extends Node2D var yvel = 1 var yoff = 0 # Called when the node enters the scene tree for the first time. func _ready(): $UnitSprite.texture = PakAssetLoader.load_file("user://data/units.pak/tomomo_00_00.dat") $UnitSprite.position = get_parent().to_global(position) $UnitSprite/AnimationPlayer.play("move") $UnitSprite/AnimationPlayer.speed_scale = 1 $RingSprite.texture = PakAssetLoader.load_file("user://data/system.pak/playerring1.dat") $RingSprite/AnimationPlayer.play("spin") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): $UnitSprite.position = get_parent().to_global(position) pass