Impl Joypad

This commit is contained in:
Andrew Glaze 2024-08-21 18:35:32 -04:00
parent bd21449256
commit 59e7559d77
4 changed files with 73 additions and 137 deletions

View File

@ -1,7 +1,8 @@
class Bus { class Bus {
var cpuVram: [UInt8] = .init(repeating: 0, count: 2048) var cpuVram: [UInt8] = .init(repeating: 0, count: 2048)
var prgRom: [UInt8] var prgRom: [UInt8]
var ppu: NesPPU let ppu: NesPPU
let joypad1: Joypad
var cycles: Int = 0 var cycles: Int = 0
var gameloopCallback: (NesPPU) -> () var gameloopCallback: (NesPPU) -> ()
@ -12,10 +13,12 @@ class Bus {
fileprivate let ROM_ADDRESS_START: UInt16 = 0x8000 fileprivate let ROM_ADDRESS_START: UInt16 = 0x8000
fileprivate let ROM_ADDRESS_END: UInt16 = 0xFFFF fileprivate let ROM_ADDRESS_END: UInt16 = 0xFFFF
init(_ rom: Rom, gameloopCallback: @escaping (NesPPU) -> ()) { init(rom: Rom, joypad1: Joypad, gameloopCallback: @escaping (NesPPU) -> ()) {
ppu = NesPPU(rom.character, rom.screenMirror) ppu = NesPPU(rom.character, rom.screenMirror)
self.prgRom = rom.program self.prgRom = rom.program
self.gameloopCallback = gameloopCallback self.gameloopCallback = gameloopCallback
self.joypad1 = joypad1
} }
func tick(_ cycles: UInt8) { func tick(_ cycles: UInt8) {
@ -51,7 +54,7 @@ extension Bus: Memory {
case 0x4000...0x4015: case 0x4000...0x4015:
return 0 // Ignore APU return 0 // Ignore APU
case 0x4016: case 0x4016:
return 0 // Ignore Joy 1 return joypad1.read()
case 0x4017: case 0x4017:
return 0 // Ignore Joy 2 return 0 // Ignore Joy 2
case 0x2008...PPU_REGISTERS_MIRRORS_END: case 0x2008...PPU_REGISTERS_MIRRORS_END:
@ -92,7 +95,7 @@ extension Bus: Memory {
case 0x4000...0x4013, 0x4015: case 0x4000...0x4013, 0x4015:
return // Ignore APU return // Ignore APU
case 0x4016: case 0x4016:
return // ignore Joy 1 joypad1.write(data)
case 0x4017: case 0x4017:
return // Ignore Joy 2 return // Ignore Joy 2
case 0x4014: case 0x4014:

44
Sources/Joypad.swift Normal file
View File

@ -0,0 +1,44 @@
struct JoypadButton: OptionSet {
var rawValue: UInt8
static let RIGHT = JoypadButton(rawValue: 0b10000000)
static let LEFT = JoypadButton(rawValue: 0b01000000)
static let DOWN = JoypadButton(rawValue: 0b00100000)
static let UP = JoypadButton(rawValue: 0b00010000)
static let START = JoypadButton(rawValue: 0b00001000)
static let SELECT = JoypadButton(rawValue: 0b00000100)
static let BUTTON_B = JoypadButton(rawValue: 0b00000010)
static let BUTTON_A = JoypadButton(rawValue: 0b00000001)
}
class Joypad {
var strobe = false
var buttonIndex: UInt8 = 0
var buttonStatus = JoypadButton()
func write(_ data: UInt8) {
strobe = data & 1 == 1
if strobe {
buttonIndex = 0
}
}
func read() -> UInt8 {
if buttonIndex > 7 {
return 1
}
let response = (buttonStatus.rawValue & (1 << buttonIndex)) >> buttonIndex
if !strobe {
buttonIndex += 1
}
return response
}
func setButton(_ button: JoypadButton, pressed: Bool) {
if pressed {
buttonStatus.insert(button)
} else {
buttonStatus.remove(button)
}
}
}

View File

@ -21,87 +21,27 @@ SDL_RenderSetScale(canvas, 3.0, 3.0)
var texture = SDL_CreateTexture(canvas, SDL_PIXELFORMAT_RGB24.rawValue, Int32(SDL_TEXTUREACCESS_TARGET.rawValue), 256, 240) var texture = SDL_CreateTexture(canvas, SDL_PIXELFORMAT_RGB24.rawValue, Int32(SDL_TEXTUREACCESS_TARGET.rawValue), 256, 240)
var event = SDL_Event() var event = SDL_Event()
var quit = false
// func handleUserInput(_ cpu: CPU, event: inout SDL_Event) { guard let bytes = NSData(contentsOfFile: "pacman.nes") else { fatalError("Rom not found") }
// while SDL_PollEvent(&event) > 0 {
// if event.type == SDL_QUIT.rawValue {
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// }
// if event.type == SDL_KEYDOWN.rawValue {
// switch SDL_KeyCode(UInt32(event.key.keysym.sym)) {
// case SDLK_ESCAPE:
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// case SDLK_w:
// cpu.memWrite(0xff, data: 0x77)
// case SDLK_a:
// cpu.memWrite(0xff, data: 0x61)
// case SDLK_s:
// cpu.memWrite(0xff, data: 0x73)
// case SDLK_d:
// cpu.memWrite(0xff, data: 0x64)
// default:
// continue
// }
// }
// }
// }
// func color(_ byte: UInt8) -> SDL_Color {
// switch byte{
// case 0:
// return SDL_Color(r: 0, g: 0, b: 0, a: 255)
// case 1:
// return SDL_Color(r: 255, g: 255, b: 255, a: 255)
// case 2, 9:
// return SDL_Color(r: 128, g: 128, b: 128, a: 255)
// case 3, 10:
// return SDL_Color(r: 255, g: 0, b: 0, a: 255)
// case 4, 11:
// return SDL_Color(r: 0, g: 255, b: 0, a: 255)
// case 5, 12:
// return SDL_Color(r: 0, g: 0, b: 255, a: 255)
// case 6, 13:
// return SDL_Color(r: 255, g: 0, b: 255, a: 255)
// case 7, 14:
// return SDL_Color(r: 255, g: 255, b: 0, a: 255)
// default:
// return SDL_Color(r: 0, g: 255, b: 255, a: 255)
// }
// }
// func readScreenState(_ cpu: CPU, frame: inout [UInt8]) -> Bool {
// var frame_idx = 0
// var update = false
// for i in 0x0200..<0x600 {
// let color_idx = cpu.memRead(UInt16(i))
// let color = color(color_idx)
// let (b1, b2, b3) = (color.r, color.b, color.g)
// if frame[frame_idx] != b1 || frame[frame_idx + 1] != b2 || frame[frame_idx + 2] != b3 {
// frame[frame_idx] = b1;
// frame[frame_idx + 1] = b2;
// frame[frame_idx + 2] = b3;
// update = true;
// }
// frame_idx += 3
// }
// return update
// }
guard let bytes = NSData(contentsOfFile: "smb1.nes") else { fatalError("Rom not found") }
var gameCode = [UInt8](repeating: 0, count: bytes.length) var gameCode = [UInt8](repeating: 0, count: bytes.length)
bytes.getBytes(&gameCode, length: bytes.length) bytes.getBytes(&gameCode, length: bytes.length)
let rom = try Rom(gameCode) let rom = try Rom(gameCode)
let joypad1 = Joypad()
let keyMap = [
SDLK_DOWN : JoypadButton.DOWN,
SDLK_UP : JoypadButton.UP,
SDLK_LEFT : JoypadButton.LEFT,
SDLK_RIGHT : JoypadButton.RIGHT,
SDLK_SPACE : JoypadButton.SELECT,
SDLK_RETURN : JoypadButton.START,
SDLK_a : JoypadButton.BUTTON_A,
SDLK_s : JoypadButton.BUTTON_B
]
var frame = Frame() var frame = Frame()
let bus = Bus(rom) { ppu in let bus = Bus(rom: rom, joypad1: joypad1) { ppu in
Render.render(ppu, frame: frame) Render.render(ppu, frame: frame)
SDL_UpdateTexture(texture, nil, frame.data, 256 * 3) SDL_UpdateTexture(texture, nil, frame.data, 256 * 3)
SDL_RenderCopy(canvas, texture, nil, nil) SDL_RenderCopy(canvas, texture, nil, nil)
@ -114,75 +54,24 @@ let bus = Bus(rom) { ppu in
exit(0) exit(0)
} }
if event.type == SDL_KEYDOWN.rawValue { if event.type == SDL_KEYDOWN.rawValue {
switch SDL_KeyCode(UInt32(event.key.keysym.sym)) { let keyCode = SDL_KeyCode(UInt32(event.key.keysym.sym))
switch keyCode {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SDL_DestroyWindow(window) SDL_DestroyWindow(window)
SDL_Quit() SDL_Quit()
exit(0) exit(0)
default: default:
continue guard let key = keyMap[keyCode] else { continue }
joypad1.setButton(key, pressed: true)
} }
} }
if event.type == SDL_KEYUP.rawValue {
guard let key = keyMap[SDL_KeyCode(UInt32(event.key.keysym.sym))] else { continue }
joypad1.setButton(key, pressed: false)
}
} }
} }
let cpu = CPU(bus: bus) let cpu = CPU(bus: bus)
cpu.reset() cpu.reset()
cpu.run() cpu.run()
// let tileFrame = TileViewer.showTile(chrRom: rom.character, bank: 1, tileNum: 0)
// let tileFrame = TileViewer.showTileBank(chrRom: rom.character, bank: 1)
// SDL_UpdateTexture(texture, nil, tileFrame.data, 256 * 3)
// SDL_RenderCopy(canvas, texture, nil, nil)
// SDL_RenderPresent(canvas)
// while true {
// while SDL_PollEvent(&event) > 0 {
// if event.type == SDL_QUIT.rawValue {
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// }
// if event.type == SDL_KEYDOWN.rawValue {
// switch SDL_KeyCode(UInt32(event.key.keysym.sym)) {
// case SDLK_ESCAPE:
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// default:
// continue
// }
// }
// }
// }
// let bus = Bus(try! Rom(gameCode))
//var cpu = CPU(bus: bus)
//cpu.load(gameCode)
//cpu.reset()
//cpu.programCounter = 0xC000
// var screenState = [UInt8](repeating: 0, count: 32 * 3 * 32)
// var rng = SystemRandomNumberGenerator()
// cpu.run(onCycle: {
// //print(dumpCpuState(cpu))
// handleUserInput(cpu, event: &event)
// cpu.memWrite(0xfe, data: UInt8.random(in: 1...16, using: &rng))
// if readScreenState(cpu, frame: &screenState) {
// SDL_UpdateTexture(texture, nil, screenState, 32 * 3)
// SDL_RenderCopy(canvas, texture, nil, nil)
// SDL_RenderPresent(canvas)
// }
// usleep(70)
// }, onComplete: {
// SDL_DestroyWindow(window)
// SDL_Quit()
// exit(0)
// })
// Infinite loop otherwise the program will exit prematurely
// RunLoop.main.run()