0.5 update

This commit is contained in:
2024-11-07 01:05:45 -06:00
parent 7fdbf170f1
commit cb418f547d
6 changed files with 512 additions and 969 deletions

View File

@@ -6,13 +6,11 @@ func setup():
get_node("%lucy_bbcode").pressed = MANAGER.allow_bbcode
get_node("%lucy_punchback").pressed = MANAGER.do_punchback
get_node("%lucy_servername").text = MANAGER.custom_server_name
get_node("%lucy_servername_preview").bbcode_text = MANAGER.custom_server_name + "'s Lobby"
get_node("%lucy_servername_preview").bbcode_text = MANAGER.custom_server_name
get_node("%lucy_servermsg").text = MANAGER.server_join_message
get_node("%lucy_servermsg_preview").bbcode_text = MANAGER.server_join_message
get_node("%lucy_fpackets").value = MANAGER.frame_packets
get_node("%lucy_bpackets").value = MANAGER.bulk_packets
get_node("%lucy_binterval").value = MANAGER.bulk_interval
get_node("%lucy_finterval").value = MANAGER.full_interval
var srv_m_bb = MANAGER.bbcode_process(MANAGER.server_join_message)
get_node("%lucy_servermsg_preview2").bbcode_text = srv_m_bb.stripped
get_node("%lucy_intbbcode").pressed = MANAGER.allow_intrusive_bbcode
@@ -25,7 +23,6 @@ func setup():
func update():
get_node("%lucy_srv_allow_bbcode").text = "Yes" if MANAGER.srv_allow_bbcode else "No"
_on_lucy_name_text_changed(MANAGER.custom_name)
@@ -41,13 +38,15 @@ func _on_lucy_name_text_changed(new_text):
get_node("%lucy_namegood").bbcode_text = "[color=green]Good[/color]" if good else "[color=red]Bad[/color]"
MANAGER.custom_name_enabled = good
MANAGER.custom_name = result.fin
MANAGER.custom_name = new_text
func _ready():
print("[LUCY] Menu Ready")
MANAGER = $"/root/LucyLucysTools"
visible = MANAGER.lucys_menu_visible
get_node("%lucy_bbcode").disabled = MANAGER.host_required and not Network.GAME_MASTER
get_node("%lucy_raincloud").disabled = not Network.GAME_MASTER or not MANAGER.ingame
get_node("%lucy_meteor").disabled = not Network.GAME_MASTER or not MANAGER.ingame
@@ -59,13 +58,16 @@ func _input(event):
if event is InputEventKey and event.scancode == KEY_F5 && event.pressed:
visible = !visible
print("[LUCY] Menu visble: ", visible)
MANAGER.lucys_menu_visible = visible
if event is InputEventKey and event.scancode == KEY_F6 && event.pressed:
var name = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "name")
var lname = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "lobby_name")
var nm = Steam.getNumLobbyMembers(Network.STEAM_LOBBY_ID)
var code = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "code")
var type = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "type")
var lobby_dat = {"name": name, "nm": nm, "code": code, "type": type}
var bbname = Steam.getLobbyData(Network.STEAM_LOBBY_ID, "bbcode_lobby_name")
var lobby_dat = {"name": name, "lobby_name":lname, "bbcode_lobby_name":bbname, "nm": nm, "code": code, "type": type}
print("[LUCY] LOBBY ", lobby_dat)
func _on_lucy_bbcode_toggled(button_pressed):
@@ -73,19 +75,13 @@ func _on_lucy_bbcode_toggled(button_pressed):
func _on_lucy_punchback_toggled(button_pressed):
MANAGER.do_punchback = button_pressed
func _on_lucy_servername_text_changed(new_text):
get_node("%lucy_servername_preview").bbcode_text = new_text + "'s Lobby"
get_node("%lucy_servername_preview").bbcode_text = new_text
MANAGER.custom_server_name = new_text
func _on_lucy_servermsg_text_changed(new_text):
get_node("%lucy_servermsg_preview").bbcode_text = new_text
var result = MANAGER.bbcode_process(new_text)
get_node("%lucy_servermsg_preview").bbcode_text = result.fin
get_node("%lucy_servermsg_preview2").bbcode_text = result.stripped
MANAGER.server_join_message = new_text
func _on_lucy_fpackets_value_changed(value):
MANAGER.frame_packets = value
func _on_lucy_bpackets_value_changed(value):
MANAGER.bulk_packets = value
func _on_lucy_binterval_value_changed(value):
MANAGER.bulk_interval = value
func _on_lucy_finterval_value_changed(value):
MANAGER.full_interval = value
func _on_lucy_chatcolor_bool_toggled(button_pressed):
MANAGER.custom_color_enabled = button_pressed
func _on_lucy_chatcolor_color_changed(color):
@@ -132,8 +128,7 @@ func _on_lucy_clearrain_pressed():
cloud._deinstantiate(true)
func _on_lucy_clearchat_pressed():
Network.GAMECHAT = ""
Network.LOCAL_GAMECHAT = ""
Network._wipe_chat()
Network.emit_signal("_chat_update")
func _on_lucy_clearmeteor_pressed():