SwiftNES/Sources/PPU/Registers/StatusRegister.swift

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2024-08-19 10:21:24 -05:00
// 7 bit 0
// ---- ----
// VSO. ....
// |||| ||||
// |||+-++++- Least significant bits previously written into a PPU register
// ||| (due to register not being updated for this address)
// ||+------- Sprite overflow. The intent was for this flag to be set
// || whenever more than eight sprites appear on a scanline, but a
// || hardware bug causes the actual behavior to be more complicated
// || and generate false positives as well as false negatives; see
// || PPU sprite evaluation. This flag is set during sprite
// || evaluation and cleared at dot 1 (the second dot) of the
// || pre-render line.
// |+-------- Sprite 0 Hit. Set when a nonzero pixel of sprite 0 overlaps
// | a nonzero background pixel; cleared at dot 1 of the pre-render
// | line. Used for raster timing.
// +--------- Vertical blank has started (0: not in vblank; 1: in vblank).
// Set at dot 1 of line 241 (the line *after* the post-render
// line); cleared after reading $2002 and at dot 1 of the
// pre-render line.
private struct StatusRegisterInternal: OptionSet {
var rawValue: UInt8
static let NOTUSED = StatusRegisterInternal(rawValue: 0b00000001)
static let NOTUSED2 = StatusRegisterInternal(rawValue: 0b00000010)
static let NOTUSED3 = StatusRegisterInternal(rawValue: 0b00000100)
static let NOTUSED4 = StatusRegisterInternal(rawValue: 0b00001000)
static let NOTUSED5 = StatusRegisterInternal(rawValue: 0b00010000)
static let SPRITE_OVERFLOW = StatusRegisterInternal(rawValue: 0b00100000)
static let SPRITE_ZERO_HIT = StatusRegisterInternal(rawValue: 0b01000000)
static let VBLANK_STARTED = StatusRegisterInternal(rawValue: 0b10000000)
}
class StatusRegister {
fileprivate var val = StatusRegisterInternal()
func setVblankStatus(_ status: Bool) {
if status {
val.insert(.VBLANK_STARTED)
} else {
val.remove(.VBLANK_STARTED)
}
}
func setSpriteZeroHit(_ status: Bool) {
if status {
val.insert(.SPRITE_ZERO_HIT)
} else {
val.remove(.SPRITE_ZERO_HIT)
}
}
func setSpriteOverflow(_ status: Bool) {
if status {
val.insert(.SPRITE_OVERFLOW)
} else {
val.remove(.SPRITE_OVERFLOW)
}
}
func resetVblankStatus() {
val.remove(.VBLANK_STARTED)
}
func isInVblank() -> Bool {
val.contains(.VBLANK_STARTED)
}
func snapshot() -> UInt8 {
val.rawValue
}
}