fix import issues
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9cf1956770
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@ -1,11 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://qipfodwbk1gf"]
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[gd_scene load_steps=3 format=3 uid="uid://qipfodwbk1gf"]
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[ext_resource type="Script" path="res://Field/field.gd" id="1_6uvjw"]
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[ext_resource type="PackedScene" uid="uid://sp3iv6cxuerm" path="res://player.tscn" id="2_oi7aa"]
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[ext_resource type="Script" path="res://Player/player.gd" id="3_vsc2e"]
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[ext_resource type="PackedScene" uid="uid://dtm0201qhcn4d" path="res://Player/player.tscn" id="2_oi7aa"]
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[node name="Field" type="Node2D"]
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script = ExtResource("1_6uvjw")
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[node name="Player" parent="." instance=ExtResource("2_oi7aa")]
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script = ExtResource("3_vsc2e")
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://dtm0201qhcn4d"]
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[ext_resource type="Script" path="res://player.gd" id="1_6ggpr"]
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[ext_resource type="Script" path="res://Player/player.gd" id="1_6ggpr"]
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[node name="Player" type="Node2D"]
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z_index = 1
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38
player.tscn
38
player.tscn
@ -1,38 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://sp3iv6cxuerm"]
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[sub_resource type="GDScript" id="GDScript_hd04s"]
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script/source = "extends Node2D
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var yvel = 1
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var yoff = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$Sprite2D.texture = PakAssetLoader.load_file(\"user://data/units.pak/tomomo_00_00.dat\")
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$Sprite2D.position = get_global_transform().origin
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$Sprite2D.position.y -= 128
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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var pos = get_global_transform().origin
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pos.y += -128 + yoff
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yvel -= 1
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if yvel < -9:
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yvel = 9
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pos.y += yvel
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yoff += yvel
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$Sprite2D.position = pos
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"
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[node name="Player" type="Node2D"]
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z_index = 1
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script = SubResource("GDScript_hd04s")
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metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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top_level = true
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z_index = 2
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position = Vector2(2.08165e-12, -128)
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@ -11,10 +11,17 @@ config_version=5
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[application]
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config/name="Open100OJ"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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