SwiftNES/Sources/main.swift

189 lines
5.5 KiB
Swift

// The Swift Programming Language
// https://docs.swift.org/swift-book
import SDL
import Foundation
guard SDL_Init(SDL_INIT_VIDEO) == 0 else {
fatalError("SDL could not initialize! SDL_Error: \(String(cString: SDL_GetError()))")
}
let window = SDL_CreateWindow(
"SwiftNES",
Int32(SDL_WINDOWPOS_CENTERED_MASK), Int32(SDL_WINDOWPOS_CENTERED_MASK),
Int32(256.0 * 3.0), Int32(240.0 * 3.0),
SDL_WINDOW_SHOWN.rawValue)
let canvas = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC.rawValue)
SDL_RenderSetScale(canvas, 3.0, 3.0)
var texture = SDL_CreateTexture(canvas, SDL_PIXELFORMAT_RGB24.rawValue, Int32(SDL_TEXTUREACCESS_TARGET.rawValue), 256, 240)
var event = SDL_Event()
var quit = false
// func handleUserInput(_ cpu: CPU, event: inout SDL_Event) {
// while SDL_PollEvent(&event) > 0 {
// if event.type == SDL_QUIT.rawValue {
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// }
// if event.type == SDL_KEYDOWN.rawValue {
// switch SDL_KeyCode(UInt32(event.key.keysym.sym)) {
// case SDLK_ESCAPE:
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// case SDLK_w:
// cpu.memWrite(0xff, data: 0x77)
// case SDLK_a:
// cpu.memWrite(0xff, data: 0x61)
// case SDLK_s:
// cpu.memWrite(0xff, data: 0x73)
// case SDLK_d:
// cpu.memWrite(0xff, data: 0x64)
// default:
// continue
// }
// }
// }
// }
// func color(_ byte: UInt8) -> SDL_Color {
// switch byte{
// case 0:
// return SDL_Color(r: 0, g: 0, b: 0, a: 255)
// case 1:
// return SDL_Color(r: 255, g: 255, b: 255, a: 255)
// case 2, 9:
// return SDL_Color(r: 128, g: 128, b: 128, a: 255)
// case 3, 10:
// return SDL_Color(r: 255, g: 0, b: 0, a: 255)
// case 4, 11:
// return SDL_Color(r: 0, g: 255, b: 0, a: 255)
// case 5, 12:
// return SDL_Color(r: 0, g: 0, b: 255, a: 255)
// case 6, 13:
// return SDL_Color(r: 255, g: 0, b: 255, a: 255)
// case 7, 14:
// return SDL_Color(r: 255, g: 255, b: 0, a: 255)
// default:
// return SDL_Color(r: 0, g: 255, b: 255, a: 255)
// }
// }
// func readScreenState(_ cpu: CPU, frame: inout [UInt8]) -> Bool {
// var frame_idx = 0
// var update = false
// for i in 0x0200..<0x600 {
// let color_idx = cpu.memRead(UInt16(i))
// let color = color(color_idx)
// let (b1, b2, b3) = (color.r, color.b, color.g)
// if frame[frame_idx] != b1 || frame[frame_idx + 1] != b2 || frame[frame_idx + 2] != b3 {
// frame[frame_idx] = b1;
// frame[frame_idx + 1] = b2;
// frame[frame_idx + 2] = b3;
// update = true;
// }
// frame_idx += 3
// }
// return update
// }
guard let bytes = NSData(contentsOfFile: "pacman.nes") else { fatalError("Rom not found") }
var gameCode = [UInt8](repeating: 0, count: bytes.length)
bytes.getBytes(&gameCode, length: bytes.length)
let rom = try Rom(gameCode)
var frame = Frame()
let bus = Bus(rom) { ppu in
Render.render(ppu, frame: frame)
SDL_UpdateTexture(texture, nil, frame.data, 256 * 3)
SDL_RenderCopy(canvas, texture, nil, nil)
SDL_RenderPresent(canvas)
while SDL_PollEvent(&event) > 0 {
if event.type == SDL_QUIT.rawValue {
SDL_DestroyWindow(window)
SDL_Quit()
exit(0)
}
if event.type == SDL_KEYDOWN.rawValue {
switch SDL_KeyCode(UInt32(event.key.keysym.sym)) {
case SDLK_ESCAPE:
SDL_DestroyWindow(window)
SDL_Quit()
exit(0)
default:
continue
}
}
}
}
let cpu = CPU(bus: bus)
cpu.reset()
cpu.run()
// let tileFrame = TileViewer.showTile(chrRom: rom.character, bank: 1, tileNum: 0)
// let tileFrame = TileViewer.showTileBank(chrRom: rom.character, bank: 1)
// SDL_UpdateTexture(texture, nil, tileFrame.data, 256 * 3)
// SDL_RenderCopy(canvas, texture, nil, nil)
// SDL_RenderPresent(canvas)
// while true {
// while SDL_PollEvent(&event) > 0 {
// if event.type == SDL_QUIT.rawValue {
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// }
// if event.type == SDL_KEYDOWN.rawValue {
// switch SDL_KeyCode(UInt32(event.key.keysym.sym)) {
// case SDLK_ESCAPE:
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// default:
// continue
// }
// }
// }
// }
// let bus = Bus(try! Rom(gameCode))
//var cpu = CPU(bus: bus)
//cpu.load(gameCode)
//cpu.reset()
//cpu.programCounter = 0xC000
// var screenState = [UInt8](repeating: 0, count: 32 * 3 * 32)
// var rng = SystemRandomNumberGenerator()
// cpu.run(onCycle: {
// //print(dumpCpuState(cpu))
// handleUserInput(cpu, event: &event)
// cpu.memWrite(0xfe, data: UInt8.random(in: 1...16, using: &rng))
// if readScreenState(cpu, frame: &screenState) {
// SDL_UpdateTexture(texture, nil, screenState, 32 * 3)
// SDL_RenderCopy(canvas, texture, nil, nil)
// SDL_RenderPresent(canvas)
// }
// usleep(70)
// }, onComplete: {
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// })
// Infinite loop otherwise the program will exit prematurely
// RunLoop.main.run()