initial commit
This commit is contained in:
135
Godot/mods/Lucy.LucysTools/main.gd
Normal file
135
Godot/mods/Lucy.LucysTools/main.gd
Normal file
@@ -0,0 +1,135 @@
|
||||
extends Node
|
||||
|
||||
const LUCYS_MENU_SCENE = preload("res://mods/Lucy.LucysTools/lucys_menu.tscn")
|
||||
|
||||
var lucys_menu = null
|
||||
onready var root = get_tree().root
|
||||
|
||||
var do_punchback = false setget set_punchback
|
||||
var allow_bbcode = false setget set_bbcode
|
||||
var custom_server_name = "" setget set_server_name
|
||||
var server_join_message = "[color=#5BCEFA]TRAN[/color][color=#F5A9B8]S RIG[/color][color=#ffffff]HTS![/color]" setget set_join_message
|
||||
var frame_packets = 50 setget set_frame_packets
|
||||
var bulk_packets = 200 setget set_bulk_packets
|
||||
var bulk_interval = 1 setget set_bulk_interval
|
||||
var full_interval = 5 setget set_full_interval
|
||||
|
||||
# Patched Network vars
|
||||
# var LUCY_PACKETS_READ = 0
|
||||
# var LUCY_BULK_FULL_TIMER = 0
|
||||
# var LUCY_FRAME_PACKETS = 32
|
||||
# var LUCY_BULK_PACKETS = 128
|
||||
# var LUCY_BULK_INTERVAL = 0.8
|
||||
# var LUCY_BULK_FULL_INTERVAL = 6.4
|
||||
# var LUCY_CHAT_BBCODE
|
||||
# var LUCY_SRV_NAME
|
||||
# var LUCY_PUNCHED_ME
|
||||
|
||||
var ingame = false
|
||||
|
||||
func set_punchback(punchback):
|
||||
do_punchback = punchback
|
||||
func set_bbcode(bbcode):
|
||||
allow_bbcode = bbcode
|
||||
Network.LUCY_CHAT_BBCODE = bbcode
|
||||
func set_server_name(name):
|
||||
custom_server_name = name
|
||||
Network.LUCY_SRV_NAME = name
|
||||
func set_join_message(msg):
|
||||
server_join_message = msg
|
||||
func set_frame_packets(val):
|
||||
frame_packets = val
|
||||
Network.LUCY_FRAME_PACKETS = val
|
||||
func set_bulk_packets(val):
|
||||
bulk_packets = val
|
||||
Network.LUCY_BULK_PACKETS = val
|
||||
func set_bulk_interval(val):
|
||||
bulk_interval = val
|
||||
Network.LUCY_BULK_INTERVAL = val
|
||||
Network.BULK_PACKET_READ_TIMER = 0
|
||||
func set_full_interval(val):
|
||||
full_interval = val
|
||||
Network.LUCY_BULK_FULL_INTERVAL = val
|
||||
Network.LUCY_BULK_FULL_TIMER = 0
|
||||
|
||||
func _ready():
|
||||
print("[LUCY] Loaded LucysTools")
|
||||
load_settings()
|
||||
root.connect("child_entered_tree", self, "_on_enter")
|
||||
Network.connect("_new_player_join", self, "new_player")
|
||||
PlayerData.connect("_punched", self, "punched")
|
||||
|
||||
func get_player() -> Actor:
|
||||
for p in get_tree().get_nodes_in_group("player"):
|
||||
if p.controlled and p.owner_id == Network.STEAM_ID:
|
||||
return p
|
||||
return null
|
||||
|
||||
func punched(from, type):
|
||||
print("[LUCY] punched!")
|
||||
if not do_punchback: return
|
||||
if Network.LUCY_PUNCHED_ME == 0 or Network.LUCY_PUNCHED_ME == Network.STEAM_ID: return
|
||||
var punched_me = null
|
||||
for p in get_tree().get_nodes_in_group("player"):
|
||||
if p.owner_id == Network.LUCY_PUNCHED_ME: punched_me = p
|
||||
if punched_me == null: return
|
||||
if punched_me.controlled: return
|
||||
print("[LUCY] punching back...")
|
||||
Network.LUCY_PUNCHED_ME = 0
|
||||
Network._send_P2P_Packet({"type": "player_punch", "from": get_player().global_transform.origin, "player": Network.STEAM_ID, "punch_type": type, "nya": "nya"}, str(punched_me.owner_id), 2)
|
||||
|
||||
|
||||
func new_player(id):
|
||||
print("[LUCY] new player!")
|
||||
if server_join_message.empty() or not Network.GAME_MASTER: return
|
||||
print("[LUCY] sending join message")
|
||||
Network._send_message(server_join_message)
|
||||
|
||||
func _on_enter(node: Node):
|
||||
if node.name == "main_menu":
|
||||
lucys_menu = LUCYS_MENU_SCENE.instance()
|
||||
node.add_child(lucys_menu)
|
||||
ingame = false
|
||||
lucys_menu.setup(self)
|
||||
if node.name == "playerhud":
|
||||
lucys_menu = LUCYS_MENU_SCENE.instance()
|
||||
node.add_child(lucys_menu)
|
||||
ingame = true
|
||||
lucys_menu.setup(self)
|
||||
|
||||
func load_settings():
|
||||
print("[LUCY] Loading settings")
|
||||
var file = File.new()
|
||||
if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.READ) == OK:
|
||||
var parse = JSON.parse(file.get_as_text())
|
||||
file.close()
|
||||
var result = parse.result
|
||||
# trigger setters
|
||||
self.do_punchback = result.do_punchback
|
||||
self.allow_bbcode = result.allow_bbcode
|
||||
self.custom_server_name = result.custom_server_name
|
||||
self.server_join_message = result.server_join_message
|
||||
self.frame_packets = result.frame_packets
|
||||
self.bulk_packets = result.bulk_packets
|
||||
self.bulk_interval = result.bulk_interval
|
||||
self.full_interval = result.full_interval
|
||||
|
||||
func save_settings():
|
||||
print("[LUCY] Saving settings")
|
||||
var settings = {
|
||||
"do_punchback": do_punchback,
|
||||
"allow_bbcode": allow_bbcode,
|
||||
"custom_server_name": custom_server_name,
|
||||
"server_join_message": server_join_message,
|
||||
"frame_packets": frame_packets,
|
||||
"bulk_packets": bulk_packets,
|
||||
"bulk_interval": bulk_interval,
|
||||
"full_interval": full_interval
|
||||
}
|
||||
var file = File.new()
|
||||
if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.WRITE) == OK:
|
||||
file.store_string(JSON.print(settings))
|
||||
file.close()
|
||||
|
||||
func _exit_tree():
|
||||
save_settings()
|
Reference in New Issue
Block a user