refactor; 0.2 features

This commit is contained in:
2024-11-02 18:49:03 -05:00
parent 1e1a77d4c6
commit 24883547ac
5 changed files with 865 additions and 689 deletions

View File

@@ -12,9 +12,20 @@ func setup(manager):
get_node("%lucy_bpackets").value = manager.bulk_packets
get_node("%lucy_binterval").value = manager.bulk_interval
get_node("%lucy_finterval").value = manager.full_interval
update()
func update():
get_node("%lucy_srv_allow_bbcode").text = "Yes" if MANAGER.srv_allow_bbcode else "No"
func _ready():
print("[LUCY] Menu Ready")
get_node("%lucy_bbcode").disabled = MANAGER.host_required and not Network.GAME_MASTER
get_node("%lucy_raincloud").disabled = (MANAGER.host_required and not Network.GAME_MASTER) or not MANAGER.ingame
get_node("%lucy_meteor").disabled = (MANAGER.host_required and not Network.GAME_MASTER) or not MANAGER.ingame
get_node("%lucy_freezerain").disabled = (MANAGER.host_required and not Network.GAME_MASTER) or not MANAGER.ingame
get_node("%lucy_clearrain").disabled = (MANAGER.host_required and not Network.GAME_MASTER) or not MANAGER.ingame
func _input(event):
if event is InputEventKey and event.scancode == KEY_F5 && event.pressed:
@@ -83,4 +94,7 @@ func _on_lucy_clearrain_pressed():
for cloud in get_tree().get_nodes_in_group("raincloud"):
cloud._deinstantiate(true)
func _on_lucy_clearchat_pressed():
Network.GAMECHAT = ""
Network.LOCAL_GAMECHAT = ""
Network.emit_signal("_chat_update")