// 7 bit 0 // ---- ---- // VPHB SINN // |||| |||| // |||| ||++- Base nametable address // |||| || (0 = $2000; 1 = $2400; 2 = $2800; 3 = $2C00) // |||| |+--- VRAM address increment per CPU read/write of PPUDATA // |||| | (0: add 1, going across; 1: add 32, going down) // |||| +---- Sprite pattern table address for 8x8 sprites // |||| (0: $0000; 1: $1000; ignored in 8x16 mode) // |||+------ Background pattern table address (0: $0000; 1: $1000) // ||+------- Sprite size (0: 8x8 pixels; 1: 8x16 pixels) // |+-------- PPU master/slave select // | (0: read backdrop from EXT pins; 1: output color on EXT pins) // +--------- Generate an NMI at the start of the // vertical blanking interval (0: off; 1: on) struct ControlRegister: OptionSet { var rawValue: UInt8 static let NAMETABLE1 = ControlRegister(rawValue: 0b00000001) static let NAMETABLE2 = ControlRegister(rawValue: 0b00000010) static let VRAM_ADD_INCREMENT = ControlRegister(rawValue: 0b00000100) static let SPRITE_PATTERN_ADDR = ControlRegister(rawValue: 0b00001000) static let BACKROUND_PATTERN_ADDR = ControlRegister(rawValue: 0b00010000) static let SPRITE_SIZE = ControlRegister(rawValue: 0b00100000) static let MASTER_SLAVE_SELECT = ControlRegister(rawValue: 0b01000000) static let GENERATE_NMI = ControlRegister(rawValue: 0b10000000) func vramAddrIncrement() -> UInt8 { if !self.contains(.VRAM_ADD_INCREMENT) { 1 } else { 32 } } func generateVblankNMI() -> Bool { self.contains(.GENERATE_NMI) } func backgroundPatternAddr() -> Int { if !self.contains(.BACKROUND_PATTERN_ADDR) { 0 } else { 0x1000 } } }