fix spawns oops
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@ -5,3 +5,4 @@ Godot/export_presets.cfg
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Godot/icon.png
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Godot/icon.png.import
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build/LucysTools.pck
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build
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@ -77,9 +77,11 @@ func send_server_sync_actor(to = "peers"):
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}}
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Network._send_P2P_Packet({"type": "instance_actor", "params": dict}, to, 2)
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func _instance_actor(dict, sender_id):
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func _instance_actor(dict):
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if dict["actor_type"] != "lucy_fake_actor": return
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if sender_id != Network.KNOWN_GAME_MASTER or Network.GAME_MASTER: return
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var sender = Network.LUCY_INSTANCE_SENDER
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Network.LUCY_INSTANCE_SENDER = 0
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if sender != Network.KNOWN_GAME_MASTER or Network.GAME_MASTER: return
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var data = dict["data"]
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self.srv_allow_bbcode = data["allow_bbcode"]
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@ -171,7 +171,7 @@ public class LucysChatChanges : IScriptMod
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// C# is too rusty
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foreach (var token in tokens) {
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var had_change = false;
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foreach ((var change, var waiter) in pending_changes) {
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foreach (var (change, waiter) in pending_changes) {
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if (waiter.Check(token)) {
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Mod.ModInterface.Logger.Information($"Adding Lucy Chat mod {change.name}");
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@ -218,24 +218,19 @@ public class LucysNetFixes : IScriptMod {
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new CodeChange {
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name = "instance_actor",
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// "instance_actor":
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// emit_signal("_instance_actor", DATA["params"] END
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// END
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multitoken_prefix = new Func<Token, bool>[] {
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t => t is ConstantToken {Value:StringVariant{Value: "instance_actor"}},
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t => t.Type == TokenType.Colon,
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t => t.Type == TokenType.Newline,
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t => t is IdentifierToken {Name: "emit_signal"},
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t => t.Type == TokenType.ParenthesisOpen,
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t => t.Type == TokenType.Constant,
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t => t.Type == TokenType.Comma,
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t => t.Type == TokenType.Identifier,
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t => t.Type == TokenType.BracketOpen,
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t => t.Type == TokenType.Constant,
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t => t.Type == TokenType.BracketClose,
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},
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// , packet_sender END
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// LUCY_INSTANCE_SENDER = packet_sender
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// END
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code_to_add = new Token[] {
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new Token(TokenType.Comma),
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new IdentifierToken("LUCY_INSTANCE_SENDER"),
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new Token(TokenType.OpAssign),
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new IdentifierToken("packet_sender"),
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new Token(TokenType.Newline, 4),
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}
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},
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@ -691,6 +686,7 @@ public class LucysNetFixes : IScriptMod {
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// var LUCY_CHAT_BBCODE = false
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// var LUCY_SRV_NAME = ""
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// var LUCY_PUNCHED_ME = 0
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// var LUCY_INSTANCE_SENDER = 0
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// END
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code_to_add = new Token[] {
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new Token(TokenType.PrVar),
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@ -746,6 +742,12 @@ public class LucysNetFixes : IScriptMod {
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new Token(TokenType.OpAssign),
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new ConstantToken(new IntVariant(0)),
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new Token(TokenType.Newline, 0),
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new Token(TokenType.PrVar),
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new IdentifierToken("LUCY_INSTANCE_SENDER"),
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new Token(TokenType.OpAssign),
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new ConstantToken(new IntVariant(0)),
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new Token(TokenType.Newline, 0),
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}
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},
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@ -820,7 +822,7 @@ public class LucysNetFixes : IScriptMod {
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// C# is too rusty
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foreach (var token in tokens) {
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var had_change = false;
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foreach ((var change, var waiter) in pending_changes) {
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foreach (var (change, waiter) in pending_changes) {
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if (waiter.Check(token)) {
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Mod.ModInterface.Logger.Information($"Adding Lucy Network mod {change.name}");
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