
margin_left = 352.0
margin_right = 402.0
margin_bottom = 14.0
rect_min_size = Vector2( 50, 0 )
bbcode_enabled = true
bbcode_text = "[color=green]Good[/color]"
text = "Good"
scroll_active = false
[node name="lucy_name" type="LineEdit" parent="PanelContainer/VBoxContainer"]
unique_name_in_owner = true
margin_top = 328.0
margin_right = 786.0
margin_bottom = 352.0
expand_to_text_length = true
placeholder_text = "Name"
[node name="lucy_name_preview" type="RichTextLabel" parent="PanelContainer/VBoxContainer"]
unique_name_in_owner = true
margin_top = 356.0
margin_right = 786.0
margin_bottom = 371.0
rect_min_size = Vector2( 0, 15 )
size_flags_horizontal = 3
bbcode_enabled = true
bbcode_text = "If you see this, modify your custom name"
text = "If you see this, modify your custom name"
scroll_active = false
[node name="HSeparator6" type="HSeparator" parent="PanelContainer/VBoxContainer"]
margin_top = 375.0
margin_right = 786.0
margin_bottom = 379.0
[node name="HFlowContainer2" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 383.0
margin_top = 126.0
margin_right = 786.0
margin_bottom = 403.0
[node name="lucy_clearchat" type="Button" parent="PanelContainer/VBoxContainer/HFlowContainer2"]
margin_right = 76.0
margin_bottom = 20.0
hint_tooltip = "Clears game chat (for you only)"
text = "Clear Chat"
[node name="lucy_lobbyrefresh" type="Button" parent="PanelContainer/VBoxContainer/HFlowContainer2"]
unique_name_in_owner = true
margin_left = 80.0
margin_right = 180.0
margin_bottom = 20.0
text = "Update Lobby"
margin_bottom = 146.0
[node name="lucy_raincloud" type="Button" parent="PanelContainer/VBoxContainer/HFlowContainer2"]
unique_name_in_owner = true
margin_left = 184.0
margin_right = 267.0
margin_right = 118.0
margin_bottom = 20.0
text = "Spawn Rain"
text = "Spawn Raincloud"
[node name="lucy_meteor" type="Button" parent="PanelContainer/VBoxContainer/HFlowContainer2"]
unique_name_in_owner = true
margin_left = 271.0
margin_right = 373.0
margin_left = 122.0
margin_right = 224.0
margin_bottom = 20.0
text = "Spawn Meteor"
[node name="lucy_void" type="Button" parent="PanelContainer/VBoxContainer/HFlowContainer2"]
unique_name_in_owner = true
margin_left = 377.0
margin_right = 461.0
margin_bottom = 20.0
text = "Spawn Void"
[node name="lucy_freezerain" type="Button" parent="PanelContainer/VBoxContainer/HFlowContainer2"]
unique_name_in_owner = true
margin_left = 465.0
margin_right = 551.0
margin_left = 228.0
margin_right = 314.0
margin_bottom = 20.0
text = "Freeze Rain"
[node name="lucy_clearrain" type="Button" parent="PanelContainer/VBoxContainer/HFlowContainer2"]
unique_name_in_owner = true
margin_left = 555.0
margin_right = 630.0
margin_left = 318.0
margin_right = 393.0
margin_bottom = 20.0
text = "Clear Rain"
[node name="lucy_clearmeteor" type="Button" parent="PanelContainer/VBoxContainer/HFlowContainer2"]
unique_name_in_owner = true
margin_left = 634.0
margin_right = 728.0
margin_bottom = 20.0
text = "Clear Meteor"
[node name="HSeparator2" type="HSeparator" parent="PanelContainer/VBoxContainer"]
margin_top = 150.0
margin_right = 786.0
margin_bottom = 154.0
[node name="HSplitContainer" type="HSplitContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 158.0
margin_right = 786.0
margin_bottom = 182.0
split_offset = 100
[node name="HFlowContainer3" type="HFlowContainer" parent="PanelContainer/VBoxContainer/HSplitContainer"]
margin_right = 218.0
margin_bottom = 24.0
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HSplitContainer/HFlowContainer3"]
margin_top = 5.0
margin_right = 118.0
margin_bottom = 19.0
text = "Per Frame Packets"
[node name="lucy_fpackets" type="SpinBox" parent="PanelContainer/VBoxContainer/HSplitContainer/HFlowContainer3"]
unique_name_in_owner = true
margin_left = 122.0
margin_right = 196.0
margin_bottom = 24.0
max_value = 256.0
value = 32.0
rounded = true
allow_greater = true
[node name="HFlowContainer" type="HFlowContainer" parent="PanelContainer/VBoxContainer/HSplitContainer"]
margin_left = 230.0
margin_right = 786.0
margin_bottom = 24.0
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/HSplitContainer/HFlowContainer"]
margin_top = 5.0
margin_right = 116.0
margin_bottom = 19.0
text = "Bulk Read Packets"
[node name="lucy_bpackets" type="SpinBox" parent="PanelContainer/VBoxContainer/HSplitContainer/HFlowContainer"]
unique_name_in_owner = true
margin_left = 120.0
margin_right = 194.0
margin_bottom = 24.0
max_value = 4096.0
value = 128.0
rounded = true
allow_greater = true
[node name="HSplitContainer2" type="HSplitContainer" parent="PanelContainer/VBoxContainer"]
margin_top = 186.0
margin_right = 786.0
margin_bottom = 210.0
split_offset = 100
[node name="HFlowContainer3" type="HFlowContainer" parent="PanelContainer/VBoxContainer/HSplitContainer2"]
margin_right = 216.0
margin_bottom = 24.0
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HSplitContainer2/HFlowContainer3"]
margin_top = 5.0
margin_right = 116.0
margin_bottom = 19.0
text = "Bulk Read Interval"
[node name="lucy_binterval" type="SpinBox" parent="PanelContainer/VBoxContainer/HSplitContainer2/HFlowContainer3"]
unique_name_in_owner = true
margin_left = 120.0
margin_right = 194.0
margin_bottom = 24.0
max_value = 120.0
step = 0.05
value = 0.8
allow_greater = true
[node name="HFlowContainer" type="HFlowContainer" parent="PanelContainer/VBoxContainer/HSplitContainer2"]
margin_left = 228.0
margin_right = 786.0
margin_bottom = 24.0
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/HSplitContainer2/HFlowContainer"]
margin_top = 5.0
margin_right = 111.0
margin_bottom = 19.0
text = "Full Read Interval"
[node name="lucy_finterval" type="SpinBox" parent="PanelContainer/VBoxContainer/HSplitContainer2/HFlowContainer"]
unique_name_in_owner = true
margin_left = 115.0
margin_right = 189.0
margin_bottom = 24.0
max_value = 120.0
step = 0.05
value = 6.4
allow_greater = true
[connection signal="toggled" from="PanelContainer/VBoxContainer/HFlowContainer/lucy_bbcode" to="." method="_on_lucy_bbcode_toggled"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/HFlowContainer/lucy_punchback" to="." method="_on_lucy_punchback_toggled"]
[connection signal="text_changed" from="PanelContainer/VBoxContainer/HFlowContainer3/lucy_lobbycode" to="." method="_on_lucy_lobbycode_text_changed"]
[connection signal="text_changed" from="PanelContainer/VBoxContainer/HFlowContainer4/lucy_servername" to="." method="_on_lucy_servername_text_changed"]
[connection signal="text_changed" from="PanelContainer/VBoxContainer/HFlowContainer5/lucy_servermsg" to="." method="_on_lucy_servermsg_text_changed"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/HFlowContainer8/lucy_chatcolor_bool" to="." method="_on_lucy_chatcolor_bool_toggled"]
[connection signal="color_changed" from="PanelContainer/VBoxContainer/HFlowContainer8/lucy_chatcolor" to="." method="_on_lucy_chatcolor_color_changed"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/HFlowContainer8/lucy_chatcolor_bool2" to="." method="_on_lucy_chatcolor_bool2_toggled"]
[connection signal="color_changed" from="PanelContainer/VBoxContainer/HFlowContainer8/lucy_chatcolor2" to="." method="_on_lucy_chatcolor2_color_changed"]
[connection signal="text_changed" from="PanelContainer/VBoxContainer/lucy_name" to="." method="_on_lucy_name_text_changed"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/HFlowContainer2/lucy_clearchat" to="." method="_on_lucy_clearchat_pressed"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/HFlowContainer2/lucy_lobbyrefresh" to="." method="_on_lucy_lobbyrefresh_pressed"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/HFlowContainer2/lucy_raincloud" to="." method="_on_lucy_raincloud_pressed"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/HFlowContainer2/lucy_meteor" to="." method="_on_lucy_meteor_pressed"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/HFlowContainer2/lucy_void" to="." method="_on_lucy_void_pressed"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/HFlowContainer2/lucy_freezerain" to="." method="_on_lucy_freezerain_pressed"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/HFlowContainer2/lucy_clearrain" to="." method="_on_lucy_clearrain_pressed"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/HFlowContainer2/lucy_clearmeteor" to="." method="_on_lucy_clearmeteor_pressed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/HSplitContainer/HFlowContainer3/lucy_fpackets" to="." method="_on_lucy_fpackets_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/HSplitContainer/HFlowContainer/lucy_bpackets" to="." method="_on_lucy_bpackets_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/HSplitContainer2/HFlowContainer3/lucy_binterval" to="." method="_on_lucy_binterval_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/HSplitContainer2/HFlowContainer/lucy_finterval" to="." method="_on_lucy_finterval_value_changed"]

View File

@ -1,200 +1,63 @@
extends Node
const LucysLib_t = preload("res://mods/LucysLib/main.gd")
var LucysLib: LucysLib_t
const BBCode_t = preload("res://mods/LucysLib/bbcode.gd")
const NetManager_t := preload("res://mods/LucysLib/net.gd")
const LUCYS_MENU_SCENE = preload("res://mods/Lucy.LucysTools/lucys_menu.tscn")
var lucys_menu = null
onready var root = get_tree().root
var custom_name_enabled: bool = false
var do_punchback = false setget set_punchback
var allow_bbcode = false setget set_bbcode
var custom_server_name = "" setget set_server_name
var server_join_message = "[color=#5BCEFA]TRAN[/color][color=#F5A9B8]S RIG[/color][color=#ffffff]HTS![/color]" setget set_join_message
var frame_packets = 50 setget set_frame_packets
var bulk_packets = 200 setget set_bulk_packets
var bulk_interval = 1 setget set_bulk_interval
var full_interval = 5 setget set_full_interval
# Patched Network vars
# var LUCY_PACKETS_READ = 0
# var LUCY_BULK_FULL_TIMER = 0
# var LUCY_FRAME_PACKETS = 32
# var LUCY_BULK_PACKETS = 128
# var LUCY_BULK_INTERVAL = 0.8
# var LUCY_BULK_FULL_INTERVAL = 6.4
# var LUCY_CHAT_BBCODE
# var LUCY_SRV_NAME
# var LUCY_PUNCHED_ME
var ingame = false
# config options
var do_punchback: bool = false
var custom_server_name: String = ""
var server_join_message: String = "[color=#5BCEFA]TRAN[/color][color=#F5A9B8]S RIG[/color][color=#ffffff]HTS![/color]"
var custom_color_enabled: bool = false
var custom_color: Color = Color("009cd0") setget set_custom_color
var log_messages: bool = false setget set_log_messages
var custom_name: String = ""
var DEBUG: bool = false setget set_DEBUG
var custom_text_color: Color = Color("00ff00")
var custom_text_color_enabled: bool = false
var lucys_menu_visible: bool = true
var allowed_bb: Array = BBCode_t.DEFAULT_ALLOWED_TYPES setget set_allowed_bb
var custom_lobbycode: String = ""
const SAVE_KEYS = [
"do_punchback", "allowed_bb",
"custom_server_name", "server_join_message",
"custom_color_enabled", "custom_color",
"log_messages", "custom_name",
"DEBUG", "custom_text_color",
"custom_text_color_enabled",
"lucys_menu_visible", "custom_lobbycode"
]
func bbcode_changes():
if lucys_menu != null: lucys_menu.update()
func set_allowed_bb(val):
var f = []
for v in val:
if v == BBCode_t.TAG_TYPE.NULL or v == BBCode_t.TAG_TYPE.ROOT:
continue
if v in BBCode_t.TAG_TYPE.values():
f.append(v)
allowed_bb = f
LucysLib.ALLOWED_TAG_TYPES = f
bbcode_changes()
func set_custom_color(val):
custom_color = Color(val) if Color(val) != Color("d5aa73") else Color("739ed5")
custom_color.a = 1
func set_log_messages(val):
log_messages = val
LucysLib.LOG_MESSAGES = val
func set_DEBUG(val):
DEBUG = val
LucysLib.DEBUG = val
LucysLib.NetManager.DEBUG = val
LucysLib.BBCode.DEBUG = val
func get_user_color() -> Color:
var base_color = Color(Globals.cosmetic_data[PlayerData.cosmetics_equipped["primary_color"]]["file"].main_color) * Color(0.95, 0.9, 0.9)
var color = custom_color if custom_color_enabled else base_color
return color
# intercept player message send
# we just take over - replicate as
# much as i can be bothered to
func process_message(text: String, local: bool, player, playerhud):
if DEBUG:
var thing = {"text":text,"local":local,"player":player,"playerhud":playerhud,"custom_name":custom_name}
print("[LUCYSTOOLS process_message] ", thing)
# is this a host message? (no username)
if text.begins_with("%") and (Network.GAME_MASTER or Network.PLAYING_OFFLINE):
text = text.trim_prefix("%")
var msg := LucysLib.BBCode.parse_bbcode_text(text)
LucysLib.send_message(msg, Color.aqua, false, null, "peers")
return
# i don't know why the wag stuff toggles multiple times
# and applies anywhere in string
# i'm doing it once.
if "/wag" in text:
PlayerData.emit_signal("_wag_toggle")
text.replace("/wag","")
# /me has to be at beginning because i say so
var colon: bool = true
if text.begins_with("/me "):
colon = false
text = text.trim_prefix("/me ")
# process message into bbcode nodes
var msg := LucysLib.BBCode.parse_bbcode_text(text)
# clamp transparency
if not (Network.GAME_MASTER or Network.PLAYING_OFFLINE):
LucysLib.BBCode.clamp_alpha(msg, 0.7)
# get drunk params
var drunk_chance := 0.0
var drunk_max := 0
if is_instance_valid(player):
drunk_chance = 0.13 * player.drunk_tier
drunk_max = player.drunk_tier
# spoken text is gonna have different drunk text
# i don't want to think about this more
# get bbcode tag so it can get sent to the
# same function at least
# maybe i'll just add a toggle for hicc
var spoken_msg := LucysLib.BBCode.parse_bbcode_text(msg.get_stripped())
drunk_text_add(msg, drunk_chance, drunk_max, false)
drunk_text_add(spoken_msg, drunk_chance, drunk_max, true)
# add text color if it exists
if custom_text_color_enabled:
var col_tag: BBCode_t.BBCodeColorTag = BBCode_t.tag_creator(BBCode_t.TAG_TYPE.color, "")
col_tag.color = custom_text_color
col_tag.inner = [msg]
msg = col_tag
# prefix endcap suffix stuff
if colon:
msg.inner.push_front("%u: ")
else:
msg.inner.push_front("(%u ")
msg.inner.push_back(")")
var name := LucysLib.BBCode.parse_bbcode_text(custom_name) if custom_name_enabled else null
if DEBUG:
print("[LUCYSTOOLS process_message] ", {"name":name,"msg":msg})
LucysLib.send_message(msg, get_user_color(), local, name, "peers")
var spoken_text := spoken_msg.get_stripped()
if colon and spoken_text != "": playerhud.emit_signal("_message_sent", spoken_text)
# drunk processing. ouch this sucks
# not quite the same as vanilla
# if people want drunk text that
# works better. i will but. ugh
var line: String = ""
func drunk_text_add(msg: BBCode_t.BBCodeTag, drunk_chance: float, drunk_max: int, do_hicc: bool):
for index in msg.inner.size():
if msg.inner[index] is BBCode_t.BBCodeTag:
drunk_text_add(msg.inner[index], drunk_chance, drunk_max, do_hicc)
else:
var lines = msg.inner[index].split(" ")
var new: String = ""
var linei: int = 0
for line in lines:
for i in drunk_max:
if randf() >= drunk_chance or line == "": break
var d_effect = randi() % 5
var slot = randi() % line.length()
match d_effect:
0, 1: line = line.insert(slot, line[slot])
2: line = line.insert(slot, "'")
3: line = line.insert(slot, ",")
4:
if do_hicc: line = line.insert(slot, " -*HICC*- ")
break
if linei > 0: new += " "
linei += 1
new += line
msg.inner[index] = new
func process_packet_player_punch(DATA, PACKET_SENDER, from_host) -> bool:
# lucy punchback :3
if not DATA.has("nya"): punched(PACKET_SENDER, DATA["punch_type"])
# still get punched!
return false
func set_punchback(punchback):
do_punchback = punchback
func set_bbcode(bbcode):
allow_bbcode = bbcode
Network.LUCY_CHAT_BBCODE = bbcode
func set_server_name(name):
custom_server_name = name
Network.LUCY_SRV_NAME = name
func set_join_message(msg):
server_join_message = msg
func set_frame_packets(val):
frame_packets = val
Network.LUCY_FRAME_PACKETS = val
func set_bulk_packets(val):
bulk_packets = val
Network.LUCY_BULK_PACKETS = val
func set_bulk_interval(val):
bulk_interval = val
Network.LUCY_BULK_INTERVAL = val
Network.BULK_PACKET_READ_TIMER = 0
func set_full_interval(val):
full_interval = val
Network.LUCY_BULK_FULL_INTERVAL = val
Network.LUCY_BULK_FULL_TIMER = 0
func _ready():
print("[LUCY] Loaded LucysTools 0.7.0")
LucysLib = $"/root/LucysLib"
print("[LUCY] Loaded LucysTools")
load_settings()
root.connect("child_entered_tree", self, "_on_enter")
Network.connect("_new_player_join", self, "new_player")
Steam.connect("lobby_created", self, "inject_lobby_data")
LucysLib.register_bb_msg_support()
LucysLib.register_log_msg_support()
LucysLib.NetManager.add_network_processor("player_punch", funcref(self, "process_packet_player_punch"), 10)
func inject_lobby_data(connect, lobby_id):
if connect != 1: return
if custom_server_name != "":
var bb_name := LucysLib.BBCode.parse_bbcode_text(custom_server_name)
Steam.setLobbyData(lobby_id, "bbcode_lobby_name", bb_name.get_full(LucysLib.ALLOWED_TAG_TYPES))
Steam.setLobbyData(lobby_id, "lobby_name", bb_name.get_stripped())
if custom_lobbycode != "":
Steam.setLobbyData(lobby_id, "code", custom_lobbycode)
Network.LOBBY_CODE = custom_lobbycode
PlayerData.connect("_punched", self, "punched")
func get_player() -> Actor:
for p in get_tree().get_nodes_in_group("player"):
@ -202,36 +65,37 @@ func get_player() -> Actor:
return p
return null
func punched(puncher_id, type):
print("[LUCY] punch from ", Network._get_username_from_id(puncher_id))
func punched(from, type):
print("[LUCY] punched!")
if not do_punchback: return
if puncher_id == 0 or puncher_id == Network.STEAM_ID: return
if Network.LUCY_PUNCHED_ME == 0 or Network.LUCY_PUNCHED_ME == Network.STEAM_ID: return
var punched_me = null
for p in get_tree().get_nodes_in_group("player"):
if p.owner_id == Network.LUCY_PUNCHED_ME: punched_me = p
if punched_me == null: return
if punched_me.controlled: return
print("[LUCY] punching back...")
Network._send_P2P_Packet(
{"type": "player_punch", "from_pos": get_player().global_transform.origin, "punch_type": type, "nya": "nya"},
str(puncher_id), 2, Network.CHANNELS.ACTOR_ACTION)
Network.LUCY_PUNCHED_ME = 0
Network._send_P2P_Packet({"type": "player_punch", "from": get_player().global_transform.origin, "player": Network.STEAM_ID, "punch_type": type, "nya": "nya"}, str(punched_me.owner_id), 2)
func new_player(id):
print("[LUCY] new player!")
if server_join_message.empty() or not Network.GAME_MASTER: return
print("[LUCY] sending join message")
var bb_msg := LucysLib.BBCode.parse_bbcode_text(server_join_message)
LucysLib.send_message(bb_msg, Color.aqua, false, null, "peers")
Network._send_message(server_join_message)
func _on_enter(node: Node):
if DEBUG: print("[LUCY] INSTANCING MENU")
if node.name == "main_menu":
lucys_menu = LUCYS_MENU_SCENE.instance()
lucys_menu.MANAGER = self
node.add_child(lucys_menu)
ingame = false
lucys_menu.setup()
lucys_menu.setup(self)
if node.name == "playerhud":
lucys_menu = LUCYS_MENU_SCENE.instance()
lucys_menu.MANAGER = self
node.add_child(lucys_menu)
ingame = true
lucys_menu.setup()
lucys_menu.setup(self)
func load_settings():
print("[LUCY] Loading settings")
@ -241,19 +105,27 @@ func load_settings():
file.close()
var result = parse.result
# trigger setters
for key in result.keys():
if key in SAVE_KEYS: self[key] = result[key]
self.do_punchback = result.do_punchback
self.allow_bbcode = result.allow_bbcode
self.custom_server_name = result.custom_server_name
self.server_join_message = result.server_join_message
self.frame_packets = result.frame_packets
self.bulk_packets = result.bulk_packets
self.bulk_interval = result.bulk_interval
self.full_interval = result.full_interval
func save_settings():
print("[LUCY] Saving settings")
var settings = {}
for key in SAVE_KEYS:
if key in ["custom_color", "custom_text_color"]:
settings[key] = self[key].to_html()
else:
settings[key] = self[key]
var settings = {
"do_punchback": do_punchback,
"allow_bbcode": allow_bbcode,
"custom_server_name": custom_server_name,
"server_join_message": server_join_message,
"frame_packets": frame_packets,
"bulk_packets": bulk_packets,
"bulk_interval": bulk_interval,
"full_interval": full_interval
}
var file = File.new()
if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.WRITE) == OK:
file.store_string(JSON.print(settings))

View File

@ -2,6 +2,6 @@
.vs/
*.user
/local
Makefile
bin/
obj/

7
LucysTools/Config.cs Normal file
View File

@ -0,0 +1,7 @@
using System.Text.Json.Serialization;
namespace LucysTools;
public class Config {
[JsonInclude] public bool SomeSetting = true;
}

View File

@ -14,4 +14,21 @@
<ItemGroup>
<None Include="manifest.json" CopyToOutputDirectory="PreserveNewest"/>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(GDWeavePath)' != ''">
<PropertyGroup>
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))'">true</IsWindows>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">true</IsLinux>
</PropertyGroup>
<Exec
Command="xcopy /Y /I &quot;$(TargetDir)&quot; &quot;$(GDWeavePath)/mods/$(AssemblyName)&quot;"
Condition="'$(IsWindows)' == 'true'"
/>
<Exec
Command="cp -r $(TargetDir) '$(GDWeavePath)/mods/$(AssemblyName)/'"
Condition="'$(IsLinux)' == 'true'"
/>
</Target>
</Project>

View File

@ -8,203 +8,17 @@ namespace LucysTools;
public class Mod : IMod {
public static IModInterface ModInterface;
public Config Config;
public Mod(IModInterface modInterface) {
modInterface.Logger.Information("Lucy was here :3");
ModInterface = modInterface;
modInterface.RegisterScriptMod(new LucysNetFixes());
modInterface.RegisterScriptMod(new LucysChatChanges());
modInterface.RegisterScriptMod(new LucyServerBrowserChanges());
modInterface.RegisterScriptMod(new LucyMainMenuChanges());
}
public void Dispose(){}
}
public record CodeChange {
public required String name;
public required Func<Token, bool>[] multitoken_prefix;
public required Token[] code_to_add;
}
public class LucyServerBrowserChanges: IScriptMod
{
bool IScriptMod.ShouldRun(string path) => path == "res://Scenes/Menus/Main Menu/ServerButton/server_button.gdc";
CodeChange[] changes = {
new CodeChange {
name = "server button arg",
// , age_limit, dated, banned END
multitoken_prefix = new Func<Token, bool>[] {
t => t.Type == TokenType.Comma,
t => t is IdentifierToken {Name: "age_limit"},
t => t.Type == TokenType.Comma,
t => t is IdentifierToken {Name: "dated"},
t => t.Type == TokenType.Comma,
t => t is IdentifierToken {Name: "banned"},
},
// , lucy_display
code_to_add = new Token[] {
new Token(TokenType.Comma),
new IdentifierToken("lucy_display"),
new Token(TokenType.OpAssign),
new ConstantToken(new StringVariant("")),
}
},
new CodeChange {
name = "server button load",
// display_name.replace(']', '')
// END
multitoken_prefix = new Func<Token, bool>[] {
t => t is IdentifierToken {Name: "display_name"},
t => t.Type == TokenType.Period,
t => t is IdentifierToken {Name: "replace"},
t => t.Type == TokenType.ParenthesisOpen,
t => t is ConstantToken {Value:StringVariant{Value:"]"}},
t => t.Type == TokenType.Comma,
t => t is ConstantToken,
t => t.Type == TokenType.ParenthesisClose,
t => t.Type == TokenType.Newline,
},
// if lucy_display != "": display_name = lucy_display
code_to_add = new Token[] {
new Token(TokenType.CfIf),
new IdentifierToken("lucy_display"),
new Token(TokenType.OpNotEqual),
new ConstantToken(new StringVariant("")),
new Token(TokenType.Colon),
new IdentifierToken("display_name"),
new Token(TokenType.OpAssign),
new IdentifierToken("lucy_display"),
new Token(TokenType.Newline, 1),
}
},
};
IEnumerable<Token> IScriptMod.Modify(string path, IEnumerable<Token> tokens)
{
var pending_changes = changes
.Select(c => (c, new MultiTokenWaiter(c.multitoken_prefix)))
.ToList();
// I'm sure there's a better way to do this
// with list comprehension stuff, but my
// C# is too rusty
foreach (var token in tokens) {
var had_change = false;
foreach (var (change, waiter) in pending_changes) {
if (waiter.Check(token)) {
Mod.ModInterface.Logger.Information($"Adding Lucy server button mod {change.name}");
yield return token;
foreach (var t in change.code_to_add) yield return t;
had_change = true;
break;
}
}
if (!had_change) yield return token;
}
}
}
public class LucyMainMenuChanges: IScriptMod
{
bool IScriptMod.ShouldRun(string path) => path == "res://Scenes/Menus/Main Menu/main_menu.gdc";
CodeChange[] changes = {
new CodeChange {
name = "server button lucy_display get",
// if $"%hidenames".pressed: lobby_custom_name = ""
// END
multitoken_prefix = new Func<Token, bool>[] {
t => t.Type == TokenType.CfIf,
t => t.Type == TokenType.Dollar,
t => t is ConstantToken {Value:StringVariant{Value:"%hidenames"}},
t => t.Type == TokenType.Period,
t => t is IdentifierToken {Name: "pressed"},
t => t.Type == TokenType.Colon,
t => t is IdentifierToken {Name: "lobby_custom_name"},
t => t.Type == TokenType.OpAssign,
t => t.Type == TokenType.Constant,
t => t.Type == TokenType.Newline,
},
// var lucy_display = ""
// if not $"%hidenames".pressed:
// lucy_display = Steam.getLobbyData(lobby, "bbcode_lobby_name")
code_to_add = new Token[] {
new Token(TokenType.PrVar),
new IdentifierToken("lucy_display"),
new Token(TokenType.OpAssign),
new ConstantToken(new StringVariant("")),
new Token(TokenType.Newline, 2),
new Token(TokenType.CfIf),
new Token(TokenType.OpNot),
new Token(TokenType.Dollar),
new ConstantToken(new StringVariant("%hidenames")),
new Token(TokenType.Period),
new IdentifierToken("pressed"),
new Token(TokenType.Colon),
new Token(TokenType.Newline, 3),
new IdentifierToken("lucy_display"),
new Token(TokenType.OpAssign),
new IdentifierToken("Steam"),
new Token(TokenType.Period),
new IdentifierToken("getLobbyData"),
new Token(TokenType.ParenthesisOpen),
new IdentifierToken("lobby"),
new Token(TokenType.Comma),
new ConstantToken(new StringVariant("bbcode_lobby_name")),
new Token(TokenType.ParenthesisClose),
new Token(TokenType.Newline, 2)
}
},
new CodeChange {
name = "server button lucy_display arg",
// lobby_cap, lobby_age, dated, banned END
multitoken_prefix = new Func<Token, bool>[] {
t => t is IdentifierToken {Name: "lobby_cap"},
t => t.Type == TokenType.Comma,
t => t is IdentifierToken {Name: "lobby_age"},
t => t.Type == TokenType.Comma,
t => t is IdentifierToken {Name: "dated"},
t => t.Type == TokenType.Comma,
t => t is IdentifierToken {Name: "banned"},
},
// , lucy_display END
code_to_add = new Token[] {
new Token(TokenType.Comma),
new IdentifierToken("lucy_display"),
}
},
};
IEnumerable<Token> IScriptMod.Modify(string path, IEnumerable<Token> tokens)
{
var pending_changes = changes
.Select(c => (c, new MultiTokenWaiter(c.multitoken_prefix)))
.ToList();
// I'm sure there's a better way to do this
// with list comprehension stuff, but my
// C# is too rusty
foreach (var token in tokens) {
var had_change = false;
foreach (var (change, waiter) in pending_changes) {
if (waiter.Check(token)) {
Mod.ModInterface.Logger.Information($"Adding Lucy server button mod {change.name}");
yield return token;
foreach (var t in change.code_to_add) yield return t;
had_change = true;
break;
}
}
if (!had_change) yield return token;
}
public void Dispose() {
// Cleanup anything you do here
}
}
@ -212,13 +26,16 @@ public class LucysChatChanges : IScriptMod
{
bool IScriptMod.ShouldRun(string path) => path == "res://Scenes/HUD/playerhud.gdc";
CodeChange[] changes = {
new CodeChange {
name = "chat process intercept",
// color.to_html()
//
// END
multitoken_prefix = new Func<Token, bool>[] {
Func<Token,bool>[] start_sendmsg = {
t => t.Type == TokenType.PrFunction,
t => t is IdentifierToken {Name: "_send_message"},
t => t.Type == TokenType.ParenthesisOpen,
t => t.Type == TokenType.Identifier,
t => t.Type == TokenType.ParenthesisClose,
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.Newline,
};
Func<Token,bool>[] sendmsg_openbracket = {
t => t is IdentifierToken {Name: "color"},
t => t.Type == TokenType.Period,
t => t is IdentifierToken {Name: "to_html"},
@ -226,55 +43,686 @@ public class LucysChatChanges : IScriptMod
t => t.Type == TokenType.ParenthesisClose,
t => t.Type == TokenType.Newline,
t => t.Type == TokenType.Newline,
},
// $"/root/LucyLucysTools".process_message(text, chat_local, player, self)
// return
code_to_add = new Token[] {
new Token(TokenType.Dollar),
new ConstantToken(new StringVariant("/root/LucyLucysTools")),
new Token(TokenType.Period),
new IdentifierToken("process_message"),
new Token(TokenType.ParenthesisOpen),
new IdentifierToken("text"),
new Token(TokenType.Comma),
new IdentifierToken("chat_local"),
new Token(TokenType.Comma),
new IdentifierToken("player"),
new Token(TokenType.Comma),
new Token(TokenType.Self),
new Token(TokenType.ParenthesisClose),
new Token(TokenType.Newline, 1),
new Token(TokenType.CfReturn),
new Token(TokenType.Newline, 1),
}
},
t => t.Type == TokenType.Newline,
};
Func<Token,bool>[] sendmsg_closebracket = {
t => t is IdentifierToken {Name: "text"},
t => t.Type == TokenType.OpAssign,
t => t is IdentifierToken {Name: "text"},
t => t.Type == TokenType.Period,
t => t is IdentifierToken {Name: "replace"},
t => t.Type == TokenType.ParenthesisOpen,
t => t is ConstantToken {Value:StringVariant{Value: "["}},
t => t.Type == TokenType.Comma,
t => t.Type == TokenType.Constant,
t => t.Type == TokenType.ParenthesisClose,
t => t.Type == TokenType.Newline,
};
Func<Token,bool>[] sendmsg_breakdownbracket = {
t => t.Type == TokenType.CfElif,
t => t is IdentifierToken {Name: "line"},
t => t.Type == TokenType.Period,
t => t is IdentifierToken {Name: "begins_with"},
t => t.Type == TokenType.ParenthesisOpen,
t => t is ConstantToken {Value:StringVariant{Value: "["}},
t => t.Type == TokenType.ParenthesisClose,
};
IEnumerable<Token> IScriptMod.Modify(string path, IEnumerable<Token> tokens)
{
var pending_changes = changes
.Select(c => (c, new MultiTokenWaiter(c.multitoken_prefix)))
.ToList();
var start_sendmsg_waiter = new MultiTokenWaiter(start_sendmsg);
var sendmsg_openbracket_waiter = new MultiTokenWaiter(sendmsg_openbracket);
var sendmsg_closebracket_waiter = new MultiTokenWaiter(sendmsg_closebracket);
var sendmsg_breakdownbracket_waiter = new MultiTokenWaiter(sendmsg_breakdownbracket);
// I'm sure there's a better way to do this
// with list comprehension stuff, but my
// C# is too rusty
foreach (var token in tokens) {
var had_change = false;
foreach (var (change, waiter) in pending_changes) {
if (waiter.Check(token)) {
Mod.ModInterface.Logger.Information($"Adding Lucy Chat mod {change.name}");
if (start_sendmsg_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Chat mod 0...");
yield return token;
foreach (var t in change.code_to_add) yield return t;
had_change = true;
break;
// if text.beings_with('%'):
// text = text.trim_prefix('%')
// Network._send_message(text,chat_local)
// return
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("text");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("begins_with");
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new StringVariant("%"));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("Network");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("LUCY_CHAT_BBCODE");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline,2);
yield return new IdentifierToken("text");
yield return new Token(TokenType.OpAssign);
yield return new IdentifierToken("text");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("trim_prefix");
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new StringVariant("%"));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline,2);
yield return new IdentifierToken("Network");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("_send_message");
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("text");
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("chat_local");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline,2);
yield return new Token(TokenType.CfReturn);
yield return new Token(TokenType.Newline,1);
} else if (sendmsg_openbracket_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Chat mod 1...");
yield return token;
yield return new Token(TokenType.CfIf);
yield return new Token(TokenType.OpNot);
yield return new IdentifierToken("Network");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("LUCY_CHAT_BBCODE");
yield return new Token(TokenType.Colon);
} else if (sendmsg_closebracket_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Chat mod 2...");
yield return token;
yield return new Token(TokenType.CfIf);
yield return new Token(TokenType.OpNot);
yield return new IdentifierToken("Network");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("LUCY_CHAT_BBCODE");
yield return new Token(TokenType.Colon);
} else if (sendmsg_breakdownbracket_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Chat mod 3...");
yield return token;
yield return new Token(TokenType.OpAnd);
yield return new ConstantToken(new BoolVariant(false));
} else {
yield return token;
}
}
if (!had_change) yield return token;
}
}
}
public class LucysNetFixes : IScriptMod {
bool IScriptMod.ShouldRun(string path) => path == "res://Scenes/Singletons/SteamNetwork.gdc";
Func<Token,bool>[] original_kick = {
//t => t.Type == TokenType.Constant && t.AssociatedData == 158, // kick
t => t is ConstantToken {Value:StringVariant{Value: "kick"}},
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.Newline
};
Func<Token,bool>[] original_ban = {
//t => t.Type == TokenType.Constant && t.AssociatedData == 160, // ban
t => t is ConstantToken {Value:StringVariant{Value: "ban"}},
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.Newline
};
Func<Token,bool>[] original_punch = {
t => t is ConstantToken {Value:StringVariant{Value: "player_punch"}},
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.Newline
};
Func<Token,bool>[] original_msg = {
//t => t.Type == TokenType.Constant && t.AssociatedData == 139, // message
t => t is ConstantToken {Value:StringVariant{Value: "message"}},
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.Newline
};
Func<Token,bool>[] original_read_all = {
t => t.Type == TokenType.PrFunction,
//t => t.Type == TokenType.Identifier && t.AssociatedData == 69, // _read_all_P2P_packets
t => t is IdentifierToken {Name: "_read_all_P2P_packets"},
t => t.Type == TokenType.ParenthesisOpen,
t => t.Type == TokenType.Identifier,
t => t.Type == TokenType.OpAssign,
t => t.Type == TokenType.Constant,
};
Func<Token,bool>[] original_process = {
t => t.Type == TokenType.PrFunction,
//t => t.Type == TokenType.Identifier && t.AssociatedData == 63, // _process
t => t is IdentifierToken {Name: "_process"},
t => t.Type == TokenType.ParenthesisOpen,
t => t.Type == TokenType.Identifier,
t => t.Type == TokenType.ParenthesisClose,
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.Newline,
t => t.Type == TokenType.CfIf,
t => t.Type == TokenType.OpNot,
t => t.Type == TokenType.Identifier,
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.CfReturn,
t => t.Type == TokenType.Newline,
t => t.Type == TokenType.Identifier,
t => t.Type == TokenType.Period,
t => t.Type == TokenType.Identifier,
t => t.Type == TokenType.ParenthesisOpen,
t => t.Type == TokenType.ParenthesisClose,
t => t.Type == TokenType.Newline,
t => t.Type == TokenType.CfIf,
t => t.Type == TokenType.Identifier,
t => t.Type == TokenType.OpGreater,
t => t.Type == TokenType.Constant,
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.Newline,
};
Func<Token,bool>[] original_physics_process = {
t => t.Type == TokenType.PrFunction,
//t => t.Type == TokenType.Identifier && t.AssociatedData == 68, // _physics_process
t => t is IdentifierToken {Name: "_physics_process"},
t => t.Type == TokenType.ParenthesisOpen,
t => t.Type == TokenType.Identifier,
t => t.Type == TokenType.ParenthesisClose,
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.Newline,
t => t.Type == TokenType.CfIf,
t => t.Type == TokenType.OpNot,
t => t.Type == TokenType.Identifier,
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.CfReturn,
t => t.Type == TokenType.Newline,
};
Func<Token,bool>[] original_globals = {
t => t.Type == TokenType.PrVar,
//t => t.Type == TokenType.Identifier && t.AssociatedData == 31, // REPLICATIONS_RECIEVED
t => t is IdentifierToken {Name: "REPLICATIONS_RECIEVED"},
t => t.Type == TokenType.OpAssign,
t => t.Type == TokenType.BracketOpen,
t => t.Type == TokenType.BracketClose,
t => t.Type == TokenType.Newline,
};
Func<Token,bool>[] original_p2p_test = {
//t => t.Type == TokenType.Identifier && t.AssociatedData == 71, // PACKET
t => t is IdentifierToken {Name: "PACKET"},
t => t.Type == TokenType.Period,
//t => t.Type == TokenType.Identifier && t.AssociatedData == 241, // empty
t => t is IdentifierToken {Name: "empty"},
t => t.Type == TokenType.ParenthesisOpen,
t => t.Type == TokenType.ParenthesisClose,
t => t.Type == TokenType.Colon,
t => t.Type == TokenType.Newline,
t => t.Type == TokenType.BuiltInFunc,
t => t.Type == TokenType.ParenthesisOpen,
t => t.Type == TokenType.Constant,
t => t.Type == TokenType.ParenthesisClose,
t => t.Type == TokenType.Newline,
};
Func<Token,bool>[] original_setlobbyname = {
t => t is IdentifierToken {Name: "setLobbyData"},
t => t.Type == TokenType.ParenthesisOpen,
t => t is IdentifierToken {Name: "lobby_id"},
t => t.Type == TokenType.Comma,
t => t.Type == TokenType.Constant,
t => t.Type == TokenType.Comma,
t => t.Type == TokenType.BuiltInFunc,
t => t.Type == TokenType.ParenthesisOpen,
t => t is IdentifierToken {Name: "STEAM_USERNAME"},
t => t.Type == TokenType.ParenthesisClose,
};
IEnumerable<Token> IScriptMod.Modify(string path, IEnumerable<Token> tokens) {
var kick_waiter = new MultiTokenWaiter(original_kick);
var ban_waiter = new MultiTokenWaiter(original_ban);
var msg_waiter = new MultiTokenWaiter(original_msg);
var read_all_waiter = new MultiTokenWaiter(original_read_all);
var process_waiter = new MultiTokenWaiter(original_process);
var physics_process_waiter = new MultiTokenWaiter(original_physics_process);
var globals_waiter = new MultiTokenWaiter(original_globals);
var p2p_test_waiter = new MultiTokenWaiter(original_p2p_test);
var setlobbyname_waiter = new MultiTokenWaiter(original_setlobbyname);
var punch_waiter = new MultiTokenWaiter(original_punch);
foreach (var token in tokens) {
if (globals_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Network globals...");
yield return token;
// var LUCY_PACKETS_READ = 0
// var LUCY_BULK_FULL_TIMER = 0
// var LUCY_FRAME_PACKETS = 32
// var LUCY_BULK_PACKETS = 128
// var LUCY_BULK_INTERVAL = 0.8
// var LUCY_BULK_FULL_INTERVAL = 6.4
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("LUCY_PACKETS_READ");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.Newline, 0);
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("LUCY_BULK_FULL_TIMER");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.Newline, 0);
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("LUCY_FRAME_PACKETS");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new IntVariant(32));
yield return new Token(TokenType.Newline, 0);
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("LUCY_BULK_PACKETS");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new IntVariant(128));
yield return new Token(TokenType.Newline, 0);
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("LUCY_BULK_INTERVAL");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new RealVariant(0.8));
yield return new Token(TokenType.Newline, 0);
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("LUCY_BULK_FULL_INTERVAL");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new RealVariant(6.4));
yield return new Token(TokenType.Newline, 0);
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("LUCY_CHAT_BBCODE");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(false));
yield return new Token(TokenType.Newline, 0);
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("LUCY_SRV_NAME");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new StringVariant(""));
yield return new Token(TokenType.Newline, 0);
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("LUCY_PUNCHED_ME");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.Newline, 0);
} else if (p2p_test_waiter.Check(token)) {
yield return token;
// check if packet had sender?
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("packet_sender");
yield return new Token(TokenType.OpAssign);
yield return new IdentifierToken("PACKET");
yield return new Token(TokenType.BracketOpen);
yield return new ConstantToken(new StringVariant("steam_id_remote"));
yield return new Token(TokenType.BracketClose);
yield return new Token(TokenType.Newline, 2);
} else if (kick_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Network kick fixes...");
yield return token;
// print("[KICK]")
yield return new Token(TokenType.BuiltInFunc, (uint)BuiltinFunction.TextPrint);
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new StringVariant("[KICK]"));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 4);
// if GAME_MASTER: return
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("GAME_MASTER");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.CfReturn);
yield return new Token(TokenType.Newline, 4);
// if packet_sender != KNOWN_GAME_MASTER: return
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("packet_sender");
yield return new Token(TokenType.OpNotEqual);
yield return new IdentifierToken("KNOWN_GAME_MASTER");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.CfReturn);
yield return new Token(TokenType.Newline, 4);
} else if (ban_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Network ban fixes...");
yield return token;
// print("[BAN]")
yield return new Token(TokenType.BuiltInFunc, (uint)BuiltinFunction.TextPrint);
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new StringVariant("[BAN]"));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 4);
// if GAME_MASTER: return
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("GAME_MASTER");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.CfReturn);
yield return new Token(TokenType.Newline, 4);
// if packet_sender != KNOWN_GAME_MASTER: return
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("packet_sender");
yield return new Token(TokenType.OpNotEqual);
yield return new IdentifierToken("KNOWN_GAME_MASTER");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.CfReturn);
yield return new Token(TokenType.Newline, 4);
} else if (msg_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Network msg fixes...");
yield return token;
// print("[msg ", _get_username_from_id(packet_sender), "] ", DATA.message)
yield return new Token(TokenType.BuiltInFunc, (uint)BuiltinFunction.TextPrint);
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new StringVariant("[msg "));
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("_get_username_from_id");
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("packet_sender");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new StringVariant("] "));
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("DATA");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("message");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 4);
} else if (read_all_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Network _read_all_P2P_packets fixes...");
// func _read_all_P2P_packets(channel = 0
yield return token;
// Our new function
//
// func _read_all_P2P_packets(channel = 0, limit = 64):
// var read_count = 0
// while Steam.getAvailableP2PPacketSize(channel) > 0 and read_count < limit:
// _read_P2P_Packet(channel)
// read_count += 1
// LUCY_PACKETS_READ += read_count
// return
// ...old code
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("limit");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new IntVariant(64));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 1);
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("read_count");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.Newline, 1);
yield return new Token(TokenType.CfWhile);
yield return new IdentifierToken("Steam");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("getAvailableP2PPacketSize");
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("channel");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.OpGreater);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.OpAnd);
yield return new IdentifierToken("read_count");
yield return new Token(TokenType.OpLess);
yield return new IdentifierToken("limit");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
yield return new IdentifierToken("_read_P2P_Packet");
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("channel");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new IdentifierToken("read_count");
yield return new Token(TokenType.OpAssignAdd);
yield return new ConstantToken(new IntVariant(1));
yield return new Token(TokenType.Newline, 1);
yield return new IdentifierToken("LUCY_PACKETS_READ");
yield return new Token(TokenType.OpAssignAdd);
yield return new IdentifierToken("read_count");
yield return new Token(TokenType.Newline, 0);
// Give old function new signature, it'll come after in token stream
yield return new Token(TokenType.PrFunction);
yield return new IdentifierToken("_old_read_all_P2P_packets");
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("channel");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new IntVariant(0));
} else if (process_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Network _process fixes...");
// func _process(delta):
// if not STEAM_ENABLED: return
// Steam.run_callbacks()
// if STEAM_LOBBY_ID > 0:
//
yield return token;
// better code
// if STEAM_LOBBY_ID > 0:
// for i in 3: _read_all_P2P_packets(i,LUCY_FRAME_PACKETS)
// return
// if false:
yield return new Token(TokenType.CfFor);
yield return new IdentifierToken("i");
yield return new Token(TokenType.OpIn);
yield return new ConstantToken(new IntVariant(3));
yield return new Token(TokenType.Colon);
yield return new IdentifierToken("_read_all_P2P_packets");
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("i");
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("LUCY_FRAME_PACKETS");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 1);
yield return new Token(TokenType.CfReturn);
yield return new Token(TokenType.Newline, 1);
yield return new Token(TokenType.CfIf);
yield return new ConstantToken(new BoolVariant(false));
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
} else if (physics_process_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Network _physics_process fixes...");
// func _physics_process(delta):
// if not STEAM_ENABLED: return
//
yield return token;
// better code
// var do_print = false
// BULK_PACKET_READ_TIMER -= delta
// if BULK_PACKET_READ_TIMER <= 0:
// print("Bulk Reading Packets.")
// for i in 3: _read_all_P2P_packets(i,LUCY_BULK_PACKETS)
// BULK_PACKET_READ_TIMER = LUCY_BULK_INTERVAL
// do_print = true
// LUCY_BULK_FULL_TIMER -= delta
// if LUCY_BULK_FULL_TIMER <= 0:
// print("Reading all packets.")
// for i in 3: _read_all_P2P_packets(i,1000000)
// LUCY_BULK_FULL_TIMER = LUCY_BULK_FULL_INTERVAL
// do_print = true
// if do_print:
// print("PACKETS ", LUCY_PACKETS_READ)
// LUCY_PACKETS_READ = 0
// return
// var do_print = false
// BULK_PACKET_READ_TIMER -= delta
// if BULK_PACKET_READ_TIMER <= 0:
// print("Bulk Reading Packets.")
// for i in 3: _read_all_P2P_packets(i,LUCY_BULK_PACKETS)
// BULK_PACKET_READ_TIMER = LUCY_BULK_INTERVAL
// do_print = true
yield return new Token(TokenType.PrVar);
yield return new IdentifierToken("do_print");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(false));
yield return new Token(TokenType.Newline, 1);
yield return new IdentifierToken("BULK_PACKET_READ_TIMER");
yield return new Token(TokenType.OpAssignSub);
yield return new IdentifierToken("delta");
yield return new Token(TokenType.Newline, 1);
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("BULK_PACKET_READ_TIMER");
yield return new Token(TokenType.OpLessEqual);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
yield return new Token(TokenType.BuiltInFunc, (uint)BuiltinFunction.TextPrint);
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new StringVariant("Bulk Reading Packets."));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new Token(TokenType.CfFor);
yield return new IdentifierToken("i");
yield return new Token(TokenType.OpIn);
yield return new ConstantToken(new IntVariant(3));
yield return new Token(TokenType.Colon);
yield return new IdentifierToken("_read_all_P2P_packets");
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("i");
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("LUCY_BULK_PACKETS");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new IdentifierToken("BULK_PACKET_READ_TIMER");
yield return new Token(TokenType.OpAssign);
yield return new IdentifierToken("LUCY_BULK_INTERVAL");
yield return new Token(TokenType.Newline, 2);
yield return new IdentifierToken("do_print");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(true));
yield return new Token(TokenType.Newline, 1);
// LUCY_BULK_FULL_TIMER -= delta
// if LUCY_BULK_FULL_TIMER <= 0:
// print("Reading all packets.")
// for i in 3: _read_all_P2P_packets(i,1000000)
// LUCY_BULK_FULL_TIMER = LUCY_BULK_FULL_INTERVAL
// do_print = true
yield return new IdentifierToken("LUCY_BULK_FULL_TIMER");
yield return new Token(TokenType.OpAssignSub);
yield return new IdentifierToken("delta");
yield return new Token(TokenType.Newline, 1);
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("LUCY_BULK_FULL_TIMER");
yield return new Token(TokenType.OpLessEqual);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
yield return new Token(TokenType.BuiltInFunc, (uint)BuiltinFunction.TextPrint);
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new StringVariant("Reading all packets."));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new Token(TokenType.CfFor);
yield return new IdentifierToken("i");
yield return new Token(TokenType.OpIn);
yield return new ConstantToken(new IntVariant(3));
yield return new Token(TokenType.Colon);
yield return new IdentifierToken("_read_all_P2P_packets");
yield return new Token(TokenType.ParenthesisOpen);
yield return new IdentifierToken("i");
yield return new Token(TokenType.Comma);
yield return new ConstantToken(new IntVariant(1000000));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new IdentifierToken("LUCY_BULK_FULL_TIMER");
yield return new Token(TokenType.OpAssign);
yield return new IdentifierToken("LUCY_BULK_FULL_INTERVAL");
yield return new Token(TokenType.Newline, 2);
yield return new IdentifierToken("do_print");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new BoolVariant(true));
yield return new Token(TokenType.Newline, 1);
// if do_print:
// print("PACKETS ", LUCY_PACKETS_READ)
// LUCY_PACKETS_READ = 0
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("do_print");
yield return new Token(TokenType.Colon);
yield return new Token(TokenType.Newline, 2);
yield return new Token(TokenType.BuiltInFunc, (uint)BuiltinFunction.TextPrint);
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new StringVariant("PACKETS "));
yield return new Token(TokenType.Comma);
yield return new IdentifierToken("LUCY_PACKETS_READ");
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Newline, 2);
yield return new IdentifierToken("LUCY_PACKETS_READ");
yield return new Token(TokenType.OpAssign);
yield return new ConstantToken(new IntVariant(0));
yield return new Token(TokenType.Newline, 1);
// return
yield return new Token(TokenType.CfReturn);
yield return new Token(TokenType.Newline, 1);
} else if (punch_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Network punch mod...");
yield return token;
yield return new Token(TokenType.CfIf);
yield return new Token(TokenType.OpNot);
yield return new IdentifierToken("DATA");
yield return new Token(TokenType.Period);
yield return new IdentifierToken("has");
yield return new Token(TokenType.ParenthesisOpen);
yield return new ConstantToken(new StringVariant("nya"));
yield return new Token(TokenType.ParenthesisClose);
yield return new Token(TokenType.Colon);
yield return new IdentifierToken("LUCY_PUNCHED_ME");
yield return new Token(TokenType.OpAssign);
yield return new IdentifierToken("packet_sender");
yield return new Token(TokenType.Newline,4);
} else if (setlobbyname_waiter.Check(token)) {
Mod.ModInterface.Logger.Information("Adding Lucy Network lobby name mod...");
// Steam.setLobbyData(lobby_id, "name", str(STEAM_USERNAME)
yield return token;
// Steam.setLobbyData(lobby_id, "name", str(STEAM_USERNAME) if LUCY_SRV_NAME == "" else LUCY_SRV_NAME
yield return new Token(TokenType.CfIf);
yield return new IdentifierToken("LUCY_SRV_NAME");
yield return new Token(TokenType.OpEqual);
yield return new ConstantToken(new StringVariant(""));
yield return new Token(TokenType.CfElse);
yield return new IdentifierToken("LUCY_SRV_NAME");
} else {
yield return token;
}
}
}
}

View File

@ -1,6 +1,5 @@
{
"Id": "Lucy.LucysTools",
"AssemblyPath": "LucysTools.dll",
"PackPath": "LucysTools.pck",
"Dependencies": [ "LucysLib" ]
"PackPath": "LucysTools.pck"
}

View File

@ -2,32 +2,22 @@ LucysTools
----------
Uses GDWeave.
Client Features:
- Makes the client (tunably) read all packets. This fixes chat messages dropping.
- Lets you set a custom server name and message that will be sent when someone joins.
- Lets you spawn rainclouds & meteors.
- Lets you do 'raw' messages & BBCode in messages.
- Optionally knocks people back when they punch you.
- Lets you clear gamechat
- Allows custom name color (for all users)
- Allows custom name BBCode (for compatible peers)
- Allows custom text color (for compatible peers)
- Allows BBCode in chat (for compatible peers)
- More coming soon!
- Probably certainly full of bugs.
Host Features:
- Lets you set a message that will be sent when someone joins.
- Lets you spawn rainclouds, voids, & meteors.
- As host 'raw' messages can be sent with a % prefix
- Lets you set a custom server name with BBCode (for compatible peers)
- Lets you set a custom lobby code
- Lets you update lobby name & code while running
Info for Modders:
- Check out LucysLib (in progress)
- If you'd like to make things compatible, servers get a "bbcode_lobby_name" property, and messages have additional "bb_msg" and "bb_user" fields. DM me!
More coming soon!
Probably certainly full of bugs.
Packet options:
- 'Per Frame Packets' is the number of net packets your client will attempt to read per frame.
- 'Bulk Read Packets' is the number of net packets your client will attempt to read per 'Bulk Read Interval' (in seconds)
- 'Full Read Interval' is how often your client will attempt to read *all* net packets (in seconds).
Compatibility:
- Works *only* with WEBFISHING 1.10
- Works *only* with WEBFISHING 1.08
- I haven't tested any other mods with this, but I'm happy to try to make things compatible, submit a bug report with the incompatible mod! (Only mods that have source available)
Bugs:
- Make sure your versions of LucysTools & LucysLib are the latest release before submitting bug reports, please.
- Make sure your version of LucysTools is the latest release before submitting bug reports, please.