day2 part1
This commit is contained in:
245
day02/Makefile
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245
day02/Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# GRAPHICS is a list of directories containing graphics files
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# GFXBUILD is the directory where converted graphics files will be placed
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# If set to $(BUILD), it will statically link in the converted
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# files as if they were data files.
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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GRAPHICS := gfx
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GFXBUILD := $(BUILD)
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#ROMFS := romfs
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#GFXBUILD := $(ROMFS)/gfx
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APP_TITLE := day02
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APP_DESCRIPTION := aoc 2025
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APP_AUTHOR := Candy
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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# There used to be -mword-allocations here but swiftc doesn't like it
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# I removed it and it works but may break something later...
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CFLAGS := -g -Wall -O2 \
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-ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -D__3DS__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) -L../../Shared/lib
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LIBS := -lctru -lm -lShared
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB)
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#---------------------------------------------------------------------------------
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# swift-specific bits
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#---------------------------------------------------------------------------------
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SWIFTC := ~/.local/share/swiftly/bin/swiftc
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SWIFTFLAGS := -wmo -parse-as-library -enable-experimental-feature Embedded \
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-target armv6-none-none-eabi -import-objc-header ../$(INCLUDES)/BridgingHeader.h \
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-I $(DEVKITPRO)/devkitARM/include -I $(DEVKITPRO)/devkitARM/arm-none-eabi/include -Ounchecked
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%.o: %.swift
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@echo $(notdir $<)
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$(ADD_COMPILE_COMMAND) add $(SWIFTC) $(SWIFTFLAGS) "$(addprefix -Xcc , $(C_FLAGS)) -c $< -o $@" $<
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$(SILENTCMD)$(SWIFTC) $(SWIFTFLAGS) $(addprefix -Xcc , $(CFLAGS)) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SWIFTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.swift)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifeq ($(GFXBUILD),$(BUILD))
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#---------------------------------------------------------------------------------
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export T3XFILES := $(GFXFILES:.t3s=.t3x)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
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export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) $(SWIFTFILES:.swift=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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$(addsuffix .o,$(T3XFILES))
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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$(addsuffix .h,$(subst .,_,$(BINFILES))) \
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$(GFXFILES:.t3s=.h)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: all clean
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#---------------------------------------------------------------------------------
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all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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$(BUILD):
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@mkdir -p $@
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ifneq ($(GFXBUILD),$(BUILD))
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$(GFXBUILD):
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@mkdir -p $@
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endif
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ifneq ($(DEPSDIR),$(BUILD))
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$(DEPSDIR):
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@mkdir -p $@
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endif
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)
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#---------------------------------------------------------------------------------
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$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
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$(OFILES_SOURCES) : $(HFILES)
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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.PRECIOUS : %.t3x %.shbin
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#---------------------------------------------------------------------------------
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%.t3x.o %_t3x.h : %.t3x
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#---------------------------------------------------------------------------------
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$(SILENTMSG) $(notdir $<)
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$(bin2o)
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#---------------------------------------------------------------------------------
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%.shbin.o %_shbin.h : %.shbin
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#---------------------------------------------------------------------------------
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$(SILENTMSG) $(notdir $<)
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$(bin2o)
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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BIN
day02/day02
Executable file
BIN
day02/day02
Executable file
Binary file not shown.
9
day02/include/BridgingHeader.h
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9
day02/include/BridgingHeader.h
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@@ -0,0 +1,9 @@
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#include <3ds.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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static inline void gspWaitForVBlankWrapper(void) {
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gspWaitForVBlank();
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}
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85
day02/source/day02.swift
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85
day02/source/day02.swift
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@@ -0,0 +1,85 @@
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#if !hasFeature(Embedded)
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import Foundation
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#endif
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@main
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struct Day02 {
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#if hasFeature(Embedded)
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static func main() {
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gfxInitDefault()
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consoleInit(GFX_TOP, nil)
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run()
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// Main loop
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while aptMainLoop() {
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hidScanInput()
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let kDown = hidKeysDown()
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if kDown & KEY_START != 0 {
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break // break in order to return to hbmenu
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}
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gfxFlushBuffers()
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gfxSwapBuffers()
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}
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gfxExit()
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}
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#else
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static func main() {
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run()
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}
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#endif
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static func run() {
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print("Parsing...")
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let parsed = parseInput(realInput)
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print("Running Part 1...")
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part1(parsed)
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//part2(parsed)
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print("Finished!")
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}
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typealias ParsedInput = [(UInt64, UInt64)]
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static func parseInput(_ input: String) -> ParsedInput {
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input.split(separator: ",")
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.filter({ line in
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let split = line.split(separator: "-")
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return String(split[0]).count % 2 == 0 || String(split[1]).count % 2 == 0
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})
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.map({ line in
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let split = line.split(separator: "-")
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return (UInt64(split.first!)!, UInt64(split.last!)!)
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})
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}
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static func part1(_ input: ParsedInput) {
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var sum: UInt64 = 0
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for (lhs, rhs) in input {
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for cur in lhs...rhs {
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let cnt = String(cur).count
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guard cnt % 2 == 0 else { continue }
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let low = cur % UInt64(pow(10, (Double(cnt) / 2)))
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let hi = low * UInt64(pow(10, (Double(cnt) / 2)))
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if cur == hi + low {
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sum += cur
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}
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}
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}
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print("Part 1: \(sum)")
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}
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static func part2(_ input: ParsedInput) {
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}
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}
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let testInput = """
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11-22,95-115,998-1012,1188511880-1188511890,222220-222224,1698522-1698528,446443-446449,38593856-38593862,565653-565659,824824821-824824827,2121212118-2121212124
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"""
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let realInput = """
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492410748-492568208,246-390,49-90,16-33,142410-276301,54304-107961,12792-24543,3434259704-3434457648,848156-886303,152-223,1303-1870,8400386-8519049,89742532-89811632,535853-567216,6608885-6724046,1985013826-1985207678,585591-731454,1-13,12067202-12233567,6533-10235,6259999-6321337,908315-972306,831-1296,406-824,769293-785465,3862-5652,26439-45395,95-136,747698990-747770821,984992-1022864,34-47,360832-469125,277865-333851,2281-3344,2841977-2953689,29330524-29523460
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"""
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Reference in New Issue
Block a user