Compare commits
No commits in common. "9cf19567704e8b3d461ee47d74b24a484a467d17" and "77b9345f7677d981418c1a351b4ce523a5d0b5f2" have entirely different histories.
9cf1956770
...
77b9345f76
6
.gitignore
vendored
6
.gitignore
vendored
@ -1,8 +1,2 @@
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.DS_Store
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# Godot 4+ specific ignores
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# Godot 4+ specific ignores
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.godot/
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.godot/
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export_presets.cfg
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/AuthKey_VSYTQ75GZQ.p8
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@ -1,70 +0,0 @@
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class_name Enums
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enum TileID {
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TileVoid = 0,
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TileBlank = 1,
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TileHome = 2,
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TileBattle = 3,
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TileDraw = 4,
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TileBonus = 5,
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TileDrop = 6,
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TileWarp = 7,
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TileDrawx2 = 8,
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TileBonusx2 = 9,
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TileDropx2 = 10,
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TileFlatWall = 11,
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TileVoid2 = 12, # i'm not sure why there's 8 voids, or if they're even used
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TileVoid3 = 13,
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TileVoid4 = 14,
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TileVoid5 = 15,
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TileVoid6 = 16,
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TileVoid7 = 17,
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TileDeck = 18,
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TileVoid8 = 19,
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TileBattlex2 = 20,
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TileMove = 21,
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TileMovex2 = 22,
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TileWarpMove = 23,
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TileWarpMovex2 = 24,
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TileIce = 25,
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TileSnow = 26,
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TileHeal = 27,
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TileHealx2 = 28,
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TileEvent = 29, # OJEdit says "Event (Blank Tile)"
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TileUnknown = 30,
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TileCoopBoss = 31,
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TileDamage = 32,
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TileDamagex2 = 33
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}
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static func get_tile_texture(id: int):
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match id:
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0: return ""
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1: return "mass_common0.dat"
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2: return "mass_check0.dat"
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3: return "mass_encount0.dat"
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4: return "mass_draw0.dat"
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5: return "mass_bonus0.dat"
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6: return "mass_drop0.dat"
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7: return "mass_warp0.dat"
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8: return "mass_drawL2.dat"
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9: return "mass_bonusL2.dat"
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10: return "mass_dropL2.dat"
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11: return "mass_common0.dat"
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12, 13, 14, 15, 16, 17: return ""
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18: return "mass_editordeck.dat"
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19: return ""
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20: return "mass_encountL2.dat"
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21: return "mass_move0.dat"
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22: return "mass_moveL2.dat"
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23: return "mass_warpmove0.dat"
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24: return "mass_warpmoveL2.dat"
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25: return "mass_snow0.dat"
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26: return "mass_snow0.dat"
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27: return "mass_heal0.dat"
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28: return "mass_healL2.dat"
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29: return "mass_common0.dat"
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30: return "mass_common0.dat"
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31: return "mass_boss.dat"
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32: return "mass_damage.dat"
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33: return "mass_damageL2.dat"
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@ -1,99 +0,0 @@
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class_name PakAssetLoader
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static var key = "a8Yb5$IpVobR,1Xph!k(#!B9h$V[o[r-I'x.37Q%E;lt2wGgk)hNF_p_!mF?Ds54.*8ErbCK,30".to_utf8_buffer()
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#loads a file from a .pak file.
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static func load_file(path: String):
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var split = path.split(".pak/")
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var pak = split[0]
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var filename = split[1]
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var zip_reader = ZIPReader.new()
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var err = zip_reader.open(pak + ".pak")
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if err != OK:
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report_errors(err, pak + ".pak")
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zip_reader.close()
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var bytes = zip_reader.read_file(filename)
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zip_reader.close()
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if bytes.size() == 0:
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report_errors(ERR_FILE_NOT_FOUND, filename)
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if filename.ends_with(".dat"):
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var magic = bytes[0]+bytes[1]+bytes[2]+bytes[3]
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if magic == 0x25 + 0x7C + 0x0A + 0x42: #XOR'ed DDS file
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||||||
unXOR(bytes)
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magic = bytes[0]+bytes[1]+bytes[2]+bytes[3]
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if magic == 0x44 + 0x44 + 0x53 + 0x20: #DDS file
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||||||
var header = bytes.slice(0, 0x80)
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bytes = bytes.slice(0x80)
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var height = header[0xc] + (header[0xd] * 256)
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var width = header[0x10] + (header[0x11] * 256)
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var format = header[0x54]+header[0x55]+header[0x56]+header[0x57]
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if format == 0:
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fix_BGRA(bytes)
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var img = Image.create_from_data(width, height, false, Image.FORMAT_RGBA8, bytes)
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return ImageTexture.create_from_image(img)
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elif format == 0x44 + 0x58 + 0x54 + 0x35:
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var img = Image.create_from_data(width, height, false, Image.FORMAT_DXT5, bytes)
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||||||
return ImageTexture.create_from_image(img)
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else:
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||||||
report_errors(ERR_FILE_UNRECOGNIZED, filename)
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||||||
return
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||||||
else:
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report_errors(ERR_FILE_UNRECOGNIZED, filename)
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return
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elif filename.ends_with(".ogg"):
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var magic = bytes[0]+bytes[1]+bytes[2]+bytes[3]
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if magic == 0x4F + 0x67 + 0x67 + 0x53:
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var stream = AudioStreamOggVorbis.load_from_buffer(bytes)
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|
||||||
stream.loop = true
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|
||||||
stream.loop_offset = get_loop_off(filename)
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return stream
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||||||
else:
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|
||||||
report_errors(ERR_FILE_UNRECOGNIZED, filename)
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|
||||||
elif filename.ends_with(".fld"):
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||||||
return bytes
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|
||||||
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|
||||||
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|
||||||
static func fix_BGRA(bytes: PackedByteArray):
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||||||
for i in range(0, bytes.size(), 4):
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||||||
var tmp = bytes[i]
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||||||
bytes[i] = bytes[i+2]
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|
||||||
bytes[i+2] = tmp
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|
||||||
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|
||||||
static func unXOR(bytes: PackedByteArray):
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for i in range(bytes.size()):
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bytes[i] ^= key[i % key.size()]
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|
||||||
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||||||
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||||||
static func get_loop_off(filename: String):
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||||||
match filename:
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||||||
"bgm/0.ogg":
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return 1.72
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||||||
"bgm/1.ogg":
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return 2
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||||||
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||||||
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||||||
static func report_errors(err: int, filepath):
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||||||
# See: https://docs.godotengine.org/en/latest/classes/class_@globalscope.html#enum-globalscope-error
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|
||||||
var result_hash = {
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|
||||||
ERR_FILE_NOT_FOUND: "File: not found",
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|
||||||
ERR_FILE_BAD_DRIVE: "File: Bad drive error",
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||||||
ERR_FILE_BAD_PATH: "File: Bad path error.",
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||||||
ERR_FILE_NO_PERMISSION: "File: No permission error.",
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||||||
ERR_FILE_ALREADY_IN_USE: "File: Already in use error.",
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||||||
ERR_FILE_CANT_OPEN: "File: Can't open error.",
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||||||
ERR_FILE_CANT_WRITE: "File: Can't write error.",
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||||||
ERR_FILE_CANT_READ: "File: Can't read error.",
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||||||
ERR_FILE_UNRECOGNIZED: "File: Unrecognized error.",
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||||||
ERR_FILE_CORRUPT: "File: Corrupt error.",
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||||||
ERR_FILE_MISSING_DEPENDENCIES: "File: Missing dependencies error.",
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||||||
ERR_FILE_EOF: "File: End of file (EOF) error."
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||||||
}
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if err in result_hash:
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||||||
print("Error: ", result_hash[err], " ", filepath)
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||||||
else:
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||||||
print("Unknown error with file ", filepath, " error code: ", err)
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||||||
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@ -1,53 +0,0 @@
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extends Node2D
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||||||
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||||||
var width: int
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||||||
var height: int
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||||||
var tiles: Array = []
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|
||||||
var x = 1
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|
||||||
var homes
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|
||||||
var next_home
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|
||||||
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|
||||||
func _init():
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|
||||||
var bytes = PakAssetLoader.load_file("user://data/fields.pak/field_practice.fld")
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|
||||||
create_from_buffer(bytes)
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||||||
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||||||
# Called when the node enters the scene tree for the first time.
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||||||
func _ready():
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||||||
homes = tiles.filter(is_home)
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|
||||||
$Player.position = homes[0].position
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||||||
next_home = homes[1].position
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|
||||||
homes = [homes[0], homes[1], homes[3], homes[2]]
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||||||
pass
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||||||
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||||||
func is_home(tile):
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|
||||||
return tile.id == Enums.TileID.TileHome
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|
||||||
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||||||
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|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
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|
||||||
func _process(delta):
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|
||||||
if $Player.position != next_home:
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|
||||||
$Player.position = $Player.position.move_toward(next_home, 4)
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|
||||||
else:
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|
||||||
x += 1
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|
||||||
next_home = homes[x % 4].position
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|
||||||
pass
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|
||||||
|
|
||||||
|
|
||||||
func create_from_buffer(bytes: PackedByteArray):
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|
||||||
var num_tiles = bytes.size() / 8
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|
||||||
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|
||||||
# all boards are square
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|
||||||
height = int(sqrt(num_tiles))
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|
||||||
width = int(sqrt(num_tiles))
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|
||||||
var j = 0;
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|
||||||
for i in range(0, num_tiles):
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|
||||||
var tile = load("res://Field/tile.tscn").instantiate()
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|
||||||
tile.id = bytes.decode_u32(i * 8)
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|
||||||
var exit_bits = bytes.decode_u8((i * 8) + 4)
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|
||||||
add_child.call_deferred(tile)
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|
||||||
tile.position = Vector2(((i % width) * 158) + 64, (j * 158) + 64)
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|
||||||
tiles.append(tile)
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|
||||||
if i % height == height - 1:
|
|
||||||
j += 1
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|
||||||
#print(bytes)
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|
||||||
pass
|
|
@ -1,11 +0,0 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://qipfodwbk1gf"]
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|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Field/field.gd" id="1_6uvjw"]
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|
||||||
[ext_resource type="PackedScene" uid="uid://sp3iv6cxuerm" path="res://player.tscn" id="2_oi7aa"]
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|
||||||
[ext_resource type="Script" path="res://Player/player.gd" id="3_vsc2e"]
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|
||||||
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|
||||||
[node name="Field" type="Node2D"]
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|
||||||
script = ExtResource("1_6uvjw")
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|
||||||
|
|
||||||
[node name="Player" parent="." instance=ExtResource("2_oi7aa")]
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|
||||||
script = ExtResource("3_vsc2e")
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@ -1,26 +0,0 @@
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|||||||
extends Node2D
|
|
||||||
|
|
||||||
var id: Enums.TileID
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|
||||||
var enter: Array
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|
||||||
var exit: Array
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|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
var tex = Enums.get_tile_texture(id)
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|
||||||
if tex != "":
|
|
||||||
$Sprite2D.texture = PakAssetLoader.load_file("user://data/field.pak/" + tex)
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|
||||||
$Base.texture = PakAssetLoader.load_file("user://data/field.pak/mass_base0.dat")
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|
||||||
|
|
||||||
# if id == Enums.TileID.TileIce:
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|
||||||
# var layer = Sprite2D.new()
|
|
||||||
# var snow = Enums.get_tile_texture(Enums.TileID.TileSnow)
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|
||||||
# layer.texture = PakAssetLoader.load_file("user://data/field.pak/" + snow)
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|
||||||
# layer.flip_v = true
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|
||||||
# print($Sprite2D.z_index)
|
|
||||||
# $Sprite2D.add_child(layer)
|
|
||||||
# layer.show_behind_parent = true
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta):
|
|
||||||
pass
|
|
@ -1,14 +0,0 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://b8vsmp8c1wqv6"]
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|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Field/tile.gd" id="1_kltr3"]
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|
||||||
|
|
||||||
[node name="Tile" type="Node2D"]
|
|
||||||
script = ExtResource("1_kltr3")
|
|
||||||
|
|
||||||
[node name="Base" type="Sprite2D" parent="."]
|
|
||||||
scale = Vector2(1.45, 1.45)
|
|
||||||
flip_v = true
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
|
||||||
scale = Vector2(1.2, 1.2)
|
|
||||||
flip_v = true
|
|
@ -1,42 +0,0 @@
|
|||||||
extends Camera2D
|
|
||||||
class_name PanningCamera2D
|
|
||||||
|
|
||||||
@export var MIN_ZOOM: float = 0.5
|
|
||||||
@export var MAX_ZOOM: float = 3.0
|
|
||||||
@export var ZOOM_RATE: float = 8.0
|
|
||||||
@export var ZOOM_INCREMENT: float = 0.1
|
|
||||||
|
|
||||||
var target_zoom: float = 1.0
|
|
||||||
var reset_pos: Vector2 = Vector2(0.0, 0.0)
|
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
|
||||||
zoom = lerp(zoom, target_zoom * Vector2.ONE, ZOOM_RATE * delta)
|
|
||||||
set_physics_process(not is_equal_approx(zoom.x, target_zoom))
|
|
||||||
|
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
|
||||||
if event is InputEventMouseButton:
|
|
||||||
if event.is_pressed():
|
|
||||||
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
|
|
||||||
zoom_in()
|
|
||||||
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
|
|
||||||
zoom_out()
|
|
||||||
if event is InputEventMouseMotion:
|
|
||||||
if event.button_mask == MOUSE_BUTTON_MASK_LEFT:
|
|
||||||
position -= event.relative / zoom
|
|
||||||
if event is InputEventKey:
|
|
||||||
if event.keycode == KEY_SPACE:
|
|
||||||
target_zoom = 1.0
|
|
||||||
zoom = Vector2(1.0, 1.0)
|
|
||||||
position = reset_pos
|
|
||||||
|
|
||||||
|
|
||||||
func zoom_in() -> void:
|
|
||||||
target_zoom = max(target_zoom - ZOOM_INCREMENT, MIN_ZOOM)
|
|
||||||
set_physics_process(true)
|
|
||||||
|
|
||||||
|
|
||||||
func zoom_out() -> void:
|
|
||||||
target_zoom = min(target_zoom + ZOOM_INCREMENT, MAX_ZOOM)
|
|
||||||
set_physics_process(true)
|
|
@ -1,24 +0,0 @@
|
|||||||
extends Node2D
|
|
||||||
|
|
||||||
var yvel = 1
|
|
||||||
var yoff = 0
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
$Sprite2D.texture = PakAssetLoader.load_file("user://data/units.pak/tomomo_00_00.dat")
|
|
||||||
$Sprite2D.position = get_global_transform().origin
|
|
||||||
$Sprite2D.position.y -= 128
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(_delta):
|
|
||||||
var pos = get_global_transform().origin
|
|
||||||
pos.y += -128 + yoff
|
|
||||||
yvel -= 1
|
|
||||||
if yvel < -9:
|
|
||||||
yvel = 9
|
|
||||||
pos.y += yvel
|
|
||||||
yoff += yvel
|
|
||||||
$Sprite2D.position = pos
|
|
||||||
|
|
@ -1,13 +0,0 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://dtm0201qhcn4d"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://player.gd" id="1_6ggpr"]
|
|
||||||
|
|
||||||
[node name="Player" type="Node2D"]
|
|
||||||
z_index = 1
|
|
||||||
script = ExtResource("1_6ggpr")
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
|
||||||
top_level = true
|
|
||||||
z_index = 2
|
|
||||||
position = Vector2(2.08165e-12, -128)
|
|
16
main.tscn
16
main.tscn
@ -1,16 +0,0 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://djirenq1psstj"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://PanningCamera/PanningCamera2D.gd" id="1_vtapg"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://qipfodwbk1gf" path="res://Field/field.tscn" id="1_y0qkv"]
|
|
||||||
|
|
||||||
[node name="Main" type="Node2D"]
|
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
|
||||||
script = ExtResource("1_vtapg")
|
|
||||||
MIN_ZOOM = null
|
|
||||||
MAX_ZOOM = null
|
|
||||||
ZOOM_RATE = 5.0
|
|
||||||
|
|
||||||
[node name="Field" parent="." instance=ExtResource("1_y0qkv")]
|
|
||||||
rotation = 0.523599
|
|
||||||
skew = 0.523599
|
|
38
player.tscn
38
player.tscn
@ -1,38 +0,0 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://sp3iv6cxuerm"]
|
|
||||||
|
|
||||||
[sub_resource type="GDScript" id="GDScript_hd04s"]
|
|
||||||
script/source = "extends Node2D
|
|
||||||
|
|
||||||
var yvel = 1
|
|
||||||
var yoff = 0
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
$Sprite2D.texture = PakAssetLoader.load_file(\"user://data/units.pak/tomomo_00_00.dat\")
|
|
||||||
$Sprite2D.position = get_global_transform().origin
|
|
||||||
$Sprite2D.position.y -= 128
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(_delta):
|
|
||||||
var pos = get_global_transform().origin
|
|
||||||
pos.y += -128 + yoff
|
|
||||||
yvel -= 1
|
|
||||||
if yvel < -9:
|
|
||||||
yvel = 9
|
|
||||||
pos.y += yvel
|
|
||||||
yoff += yvel
|
|
||||||
$Sprite2D.position = pos
|
|
||||||
|
|
||||||
"
|
|
||||||
|
|
||||||
[node name="Player" type="Node2D"]
|
|
||||||
z_index = 1
|
|
||||||
script = SubResource("GDScript_hd04s")
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
|
||||||
top_level = true
|
|
||||||
z_index = 2
|
|
||||||
position = Vector2(2.08165e-12, -128)
|
|
Loading…
Reference in New Issue
Block a user