LucysTools/Godot/mods/Lucy.LucysTools/main.gd

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GDScript3
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extends Node
const LUCYS_MENU_SCENE = preload("res://mods/Lucy.LucysTools/lucys_menu.tscn")
var lucys_menu = null
onready var root = get_tree().root
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var INCERCEPT_MSG: bool = false
var INCERCEPT_SEND_MSG: bool = false
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var do_punchback: bool = false
var allow_bbcode: bool = false
var custom_server_name: String = "" setget set_server_name
var server_join_message: String = "[color=#5BCEFA]TRAN[/color][color=#F5A9B8]S RIG[/color][color=#ffffff]HTS![/color]" setget set_join_message
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var custom_color_enabled: bool = false
var custom_color: Color = Color("009cd0") setget set_custom_color
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var custom_name_enabled: bool = false
var real_custom_name: String = ""
var custom_name: String = "" setget set_custom_name
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var allow_intrusive_bbcode: bool = false setget set_allow_intrusive_bbcode
var srv_bbcode: bool = false setget set_srv_bbcode
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var log_messages: bool = false setget set_log_messages
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var DEBUG: bool = false
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var lucys_menu_visible: bool = true
var custom_text_color: Color = Color("00ff00")
var custom_text_color_enabled: bool = false
var bug_bbcode: bool = false
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func set_custom_name(val):
custom_name = val
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var bb = bbcode_process(val, 256)
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real_custom_name = bb.fin
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func set_log_messages(val):
log_messages = val
Network.LUCY_LOG_MESSAGES = val
func set_allow_intrusive_bbcode(bbcode):
allow_intrusive_bbcode = bbcode
bbcode_changes()
func set_srv_bbcode(bbcode):
srv_bbcode = bbcode
if Network.GAME_MASTER: send_lucy_sync()
bbcode_changes()
func set_server_name(name):
custom_server_name = name
Network.LUCY_SRV_NAME = name
func set_join_message(msg):
server_join_message = msg
func set_custom_color(val):
custom_color = Color(val) if Color(val) != Color("d5aa73") else Color("739ed5")
custom_color.a = 1
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var allowed_tags: Array = ["b", "i", "u", "s", "color"]
var escape_invalid: bool = true
var strip_disallowed: bool = true
var check_alpha: bool = true setget set_check_alpha
var bbcode_matcher = null
var junk_checkers: Dictionary = {}
var alpha_lim := 0.5
var alpha_getter: RegEx = null
func do_alpha_check(junk) -> String:
if not alpha_getter:
alpha_getter = RegEx.new()
alpha_getter.compile("\\s*=\\s*(\\S*)")
var color: Color = Color(alpha_getter.search(junk).get_string(1))
if color.a < alpha_lim:
color.a = alpha_lim
return "=#" + color.to_html()
return ""
func set_check_alpha(val):
check_alpha = val
if val: junk_checkers["color"] = funcref(self, "do_alpha_check")
else: junk_checkers.erase("color")
var INNER_MAX_LEN: int = 0
# ouch oof this sucks
func bbcode_process(text, max_len) -> Dictionary:
var end: int
var all: String
var before: String
var whole_tag: String
var tag_open: String
var junk: String
var tag_close: String
var tag: String
var is_close: bool
var inner_full: String
var inner_stripped: String
var prev_full: String
var prev_stripped: String
var checked: String
var last_tag
if DEBUG:
var thing = {"max_len":max_len,"allowed_tags":allowed_tags,"strip_disallowed":strip_disallowed,"escape_invalid":escape_invalid}
print("[BBCODE NEW] processing '", text, "' params ", thing)
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bbcode_matcher = RegEx.new()
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bbcode_matcher.compile("(.*?)(\\[(\\w+)([^\\[\\]]*?)\\]|\\[/(\\w+)\\])")
var linear_matches: Array = bbcode_matcher.search_all(text)
if linear_matches.empty():
var processed = {"fin": text.replace('[','[lb]'), "stripped": text}
if DEBUG: print("[BBCODE NEW] processed ", processed)
return processed
var tag_stack := []
var full_text_stack := [""]
var stripped_text_stack := [""]
var last_end: int = 0
# all this popping and pushing sucks. whatever
for m in linear_matches:
if DEBUG: print("[MATCH] ", m.strings)
if DEBUG: print("[STACKS] ", {
"tag stack": tag_stack,
"full text": full_text_stack,
"stripped text": stripped_text_stack
})
end = m.get_end()
if end != -1: last_end = end
all = m.get_string(0)
before = m.get_string(1)
whole_tag = m.get_string(2)
tag_open = m.get_string(3)
junk = m.get_string(4)
tag_close = m.get_string(5)
tag = tag_open
is_close = false
if tag_open == "":
tag = tag_close
is_close = true
if is_close:
# get the tag on the stack
last_tag = tag_stack.pop_back()
# get the full text on the stack
inner_full = full_text_stack.pop_back()
# get the stripped text on the stack
inner_stripped = stripped_text_stack.pop_back()
if last_tag == null:
if DEBUG: print("[UNOPENED CLOSE]")
# no tags on stack
# add stripped tag to all text
# and go back on stack
full_text_stack.push_back(inner_full+before.replace('[','[lb]')+"[lb]/"+tag+"]")
stripped_text_stack.push_back(inner_stripped+before.replace('[','[lb]')+"[lb]/"+tag+"]")
continue
elif last_tag[0] == tag:
if DEBUG: print("[CLOSED TAG]")
# we have closure.
# check junk
if junk_checkers.has(tag):
checked = junk_checkers[tag].call_func(last_tag[1])
junk = last_tag[1] if checked == "" else checked
if DEBUG: print("[BB NEW JUNK] ", junk)
else:
junk = last_tag[1]
# add tag in full text
# but not in stripped
prev_full = full_text_stack.pop_back()
prev_stripped = stripped_text_stack.pop_back()
if tag in allowed_tags:
full_text_stack.push_back(prev_full + "["+tag+junk+"]" + inner_full + before.replace('[','[lb]') + "[/"+tag+"]")
stripped_text_stack.push_back(prev_stripped + inner_stripped + before.replace('[','[lb]'))
else:
full_text_stack.push_back(prev_full + inner_full + before.replace('[','[lb]'))
stripped_text_stack.push_back(prev_stripped + inner_stripped + before.replace('[','[lb]'))
continue
else:
if DEBUG: print("[WRONG CLOSE]")
# open followed by different close
# escape and add the text to previous on stack
prev_full = full_text_stack.pop_back()
prev_stripped = stripped_text_stack.pop_back()
full_text_stack.push_back(prev_full + "[lb]"+last_tag[0]+last_tag[1]+"]" + inner_full + before.replace('[','[lb]') + "[lb]/"+tag+"]")
stripped_text_stack.push_back(prev_stripped + "[lb]"+last_tag[0]+last_tag[1]+"]" + inner_stripped + before.replace('[','[lb]') + "[lb]/"+tag+"]")
continue
else:
# special case
if tag == "lb" or tag == "rb":
if DEBUG: print("[LB/RB]")
# add directly to current inner
inner_full = full_text_stack.pop_back()
inner_stripped = stripped_text_stack.pop_back()
full_text_stack.push_back(inner_full + before.replace('[','[lb]') + whole_tag)
stripped_text_stack.push_back(inner_stripped + before.replace('[','[lb]') + whole_tag)
continue
if DEBUG: print("[OPEN TAG]")
# add to stack
tag_stack.push_back([tag, junk])
# add before text escaped to prev
inner_full = full_text_stack.pop_back()
inner_stripped = stripped_text_stack.pop_back()
full_text_stack.push_back(inner_full + before.replace('[','[lb]'))
stripped_text_stack.push_back(inner_stripped + before.replace('[','[lb]'))
# new inner text
full_text_stack.push_back("")
stripped_text_stack.push_back("")
continue
if DEBUG: print("[FINAL STACKS] ", {
"tag stack": tag_stack,
"full text": full_text_stack,
"stripped text": stripped_text_stack
})
# unroll opens at end
# TODO probably should write this in as escaped
# but im getting tired
while not tag_stack.empty():
tag_stack.pop_back()
full_text_stack.pop_back()
stripped_text_stack.pop_back()
if DEBUG: print("[LAST END] ", last_end)
var processed = {"fin": full_text_stack.pop_back(), "stripped": stripped_text_stack.pop_back()}
# end stuff isnt caught by the regex
if last_end != 0:
var end_str = text.substr(last_end).replace('[','[lb]')
if DEBUG: print("[END STR] ", end_str)
processed.fin += end_str
processed.stripped += end_str
if DEBUG: print("[BBCODE NEW] processed ", processed)
return processed
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var ingame = false
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func get_user_color() -> Color:
var base_color = Color(Globals.cosmetic_data[PlayerData.cosmetics_equipped["primary_color"]]["file"].main_color) * Color(0.95, 0.9, 0.9)
var color = custom_color if custom_color_enabled else base_color
return color
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func safe_message(user_id, color, boring_msg, local, lucy_user, lucy_msg, require_name):
var msg: String = boring_msg
if lucy_msg != "": msg = lucy_msg
var net_name: String = Network._get_username_from_id(user_id).replace('[','').replace(']','')
var name: String = net_name if lucy_user == "" else lucy_user
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if OptionsMenu.chat_filter:
msg = SwearFilter._filter_string(msg)
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msg = msg.replace("%u", "[color=#" + str(color) + "]" + name + "[/color]")
if DEBUG: print("[MSG B4 PROC] ", msg)
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# process message
var bb_msg = bbcode_process(msg, 512)
if require_name and not net_name in bb_msg.stripped:
msg = net_name + ": " + msg
bb_msg = bbcode_process(msg, 512)
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if log_messages:
var thing = {"user_id":user_id, "steam name":Network._get_username_from_id(user_id),
"username":name, "color":color,
"final": bb_msg.fin, "message": boring_msg,
"bb_user":lucy_user,"bb_msg":lucy_msg}
print("[MESSAGE] ", thing)
Network._update_chat(bb_msg.fin, local)
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# this is stinky
func process_message(lit_text, final, prefix, suffix, endcap, spoken_text, local, colon, playerhud):
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if log_messages:
var thing = {
"lit_text": lit_text, "final": final, "prefix": prefix, "suffix": suffix,
"endcap": endcap,
"custom_color_enabled": custom_color_enabled,
"custom_name_enabled": custom_name_enabled, "allow_bbcode": allow_bbcode,
"allowed_tags": allowed_tags
}
print("process_message ", thing)
if (Network.GAME_MASTER or Network.PLAYING_OFFLINE) and lit_text.begins_with("%"):
var bb_dat = bbcode_process(lit_text.trim_prefix('%'), 512)
if bug_bbcode:
print("Using color field...")
var evil_color = "00ff0000]"\
+ "[color=#ffeed5]"\
+ bb_dat.fin\
+ "[/color]"
if bb_dat.fin != "":
lucy_send_message("", "%u", false, evil_color)
return [true]
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lucy_send_message(lit_text.trim_prefix('%'), bb_dat.stripped, false)
# we sent the message ourself
return [true]
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var msg = final
var boring_msg = final
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var speak = spoken_text
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if bug_bbcode:
print("Using color field...")
var p = bbcode_process(lit_text, 512)
var name = real_custom_name if custom_name_enabled else Network.STEAM_USERNAME
var name_color = get_user_color().to_html()
var text_color = "ffffeed5" if not custom_text_color_enabled else custom_text_color.to_html()
var evil_color = "00ff0000]"\
+ "[color=#" + text_color + "]"\
+ prefix\
+ "[color=#" + name_color + "]"\
+ name\
+ "[/color]"\
+ endcap + p.fin + suffix\
+ "[/color]"
boring_msg = "%u"
var bb_msg = ""
var bb_user = ""
speak = p.stripped
if p.fin != "":
lucy_send_message(bb_msg, boring_msg, local, evil_color)
if speak != "" and colon: playerhud.emit_signal("_message_sent", speak)
return [true]
elif allow_bbcode:
var p = bbcode_process(lit_text, 512)
var txt_col_start = "" if not custom_text_color_enabled else\
"[color=#"+custom_text_color.to_html()+"]"
var txt_col_end = "" if not custom_text_color_enabled else\
"[/color]"
msg = prefix + "%u" + txt_col_start + endcap + p.fin + suffix + txt_col_end
boring_msg = prefix + "%u" + endcap + p.stripped + suffix
speak = p.stripped
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if msg != "": lucy_send_message(msg, boring_msg, local)
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if speak != "" and colon: playerhud.emit_signal("_message_sent", speak)
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# we did it ourselves
return [true]
# return the custom color
return [false, get_user_color().to_html()]
var LUCYSTOOLS_USERS = []
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func lucy_send_message(message, boring_msg, local = false, evil_color = ""):
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if not Network._message_cap(Network.STEAM_ID):
Network._update_chat("Sending too many messages too quickly!", false)
Network._update_chat("Sending too many messages too quickly!", true)
return
var msg_pos = Network.MESSAGE_ORIGIN.round()
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var lucy_user = real_custom_name if custom_name_enabled and not bug_bbcode else ""
var color = get_user_color().to_html() if not bug_bbcode else evil_color
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safe_message(Network.STEAM_ID, color, boring_msg, local, lucy_user, message, false)
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Network._send_P2P_Packet(
{"type": "message", "message": boring_msg, "color": color, "local": local,
"position": Network.MESSAGE_ORIGIN, "zone": Network.MESSAGE_ZONE,
"zone_owner": PlayerData.player_saved_zone_owner,
"bb_user": lucy_user, "bb_msg": message},
"peers", 2, Network.CHANNELS.GAME_STATE)
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func process_read(DATA, PACKET_SENDER, from_host) -> bool:
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match DATA["type"]:
"lucy_packet":
print("[LUCY PACKET]")
if not PACKET_SENDER in LUCYSTOOLS_USERS: LUCYSTOOLS_USERS.append(PACKET_SENDER)
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if Network.GAME_MASTER or not from_host: return true
if not Network._validate_packet_information(DATA, ["srv_bbcode"], [TYPE_BOOL]): return true
self.srv_bbcode = DATA["srv_bbcode"]
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return true
"message":
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var has_bb = true
if not Network._validate_packet_information(DATA,
["message", "color", "local", "position", "zone", "zone_owner", "bb_user", "bb_msg"],
[TYPE_STRING, TYPE_STRING, TYPE_BOOL, TYPE_VECTOR3, TYPE_STRING, TYPE_INT, TYPE_STRING, TYPE_STRING]):
has_bb = false
if not Network._validate_packet_information(DATA,
["message", "color", "local", "position", "zone", "zone_owner"],
[TYPE_STRING, TYPE_STRING, TYPE_BOOL, TYPE_VECTOR3, TYPE_STRING, TYPE_INT]):
# invalid packet
if log_messages:
print("[MALFORMED MESSAGE] sender: ", Network._get_username_from_id(PACKET_SENDER), "(", PACKET_SENDER + ") " + DATA)
return true
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if has_bb:
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if not PACKET_SENDER in LUCYSTOOLS_USERS:
LUCYSTOOLS_USERS.append(PACKET_SENDER)
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if PlayerData.players_muted.has(PACKET_SENDER) or PlayerData.players_hidden.has(PACKET_SENDER):
return false
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if not Network._message_cap(PACKET_SENDER): return false
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var user_id: int = PACKET_SENDER
var user_color: String = DATA["color"]
var user_message: String = DATA["message"]
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# if host, don't care about visibility
check_alpha = not from_host
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var bb_user: String = ""
var bb_msg: String = ""
if has_bb:
bb_user = DATA["bb_user"]
bb_msg = DATA["bb_msg"]
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if not DATA["local"]:
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safe_message(user_id, user_color, user_message, false, bb_user, bb_msg, not from_host)
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else :
var dist = DATA["position"].distance_to(Network.MESSAGE_ORIGIN)
if DATA["zone"] == Network.MESSAGE_ZONE and DATA["zone_owner"] == PlayerData.player_saved_zone_owner:
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if dist < 25.0: safe_message(user_id, user_color, user_message, true, bb_user, bb_msg, not from_host)
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# don't process it again!
return true
# lucy punchback :3
"player_punch":
if not DATA.has("nya"): punched(PACKET_SENDER, DATA["punch_type"])
# still get punched!
return false
# fall through to default code
return false
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func bbcode_changes():
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if allow_intrusive_bbcode and srv_bbcode:
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allowed_tags = [
"b", "i", "u", "s", "color",
"wave", "rainbow", "shake", "tornado", "font"]
else:
allowed_tags = [
"b", "i", "u", "s", "color"]
if lucys_menu != null: lucys_menu.update()
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func _ready():
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print("[LUCY] Loaded LucysTools 0.6.0")
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load_settings()
root.connect("child_entered_tree", self, "_on_enter")
Network.connect("_new_player_join", self, "new_player")
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Steam.connect("lobby_created", self, "inject_lobby_data")
func inject_lobby_data(connect, lobby_id):
if connect != 1: return
if custom_server_name != "":
Steam.setLobbyData(lobby_id, "bbcode_lobby_name", custom_server_name)
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func send_lucy_sync(to = "peers"):
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if not Network.GAME_MASTER: return
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Network._send_P2P_Packet({"type": "lucy_packet", "srv_bbcode": srv_bbcode}, to, Network.CHANNELS.GAME_STATE)
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func get_player() -> Actor:
for p in get_tree().get_nodes_in_group("player"):
if p.controlled and p.owner_id == Network.STEAM_ID:
return p
return null
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func punched(puncher_id, type):
print("[LUCY] punch from ", Network._get_username_from_id(puncher_id))
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if not do_punchback: return
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if puncher_id == 0 or puncher_id == Network.STEAM_ID: return
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print("[LUCY] punching back...")
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Network._send_P2P_Packet({"type": "player_punch", "from_pos": get_player().global_transform.origin, "punch_type": type, "nya": "nya"}, str(puncher_id), 2, Network.CHANNELS.ACTOR_ACTION)
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func new_player(id):
print("[LUCY] new player!")
if server_join_message.empty() or not Network.GAME_MASTER: return
print("[LUCY] sending join message")
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var bb_msg = bbcode_process(server_join_message, 512)
if not bug_bbcode:
lucy_send_message(bb_msg.fin, bb_msg.stripped, false)
else:
var evil_color = "00ff0000]"\
+ "[color=#ffeed5]"\
+ bb_msg.fin\
+ "[/color]"
if bb_msg.fin != "":
lucy_send_message("", "%u", false, evil_color)
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send_lucy_sync(str(id))
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func _on_enter(node: Node):
if node.name == "main_menu":
lucys_menu = LUCYS_MENU_SCENE.instance()
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lucys_menu.MANAGER = self
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node.add_child(lucys_menu)
ingame = false
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lucys_menu.setup()
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if node.name == "playerhud":
lucys_menu = LUCYS_MENU_SCENE.instance()
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lucys_menu.MANAGER = self
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node.add_child(lucys_menu)
ingame = true
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self.allow_intrusive_bbcode = allow_intrusive_bbcode
lucys_menu.setup()
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const save_keys = [
"do_punchback", "allow_bbcode",
"custom_server_name", "server_join_message",
"custom_color_enabled", "custom_color",
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"log_messages", "custom_name",
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"allow_intrusive_bbcode", "DEBUG",
"bug_bbcode", "custom_text_color",
"custom_text_color_enabled"
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]
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func load_settings():
print("[LUCY] Loading settings")
var file = File.new()
if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.READ) == OK:
var parse = JSON.parse(file.get_as_text())
file.close()
var result = parse.result
# trigger setters
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for key in result.keys():
if key in save_keys: self[key] = result[key]
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func save_settings():
print("[LUCY] Saving settings")
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var settings = {}
for key in save_keys:
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if key in ["custom_color", "custom_text_color"]:
settings[key] = self[key].to_html()
else:
settings[key] = self[key]
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var file = File.new()
if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.WRITE) == OK:
file.store_string(JSON.print(settings))
file.close()
func _exit_tree():
save_settings()