diff --git a/CHANGELOG.md b/CHANGELOG.md index 57b5911..0915cb2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -32,3 +32,9 @@ initial release - intrusive bbcode now client toggle - lots of stuff removed due to 1.09 having it already! - panel stays closed if closed, open if open + +0.5.1 +---- +- Lure 4.1.0 compatibility +- log fixes +- spawn fixes diff --git a/Godot/mods/Lucy.LucysTools/lucys_menu.gd b/Godot/mods/Lucy.LucysTools/lucys_menu.gd index 3aaba27..2a136d4 100644 --- a/Godot/mods/Lucy.LucysTools/lucys_menu.gd +++ b/Godot/mods/Lucy.LucysTools/lucys_menu.gd @@ -47,12 +47,13 @@ func _ready(): visible = MANAGER.lucys_menu_visible - get_node("%lucy_bbcode").disabled = MANAGER.host_required and not Network.GAME_MASTER - get_node("%lucy_raincloud").disabled = not Network.GAME_MASTER or not MANAGER.ingame - get_node("%lucy_meteor").disabled = not Network.GAME_MASTER or not MANAGER.ingame - get_node("%lucy_freezerain").disabled = not Network.GAME_MASTER or not MANAGER.ingame - get_node("%lucy_clearrain").disabled = not Network.GAME_MASTER or not MANAGER.ingame - get_node("%lucy_clearmeteor").disabled = not Network.GAME_MASTER or not MANAGER.ingame + var can_spawn = (Network.GAME_MASTER or Network.PLAYING_OFFLINE) and MANAGER.ingame + + get_node("%lucy_raincloud").disabled = not can_spawn + get_node("%lucy_meteor").disabled = not can_spawn + get_node("%lucy_freezerain").disabled = not can_spawn + get_node("%lucy_clearrain").disabled = not can_spawn + get_node("%lucy_clearmeteor").disabled = not can_spawn func _input(event): if event is InputEventKey and event.scancode == KEY_F5 && event.pressed: diff --git a/Godot/mods/Lucy.LucysTools/main.gd b/Godot/mods/Lucy.LucysTools/main.gd index 912a5e3..a26d26f 100644 --- a/Godot/mods/Lucy.LucysTools/main.gd +++ b/Godot/mods/Lucy.LucysTools/main.gd @@ -97,7 +97,7 @@ func safe_message(user_id, color, boring_msg, local, lucy_user, lucy_msg): var final_message = filter_message.replace("%u", "[color=#" + str(color) + "]" + username + "[/color]") var thing = {"username":username, "color":color, "filter_message":filter_message, "final_message":final_message,"lucy_user":lucy_user,"lucy_msg":lucy_msg} - print("FUCK2 ", thing) + #print("FUCK2 ", thing) Network._update_chat(final_message, local) # this is stinky @@ -109,7 +109,7 @@ func process_message(lit_text, final, prefix, suffix, endcap, spoken_text, local "custom_name_enabled": custom_name_enabled, "allow_bbcode": allow_bbcode, "allowed_tags": allowed_tags } - print("FUCK ", thing) + #print("FUCK ", thing) if Network.GAME_MASTER and lit_text.begins_with("%"): var bb_dat = bbcode_process(lit_text) lucy_send_message(lit_text.trim_prefix('%'), bb_dat.stripped, false) @@ -125,7 +125,7 @@ func process_message(lit_text, final, prefix, suffix, endcap, spoken_text, local msg = prefix + "%u" + endcap + p.fin + suffix boring_msg = prefix + "%u" + endcap + p.stripped + suffix speak = p.stripped - print("FUCK3 ", {"msg":msg,"boring_msg":boring_msg,"p":p}) + #print("FUCK3 ", {"msg":msg,"boring_msg":boring_msg,"p":p}) if msg != "": lucy_send_message(msg, boring_msg, local) if spoken_text != "" and colon: playerhud.emit_signal("_message_sent", speak) diff --git a/LucysTools/Mod.cs b/LucysTools/Mod.cs index cd8e9ba..5f1b2d3 100644 --- a/LucysTools/Mod.cs +++ b/LucysTools/Mod.cs @@ -47,6 +47,8 @@ public class LucyServerBrowserChanges: IScriptMod code_to_add = new Token[] { new Token(TokenType.Comma), new IdentifierToken("lucy_display"), + new Token(TokenType.OpAssign), + new ConstantToken(new StringVariant("")), } }, new CodeChange {