extends Node2D var id: Enums.TileID var enter: Array var exit: Array # Called when the node enters the scene tree for the first time. func _ready(): var tex = Enums.get_tile_texture(id) if tex != "": $Sprite2D.texture = PakAssetLoader.load_file("user://data/field.pak/" + tex) $Base.texture = PakAssetLoader.load_file("user://data/field.pak/mass_base0.dat") # if id == Enums.TileID.TileIce: # var layer = Sprite2D.new() # var snow = Enums.get_tile_texture(Enums.TileID.TileSnow) # layer.texture = PakAssetLoader.load_file("user://data/field.pak/" + snow) # layer.flip_v = true # print($Sprite2D.z_index) # $Sprite2D.add_child(layer) # layer.show_behind_parent = true # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass