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https://github.com/Candygoblen123/SwiftNES.git
synced 2024-11-24 09:56:47 -06:00
fix cross-platform compatability
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df8be993f7
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@ -40,22 +40,16 @@ let keyMap = [
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SDLK_s : JoypadButton.BUTTON_B
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SDLK_s : JoypadButton.BUTTON_B
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]
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]
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var timer = Date.now.addingTimeInterval(0.01666)
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var frame = Frame()
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var frame = Frame()
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let time: UnsafeMutablePointer<timespec> = UnsafeMutablePointer<timespec>.allocate(capacity: 1)
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clock_gettime(CLOCK_REALTIME, time)
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time.pointee.tv_nsec += Int(0.01666 * 1000000000)
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let bus = Bus(rom: rom, joypad1: joypad1) { ppu in
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let bus = Bus(rom: rom, joypad1: joypad1) { ppu in
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Render.render(ppu, frame: frame)
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Render.render(ppu, frame: frame)
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// wait here until 16.66 ms have passed
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// wait here until 16.66 ms have passed
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clock_nanosleep(CLOCK_REALTIME, TIMER_ABSTIME, time, nil)
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// i would use clock_nanosleep but that isn't available cross platform
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var nextNSec = time.pointee.tv_nsec + Int(0.01666 * 1000000000)
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if timer.timeIntervalSinceNow > 0 {
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if nextNSec > 999999999 {
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usleep(UInt32(timer.timeIntervalSinceNow * 1000000))
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nextNSec -= 999999999
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time.pointee.tv_sec += 1
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}
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}
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time.pointee.tv_nsec = nextNSec
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timer.addTimeInterval(0.01666)
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SDL_UpdateTexture(texture, nil, frame.data, 256 * 3)
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SDL_UpdateTexture(texture, nil, frame.data, 256 * 3)
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SDL_RenderCopy(canvas, texture, nil, nil)
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SDL_RenderCopy(canvas, texture, nil, nil)
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SDL_RenderPresent(canvas)
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SDL_RenderPresent(canvas)
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@ -88,4 +82,3 @@ let bus = Bus(rom: rom, joypad1: joypad1) { ppu in
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let cpu = CPU(bus: bus)
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let cpu = CPU(bus: bus)
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cpu.reset()
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cpu.reset()
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cpu.run()
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cpu.run()
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time.deallocate()
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