SwiftNES/Sources/Render/Render.swift

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class Render {
static func render(_ ppu: NesPPU, frame: Frame) {
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let scroll = (x: Int(ppu.scroll.x), y: Int(ppu.scroll.y))
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let (mainNametable, secondNametable) = switch (ppu.mirroring, ppu.ctrl.nametableAddr()) {
case (.vertical, 0x2000), (.vertical, 0x2800), (.horizontal, 0x2000), (.horizontal, 0x2400):
(ppu.vram[0..<0x400], ppu.vram[0x400..<0x800])
case (.vertical, 0x2400), (.vertical, 0x2c00), (.horizontal, 0x2800), (.horizontal, 0x2c00):
(ppu.vram[0x400..<0x800], ppu.vram[0..<0x400])
default:
fatalError("cringe looking nametable arrangment: \(ppu.mirroring)")
}
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renderNameTable(
ppu,
frame: frame,
nameTable: Array(mainNametable),
viewPort: Rect(x1: scroll.x, y1: scroll.y, x2: 256, y2: 240),
shift: (-scroll.x, -scroll.y)
)
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if scroll.x > 0 {
renderNameTable(
ppu,
frame: frame,
nameTable: Array(secondNametable),
viewPort: Rect(x1: 0, y1: 0, x2: scroll.x, y2: 240),
shift: (256 - scroll.x, 0)
)
} else if scroll.y > 0 {
renderNameTable(
ppu,
frame: frame,
nameTable: Array(secondNametable),
viewPort: Rect(x1: 0, y1: 0, x2: 256, y2: scroll.y),
shift: (0, 240 - scroll.y)
)
}
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// MARK: Draw Sprites
for i in stride(from: 0, to: ppu.oamData.count, by: 4) {
let tileIndex = UInt16(ppu.oamData[i + 1])
let tileX = Int(ppu.oamData[i + 3])
let tileY = Int(ppu.oamData[i])
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let flipVert = ppu.oamData[i + 2] >> 7 & 1 == 1
let flipHori = ppu.oamData[i + 2] >> 6 & 1 == 1
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let paletteIndex = ppu.oamData[i + 2] & 0b11
let spritePallete = getSpritePalette(ppu, paletteIndex: paletteIndex)
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let bank = ppu.ctrl.spritePatternAddr()
let tile = ppu.chrRom[(bank + Int(tileIndex) * 16)...(bank + Int(tileIndex) * 16 + 15)]
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for y in 0...7 {
var upper = tile[tile.startIndex + y]
var lower = tile[tile.startIndex + y + 8]
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for x in [7,6,5,4,3,2,1,0] {
let value = (1 & lower) << 1 | (1 & upper)
upper = upper >> 1
lower = lower >> 1
if (value == 0) {
continue // skip coloring this pixel, it's transparent
}
let rgb = switch value {
case 1:
NESColor.SYSTEM_PALLETE[Int(spritePallete[1])]
case 2:
NESColor.SYSTEM_PALLETE[Int(spritePallete[2])]
case 3:
NESColor.SYSTEM_PALLETE[Int(spritePallete[3])]
default:
fatalError("Invalid Pallete Color type")
}
switch (flipHori, flipVert) {
case (false, false):
frame.setPixel((tileX + x, tileY + y), rgb)
case (true, false):
frame.setPixel((tileX + 7 - x, tileY + y), rgb)
case (false, true):
frame.setPixel((tileX + x, tileY + 7 - y), rgb)
case (true, true):
frame.setPixel((tileX + 7 - x, tileY + 7 - y), rgb)
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}
}
}
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}
}
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static func renderNameTable(_ ppu: NesPPU, frame: Frame, nameTable: [UInt8], viewPort: Rect, shift: (x: Int, y: Int)) {
let bank = ppu.ctrl.backgroundPatternAddr()
let attributeTable = nameTable[0x3c0..<0x400]
for i in 0..<0x3c0 {
let tileAddr = UInt16(nameTable[i])
let tileLoc = (col: i % 32, row: i / 32)
let tile = ppu.chrRom[(bank + Int(tileAddr) * 16)...(bank + Int(tileAddr) * 16 + 15)]
let bgPalette = getBgPalette(ppu, tileLoc: tileLoc, attributeTable: Array(attributeTable))
// MARK: Draw Background
for y in 0...7 {
var upper = tile[tile.startIndex + y]
var lower = tile[tile.startIndex + y + 8]
for x in [7,6,5,4,3,2,1,0] {
let value = (1 & lower) << 1 | (1 & upper)
upper = upper >> 1
lower = lower >> 1
let rgb = switch value {
case 0:
NESColor.SYSTEM_PALLETE[Int(ppu.paletteTable[0])]
case 1:
NESColor.SYSTEM_PALLETE[Int(bgPalette[1])]
case 2:
NESColor.SYSTEM_PALLETE[Int(bgPalette[2])]
case 3:
NESColor.SYSTEM_PALLETE[Int(bgPalette[3])]
default:
fatalError("Invalid Pallete Color type")
}
let pixelLoc = (x: tileLoc.col * 8 + x, y: tileLoc.row * 8 + y)
if pixelLoc.x >= viewPort.x1 && pixelLoc.x < viewPort.x2 && pixelLoc.y >= viewPort.y1 && pixelLoc.y < viewPort.y2 {
frame.setPixel((shift.x + pixelLoc.x, shift.y + pixelLoc.y), rgb)
}
}
}
}
}
static func getBgPalette(_ ppu: NesPPU, tileLoc: (col: Int, row: Int), attributeTable: [UInt8]) -> [UInt8] {
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let attrTableIndex = tileLoc.row / 4 * 8 + tileLoc.col / 4
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let attrByte = attributeTable[attrTableIndex]
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let palleteIndex = switch (tileLoc.col % 4 / 2, tileLoc.row % 4 / 2) {
case (0,0):
attrByte & 0b11
case (1,0):
(attrByte >> 2) & 0b11
case (0,1):
(attrByte >> 4) & 0b11
case (1,1):
(attrByte >> 6) & 0b11
default:
fatalError("Invalid titleLoc. This should never happen!")
}
let palleteStartIndex = 1 + Int(palleteIndex) * 4
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return [
ppu.paletteTable[0],
ppu.paletteTable[palleteStartIndex],
ppu.paletteTable[palleteStartIndex + 1],
ppu.paletteTable[palleteStartIndex + 2],
]
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}
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static func getSpritePalette(_ ppu: NesPPU, paletteIndex: UInt8) -> [UInt8] {
let start = 0x11 + Int(paletteIndex * 4)
return [
0,
ppu.paletteTable[start],
ppu.paletteTable[start + 1],
ppu.paletteTable[start + 2]
]
}
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}
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struct Rect {
let x1: Int
let y1: Int
let x2: Int
let y2: Int
}