136 lines
4.3 KiB
GDScript3
136 lines
4.3 KiB
GDScript3
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extends Node
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const LUCYS_MENU_SCENE = preload("res://mods/Lucy.LucysTools/lucys_menu.tscn")
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var lucys_menu = null
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onready var root = get_tree().root
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var do_punchback = false setget set_punchback
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var allow_bbcode = false setget set_bbcode
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var custom_server_name = "" setget set_server_name
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var server_join_message = "[color=#5BCEFA]TRAN[/color][color=#F5A9B8]S RIG[/color][color=#ffffff]HTS![/color]" setget set_join_message
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var frame_packets = 50 setget set_frame_packets
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var bulk_packets = 200 setget set_bulk_packets
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var bulk_interval = 1 setget set_bulk_interval
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var full_interval = 5 setget set_full_interval
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# Patched Network vars
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# var LUCY_PACKETS_READ = 0
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# var LUCY_BULK_FULL_TIMER = 0
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# var LUCY_FRAME_PACKETS = 32
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# var LUCY_BULK_PACKETS = 128
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# var LUCY_BULK_INTERVAL = 0.8
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# var LUCY_BULK_FULL_INTERVAL = 6.4
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# var LUCY_CHAT_BBCODE
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# var LUCY_SRV_NAME
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# var LUCY_PUNCHED_ME
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var ingame = false
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func set_punchback(punchback):
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do_punchback = punchback
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func set_bbcode(bbcode):
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allow_bbcode = bbcode
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Network.LUCY_CHAT_BBCODE = bbcode
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func set_server_name(name):
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custom_server_name = name
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Network.LUCY_SRV_NAME = name
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func set_join_message(msg):
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server_join_message = msg
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func set_frame_packets(val):
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frame_packets = val
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Network.LUCY_FRAME_PACKETS = val
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func set_bulk_packets(val):
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bulk_packets = val
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Network.LUCY_BULK_PACKETS = val
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func set_bulk_interval(val):
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bulk_interval = val
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Network.LUCY_BULK_INTERVAL = val
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Network.BULK_PACKET_READ_TIMER = 0
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func set_full_interval(val):
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full_interval = val
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Network.LUCY_BULK_FULL_INTERVAL = val
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Network.LUCY_BULK_FULL_TIMER = 0
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func _ready():
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print("[LUCY] Loaded LucysTools")
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load_settings()
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root.connect("child_entered_tree", self, "_on_enter")
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Network.connect("_new_player_join", self, "new_player")
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PlayerData.connect("_punched", self, "punched")
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func get_player() -> Actor:
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for p in get_tree().get_nodes_in_group("player"):
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if p.controlled and p.owner_id == Network.STEAM_ID:
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return p
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return null
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func punched(from, type):
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print("[LUCY] punched!")
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if not do_punchback: return
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if Network.LUCY_PUNCHED_ME == 0 or Network.LUCY_PUNCHED_ME == Network.STEAM_ID: return
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var punched_me = null
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for p in get_tree().get_nodes_in_group("player"):
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if p.owner_id == Network.LUCY_PUNCHED_ME: punched_me = p
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if punched_me == null: return
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if punched_me.controlled: return
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print("[LUCY] punching back...")
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Network.LUCY_PUNCHED_ME = 0
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Network._send_P2P_Packet({"type": "player_punch", "from": get_player().global_transform.origin, "player": Network.STEAM_ID, "punch_type": type, "nya": "nya"}, str(punched_me.owner_id), 2)
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func new_player(id):
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print("[LUCY] new player!")
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if server_join_message.empty() or not Network.GAME_MASTER: return
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print("[LUCY] sending join message")
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Network._send_message(server_join_message)
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func _on_enter(node: Node):
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if node.name == "main_menu":
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lucys_menu = LUCYS_MENU_SCENE.instance()
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node.add_child(lucys_menu)
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ingame = false
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lucys_menu.setup(self)
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if node.name == "playerhud":
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lucys_menu = LUCYS_MENU_SCENE.instance()
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node.add_child(lucys_menu)
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ingame = true
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lucys_menu.setup(self)
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func load_settings():
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print("[LUCY] Loading settings")
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var file = File.new()
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if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.READ) == OK:
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var parse = JSON.parse(file.get_as_text())
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file.close()
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var result = parse.result
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# trigger setters
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self.do_punchback = result.do_punchback
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self.allow_bbcode = result.allow_bbcode
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self.custom_server_name = result.custom_server_name
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self.server_join_message = result.server_join_message
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self.frame_packets = result.frame_packets
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self.bulk_packets = result.bulk_packets
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self.bulk_interval = result.bulk_interval
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self.full_interval = result.full_interval
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func save_settings():
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print("[LUCY] Saving settings")
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var settings = {
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"do_punchback": do_punchback,
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"allow_bbcode": allow_bbcode,
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"custom_server_name": custom_server_name,
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"server_join_message": server_join_message,
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"frame_packets": frame_packets,
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"bulk_packets": bulk_packets,
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"bulk_interval": bulk_interval,
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"full_interval": full_interval
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}
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var file = File.new()
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if file.open(OS.get_executable_path().get_base_dir().plus_file("GDWeave/configs/LucysTools.json"),File.WRITE) == OK:
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file.store_string(JSON.print(settings))
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file.close()
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func _exit_tree():
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save_settings()
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